Violent Video Games Don't Cause Kids to be Violent
Do violent video games cause young people to become violent after playing the video games? This has been a hot topic of debate in the United States for several years. There are valid opinions on both sides of the issue, but this paper takes the position that violent video games do not cause kids to be violent.
The Literature on Video Games -- Pros and Cons
The Website ProCon.org has assembled a "pro" and "con" list of explanations with reference to the question of whether or not violent video games cause kids to be violent. This paper will use a few of the pro-versus con arguments prior to listing other reasons why it is fair to say violent video games do not cause kids to become violent.
The Federal Bureau of Investigation, among the most highly influential law enforcement organizations in the world, rarely takes position on social issues. But in 2000 the FBI included playing violent video games on a list of behaviors "associated with school shootings" (procon.org). The rebuttal to that report is that "…violent youth are being drawn to violent video games…youth that are predisposed to be violent seek out violent entertainment" like video games (procon.org). In fact a report in 2004 by the U.S. Secret Service indicated that when reviewing attacks in schools, only "…one-eighth of attackers exhibited...
In D.A. Gentile (Ed.), Media violence and children. Westport, CT: Praeger Publishing. [the authors of this book contend that learning comes from repetition. The fact that the violent games require violent acts to be played over and over again creates an ideal learning situation. But what the players are learning is antisocial behavior and the idea that violence is a good way to resolve conflict.] Hockenbury, S.E. & Hockenbury, DH
The variables of situational input (like current violent media exposure) affect hostile behavior via the impacts they have on the individual's current interior state, characterized by cognitive, sentimental, and stimulation variables. Hostile media maximizes aggression by instructing the observers the way to be violent, through priming hostile cognitions (as well as formerly learned hostile scripts and hostile perceptual schemes), by escalating provocation, or by making a hostile emotional state.
Behavioral and Cognitive Consciousness and Cognitive Behavior Treatment Prelude In this modern era, technology has made us its slave. Life has never been this flexible and convenient bringing efficiency and speed too. The technology has certainly altered our methods of communication, socializing, entertainment and maybe the way we behave. In this research paper, both popular sources and scholarly sources will be employed to discuss the possible effects of video gaming on youth.
Winning a game activates a cerebral reward center, in a way that 'teaches' players to be violent in a Pavlovian way, so the players associate acting violently with gaining a reward. This thesis has been supported by recent MRI scanning research examining the brains of children who have just played violent video games: "A new study employing state-of-the-art brain-scanning technology…say that brain scans of kids who played a violent
Computer Games Research When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive effects of electronic games on children and young adults -- the most formative years. With the ever-increasing interest and involvement of children in this activity, much concern has been expressed
The problem is heroes on TV often resort to violence and are appreciated for that, which generates an unhealthy connection between aggressive behavior and social gratification (Dowshen, 2005). Add to the violence, TV images showing illegal or problem-causing behaviors, such as abuse of sex and substances or smoking. Children receive a questionable education when they are witnessing, at a young age, explicit sex, drinking and doing drugs in detailed
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