This paper examines the fundamentals of probability as applied to dice rolling, with a particular focus on the game of craps. It explains how moving from one die to two dice expands the probability space from 6 to 36 possible outcomes and discusses how simulation can be used to determine the likelihood of winning. The paper also addresses a common misconception known as the "law of averages," using a classroom survey of 260 students to illustrate why people falsely believe past outcomes influence future independent events. The distinction between short-term and long-term probability is clarified throughout.
Simulating the roll of one die is straightforward: a single die can only land one of six ways, so any given number has a 1/6 chance of turning up on each roll. In the game of craps, however, two dice are thrown at the same time, which changes things dramatically. Instead of a single number appearing with a probability of 1/6, the combined outcome of two dice must be considered across a sample space of 36 — calculated as 6 × 6, the number of faces on each die multiplied together.
Within that expanded sample space, each possible sum has a different probability depending on how many ways it can be formed. For example, the sum of 2 can only occur in one way (rolling a 1 on both dice), giving it a probability of 1/36. Understanding this expanded probability space is the foundation for analyzing any two-dice game, including craps.
One practical way to determine the chances of a particular sum appearing is through simulation. To determine the probability of winning at craps, one must first identify which outcomes result in an immediate loss. Rolling a 2, 3, or 12 on the first roll is an automatic loss. The number 2 can be rolled in 1 way, the number 3 in 2 ways, and the number 12 in 1 way — giving a combined probability of 4 out of 36 for an immediate loss on the first roll. This means the thrower would lose approximately 12.5% of the time on the opening roll.
A tree diagram showing four rolls of the dice illustrated this scenario:
The probability of the player winning based on these four rolls turned out to be zero, since no outright win was recorded across the simulated games.
A separate but related probability concept concerns the so-called law of averages — which is, in fact, a myth. In a study of 260 students who were shown three sequences of die outcomes, 63% chose the second sequence as the most likely next result. The die in question had four red faces and two green faces, giving red a 4/6 probability and green a 2/6 probability on any single roll.
"Why past rolls don't predict future outcomes"
Always verify citation format against your institution’s current style guide requirements.