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Instructional Design Models, Including Elements Defining Ways

Last reviewed: June 25, 2012 ~6 min read
Abstract

This paper answers different questions on the use of various traditional instructional models, such as ADDIE, ASSURE, and CRI (criterion-referenced instruction) in the classroom. It discusses the models' various steps, strengths, and weaknesses. The format of the paper is a discussion question-based layout in which questions are asked and answered.

¶ … instructional design models, including elements defining ways traditional methods encourage learner involvement. References required. A peer reviewed journal article, textbooks, and current journal articles credible websites.

Discuss the various instructional design models, including elements defining ways in which traditional methods encourage learner involvement.

The foundational instructional design model is called the 'ADDIE' model: analysis, design, development, implementation, and evaluation. During the analysis (planning) phase, the designer identifies the "learning problem, the goals and objectives, the audience's needs, existing knowledge, and any other relevant characteristics. Analysis also considers the learning environment, any constraints, the delivery options, and the timeline for the project" (ADDIE Model, 2012, Learning Theories). During the design phase, learning objectives are further specified as the instructional plan takes shape. The development phase involves the actual creation of the content. The implementation phase is the execution of the instructional plan. During this execution phase, input is solicited from learners and instructors about its efficacy. Finally, and equally critically the evaluation phase 'grades' the instructional process as a whole, and feedback from users is solicited.

Built into the ADDIE model are both formative and summative techniques of assessment. Learners give feedback during the execution during the formative phase, either in terms of taking quizzes or being solicited for their opinions. Then, during the final, summative phase, there is a general evaluation. However, one of the obvious criticisms of the ADDIE model is that feedback comes too late in the process.

Another model commonly used in instructional design is the ASSURE model. The acronym stands for these following steps: analyze learners; state objectives; select media and materials; utilize media and materials; require learner performance; and evaluate and revise. The first stage is similar to that of ADDIE -- it involves analyzing the 'audience' of the lesson. The next stages are more specific in nature than ADDIE, however. The second stage involves setting objectives, followed by selecting media and materials. This is followed by utilizing the materials and preparing the learning space. During the 'require learner performance phase' "there should be activities included in the lesson or that allow learners to respond and receive feedback before any type of evaluation is administered" (Smaldino, Lowther, & Russell 2012). Finally, during the evaluative phase, the designer, teacher, and students evaluate the entire instructional process in a summative fashion.

The ASSURE model has the advantage of providing more specific steps, in terms of the content design than ADDIE. However, like ADDIE, there is emphasis on student feedback only during the final phases, first in a formative fashion and next in a summative fashion. Neither model solicits student feedback throughout the design process, except in the form of audience analysis.

Q2. In order to teach phlebotomy techniques to a group of students, the learners must comprehend anatomy and physiology of the vascular system and must demonstrate the ability to draw blood. Which traditional instructional design would you choose? Provide information about the advantages and disadvantages of the selected method.

Given that the learning objective in this particular class is that students will be able to draw blood and possess sufficient knowledge to make independent decisions when doing so, a Criterion Referenced Instruction (CRI) model is likely to be the most useful method to create an effective curriculum. Certain criteria must be implemented. CRI methods, like ISD methods have these elements: First and foremost, they are "competency-based (job-related)" skills (Clark 2010). This means that "learners are required to master a Knowledge, Skill, or Attitude (KSA). The training focuses on the job by having the learners achieve the criteria or standards necessary for proper task performance," in this case drawing blood (Clark 2010). CRI methods are best deployed with sequential methods of learning, which also means that learning 'process'-type activities like drawing blood are well-suited to CRI.

Criterion Referenced Instruction (CRI) is a particularly useful approach, because it is essential for learners to satisfy certain criteria for the learning to be effective. Grading students on a curve, relative to the performance of other students in the class is meaningless if they are not effective phlebotomists at the end of the course. Using CRI involves the steps of (1) goal/task analysis -- to identify what needs to be learned; (2) performance objectives -- exact specification of the outcomes to be accomplished and how they are to be evaluated (the criterion); (3) criterion-referenced testing -- evaluation of learning in terms of the knowledge/skills specified in the objectives;" and "(4) development of learning modules tied to specific objectives" (Criterion-referenced instruction, 2012, Instructional Design).

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PaperDue. (2012). Instructional Design Models, Including Elements Defining Ways. PaperDue. https://www.paperdue.com/essay/instructional-design-models-including-elements-110560

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