The design and representation
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Excerpt from Research Proposal:
The design and representation of digital metallic artwork within Virtual and Augmented Reality Environments
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Background and statement of the problem:
Virtual environments are gaining in popularity for use in a wide range of applications, including social network such as Second Life, multiplayer role-playing games such as World of Warcraft and Call of Duty, as well as for sharing works of digital art. Despite this increasing popularity, there remains a paucity of timely and relevant research concerning the design and representation of art in general and the design and representation of digital metallic artwork in particular, due in large part to the relative recentness of the supporting technologies Ziemer, Plumert, Cremer & Kearney, 2009). Therefore, the proposed study stands to contribute new insights and empirical observations concerning this gap in the existing body of knowledge concerning the design and representation of digital metallic artwork in virtual and augmented reality environments
In addition, given the proliferation of virtual and augmented reality environments for socialization and even educational pursuits, the importance of this design and representation relates to the contribution these artwork constructs make in creating a realistic environment that facilitates the interface with system resources as well as human-to-human exchanges. In this regard, Carnegie (2003) cites the need for such realistic and effective interfaces for
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