Interactive Art
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Interactive Art
...... The history of interactive art can be traced back to the 1960s with hints of its upcoming conception through reactive environments and participation art form such as Happenings. Myron Krueger started the use of computer-controlled interaction in 1969. Working with Dan Sandin, Jerry Erdman and Richard Veneszky, the Glowflow was created. This creation consists of sensor located in the floor, speakers in the corners of the room, and colored tubes hanging on the walls. When the participant steps on a sensor, a sound or light effect is triggered. Other artists of the time period experimented with similar responsive art pieces
Another predecessor to Interactive Art, as we know it, is the head-mounted-display development. At the University of Utah, Ivan Sutherland developed a form of the head-mounted-display. Resembling glasses, it contained two monitors that presented images to the wearers eye; the computer calculates the situation based on head movements and guides the viewer within the images. (Dinkla 1994)
Krueger went on to develop the Videoplace artistic work in 1974 and has been upgrading it since. The participant finds their image on a computer screen and a program changes the appearance of the user on the screen. The user can play
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