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Computers
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Computers sit at the center of modern technological life, making them a natural subject of study across disciplines including information technology, business, sociology, communications, and education. Students write about computers because the subject bridges technical analysis and broader social questions — how machines are designed and marketed, how they reshape workplaces and classrooms, and how they introduce new risks alongside new capabilities. The topic is academically rich precisely because it demands both technical literacy and critical thinking about culture, ethics, and policy.

The papers archived here reflect a wide range of approaches. Some take a business and competitive strategy angle, examining companies and their market positions or evaluating software platforms like Linux for organizational feasibility. Others adopt a sociological lens, exploring computer dependency, social disintegration via the internet, and the cultural weight of technology. Historical and evaluative approaches appear as well, tracing how computers have changed daily life and how hardware components like video cards have evolved. Applied and professional writing is also well represented, from cybercrime prevention programs to training faculty to use computers in classroom settings.

A strong essay on computers works best when it narrows its focus sharply — choosing one dimension, such as security, education, business competition, or social impact, rather than treating the subject in vague generalities. Evidence drawn from specific case studies, industry data, or documented policy outcomes tends to carry more weight than broad assertions. The most common pitfall is framing the thesis around obvious observations, such as "computers have changed everything," without committing to a clear, arguable position about how or why a specific change matters.

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Research Paper Undergraduate
Curriculum implementation strategies and practices
An implementation of a new curriculum in school is difficult, especially within a group of educators who are used to the old method of teaching-learning process, thus afraid of trying out new strategies and techniques…
Research Paper Undergraduate
Career success for international graphic design graduates
I chose the topic of the life of a successful graphic designer because I am an international graphic design student and am interested in pursuing the field of graphic design in an American company after I graduate.
Paper Undergraduate
Exxon Valdez Case Analysis: Common
Exxon Valdez Case Analysis: Common Law vs. Maritime Law Legal Implications for Tort and Claim Liability
Paper Undergraduate
Autism Behavior Modification Health Professionals
Health professionals view autism as a disorder involving communication, social interactions and repetitive behaviors (MedlinePlus 2009). It is usually first early in childhood. A person with autism has problems talking…
Paper Masters
Mental Health Illness the Ability
The ability for individuals to access mental health services in today's society is more wide ranging than every before. Mental health was once governed by physicians, and now by mental health professionals in a wide…
Paper Doctorate
Video Technologies on Children\'s Attention Spans I
Some observers have argued that video technologies are adversely affecting young people's attention spans. To determine the facts, this paper provides a review of the relevant peer-reviewed and scholarly literature concerning the effects of video technologies on children's attention spans, followed by a summary of the research and important findings in the conclusion.
Paper Undergraduate
Computer Technology in Laser Eye
Laser eye surgery was first approved by the Food and Drug Administration in October 1995.
Paper Masters
Childhood Obesity and Technology Great
Great number of studies have been carried out on the relationship between TV viewing, video gaming and an increased risk of childhood obesity. One of the main aims of this paper is to show with the help of facts the importance of the link and how TV viewing and increased video gaming on the phones, PlayStations, and computers is increasing the risk of children becoming more obese. This paper will examine if television viewing is the factor in increased childhood obesity in American children. The ratio and percentage of obese children and teenagers is increasing both in developed and developing countries. If the rates remain the same, it has been predicted that in the coming years, more than 60% of the diseases will be based on obesity. Studies have highlighted that every hour spent by the children in playing games and watching television, doubles the risk of obesity in these children.
Paper Undergraduate
Art in America: comparing the 1890s and 1990s
One of the most important breakthroughs in architecture was the Art Nouveau movement, present in Europe and across the world starting with 1890 and making its impact on art and culture until the first decade of the 20th…
Paper Undergraduate
Gospel of Luke and Wealth
No servant can serve two masters; for either he will hate the one and love the other, or else he will be loyal to the one and despise the other.