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Negative Aspects Of Video Games Research Proposal

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These are to be clear not children who play for a few hours each day, they are the ones who are playing for up to eight to ten hours a day. Second, the research from the dissertations, thesis and published journals discovered during the first step will be summarized into a table of results. The intent of this effort is to define the cause-and-effect factors that lead parents to allow their children to be some detached and consumed in these games. Third, an action plan will be defined for how to raise public awareness and assist parents in setting better constraints and parameters for the use of video games in the future. Outline

I. Introduction

A. Why video games are harmful to children

B. Research points to social isolation, slowed socialization skills and sedentary lifestyles

C. Long-term effects on emotional and physical health can be significant

Confusion of virtual reality and real reality
II. Background

A. World of Warcraft addict in my family and in our circle of friends would rather play WoW than be with family or go out and have fun

B. WoW has become the primary purpose for the development of online friendships

C. Overnight sleep-overs are really all-night play sessions on WoW and other online games

III. Purpose

A. Bring balance back into children's lives

B. Avert social isolation, lack of mental development and avert disease and obesity from being sedentary all the time

IV. Research Plan

A. Literature Review of dissertations and theses

B. Review of existing academic studies

C. Creation of a comparison table of results

D. Action Plan for Parents and Families to avert Internet gaming addiction

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