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RPG Virtual Community And Its Term Paper

They are too busy playing in their virtual world that they would think that they will just be wasting precious time if they sleep, study or eat. They could not waste much of their time because their leveling up might get disrupted. Players could not manage their real self because they are too busy managing their fictional characters in their own 'virtual world'. Indeed, MMORPG promotes various forms of neglect which are of course negative to the overall management of oneself and one's life. This is the very reason why a lot of concerned citizens have been suggesting that this form of gaming be allowed for the adult players only. This is also the very reason why teachers, parents and older citizens must start teaching the kids and the teenagers on learning to draw the line separating the virtual...

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They are just part of the virtual community - an imagined community. The real life should not be negatively affected in anyway by playing RPGs. Hence, if there are signs that the kids and the teenagers are becoming so hooked up with RPGS (in a way that they could not eat properly or that they are already neglecting their home works), then by all means, they should be prevented from playing RPGs anymore, before it gets worst.
Works Cited

Adamic, Lada, et. Al. A Social Network Caught in the Web. May 16, 2003. First Monday. http://www.firstmonday.dk/issues/issue8_6/adamic/

Bartle, Richard A. (2003). Designing Virtual Worlds. Indianapolis: New Riders. ISBN 0-1310-1816-7.

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Works Cited

Adamic, Lada, et. Al. A Social Network Caught in the Web. May 16, 2003. First Monday. http://www.firstmonday.dk/issues/issue8_6/adamic/

Bartle, Richard A. (2003). Designing Virtual Worlds. Indianapolis: New Riders. ISBN 0-1310-1816-7.
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