Video Games Violence Aggression and Term Paper

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The methodology that will be employed in this study will be a desk survey of existing studies. The data complied by the studies will be analyzed, as will be the processes and methodology used in those studies. The data compilation and yield will be discussed in comparison between studies, and an attempt will be made to take the information and use it in an overall presentation that shows that the data yields produced the same outcomes, demonstrating and supporting the hypothesis of this study.

There is no need to develop tables and perform experiments when previous studies have done that, and the information that exists is pertinent to the hypothesis of this study. What does need to occur in gathering the data from other sources, is that that data needs to be coordinated and presented together here in a way that the results are more visually comparable. It should, then, be possible to use a standard methodology formula in extrapolating evidence in support of the hypothesis here.


The results will be presented not just in the form of an extrapolation of the supporting data, but in terms of the data taken from opposing studies that supposedly demonstrate that the hypothesis is flawed or wrong. The outcome of the data, and whether or not it supports or refutes the hypothesis, will depend upon the thoroughness, techniques, analysis of the data, and methodology employed by the researchers whose studies are the subject of this study.

This study could in fact demonstrate that the proposed hypothesis here is wrong, and that industry analysts who say that there is no relationship between video game violence and aggressive behavior in children, even violent crimes committed by children, are associated.


The results will be discussed in a subsequent essay section, about 6 pages, which will put the data yields and comparisons into a review format.

There is a high level of confidence that the study will demonstrate, by way of existing data and studies, that an action above and beyond merely rating video games as violent or as to their content needs to be pursued by the legal community. That there needs to be a limit placed on video game viewing, and penalties associated with distributing that material to inappropriate age groups.

Informed Consent

Is not an factor in this desk study, because it relies upon an existing body of professional studies and data, and will be an analytical process of reviewing existing data, charts, methodologies. The process being proposed circumvents the need for being concerned about the legalese of informed consent.


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