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However, boys played almost two times the amount of hours as girls.
Gentile stated, "It is important that people realize that playing a lot is not the same thing as pathological play. For something to be an addiction, it has to mean more than you do it a lot. It has to mean that you do it in such a way that it damages your life. This is why we-based our definition on how pathological gambling is diagnosed in the DSM-IV. Almost one out of every ten youth gamers show enough symptoms of damage to their school, family, and psychological functioning to merit serious concern."
Dr. Suzanne Martin, youth and education researcher at Harris Interactive, says, "The prevalence of video gaming in youth culture in combination with this level of pathological video gaming is great cause for concern and highlights the need for further research in this arena." Gamers who…
Hauge, M.R. And Gentile, D.A. (2003) Video Game Addiction Among Adolescents: Associations with Academic Performance and Aggression Presented at Society for Research in Child Development Conference, April 2003, Tampa, FL. 1 May 2007 http://www.psychology.iastate.edu/FACULTY/dgentile/SRCD%20Video%20Game%20Addiction.pdf
Information Week. (2007) Documents Video Game Addiction; a January survey of more than 1,100 youths from ages 8 to 18 found that addicted gamers receive lower grades in school than their peers, Harris Interactive says. pNA
Moore, S. (2005) Numbed by Nintendo. The American Enterprise 16(5)12
Science Teacher. (2007) Video Game Addiction. 74(2) 20-22.
This term seems to have been coined in the 1990s when researchers were attempting to describe a constellation of behaviors observed in persons using the Internet to such an extent that it began to cause other aspects of their lives to become dysfunctional. The DSM-IV disorder most similar to the pattern of behaviors observed with overuse of video games is pathological gambling. Presumably, the more colloquial term addiction was derived from the similarities to gambling addiction. For this report, this pattern of heavy video game playing is referred to as "video game overuse." (Khan, 2007) Kahn additionally relates that: "Symptoms of time usage and social dysfunction/disruption appear in patterns similar to that of other addictive disorders. It is not clear whether withdrawal symptoms are associated with video game overuse; some excessive users do not exhibit "cravings" for the games if they are unavailable, while other users insist they cannot reduce…
Hauge, Marny R. And Gentile, Douglas a. (2003) Video game addiction among adolescents: associations with academic performance and aggression - Presented at Society for research in child development conference, April 2 -- 3 Tampa Florida.
Special Report: Video Game Addiction (2005) New Orleans WDSU.com. 24 Feb 2005. Online available at http://www.wdsu.com/news/4160216/detail.html .
Khan, Mohamed K. (2007) Emotional and Behavioral Effects, Including Addictive Potential, of Video Games. Report of the Council on Science and Public Health. CSAPH Report 12-a-07
Computer Games Addiction (2005) National Institute on Media and the Family. Online available at http://www.mediafamily.org/facts/facts_gameaddiction.shtml
Video Games on Children
Owing to the advent of digital media over the past few decades, technology has taken over many dimensions of the world and given the media a 360 degree turn by entirely switching the way it previously worked. The computer era not only changes the way transactions were done, documents were prepared, statistical tools were used and made the world global but it also changed the way sports and games were played. It converted the physical playground into a virtual one to quite a great extent and now, computer video games have become an increasingly important phenomenon of today for the entertainment of kids who now believe in virtual playgrounds (Anderson, Gentile, & Katherine E, 2007).
Every new change brings its pros and cons with it, and he computer era was a boom towards the video game industry which is still a significant use of computers…
Franciss, M., & Subramanian, A. This Is Not Just a Game Anymore. Mumbai: Diligent Media Corporations Ltd. 2012.
Anderson, C.A., Gentile, D.A. & Katherine E. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford University Press. 2007.
Associated Press. Monitoring video game violence - Expert's advice to. Ontario: The Guelph Mercury. 2006.
Billings Gazette, The (MT). Studies show children get hooked on addictive. The Billings Gazette 2011.
Pervasive Video Games as Art
The form and function of art has evolved and changed quite a bit over the years, decades and millennia. Paintings and sculpture have been artistic mainstays for much to most of the world of the civilized human race. However, with the technological revolution that has roared up over the last fifty years or so, new forms of art have bubbled to the proverbial surface. Digital technology has enhanced prior forms of art e such as photography. Beyond that, completely brand new forms have art have been created and the latter is what this report is assessing in the form of pervasive video games. The depth and breadth of this art and the effects it has on its users and fans when done will are worthy of massive study and analysis both in this report and elsewhere.
Chapter I - Introduction
Video games, at this point…
Blizzard. "World of Warcraft." World of Warcraft. http://us.battle.net/wow/en / (accessed
May 29, 2014).
Bogost, Ian. Persuasive games: the expressive power of videogames. Cambridge, MA:
MIT Press, 2007.
Violence in Video Games
Unlike movies, video games are not regulated by the Federal Communication Commission (FCC), which is ironic because there are a wealth of studies indicating children do not distinguish between fantasy and reality in a gaming environment (Ferguson, 2011). Simply put, the more time children, adolescents and teenagers spend playing a video game the more they see their reality as the gaming environment (Boyle, McLeod, ojas, 2008) (Hartmann, Vorderer, 2010). To argue that games are not as powerful of an influence on children is ridiculous, yet ironically the FCC regulates who can see a movie by its content alone and has refused to take action on games (Soh, Tan, 2008). In June, 2011 the Supreme Court struck down a California law that fined retailers $1,000 for each occurrence or infraction of selling or renting violent games to anyone under the age of 18 (Lemmens, Valkenburg, Peter, 2011).…
Josh Bernoff, Charlene Li. 2008. Harnessing the Power of the Oh-So-Social Web. MIT Sloan Management Review 49, no. 3 (April 1): 36-42.
Boyle, M., McLeod, D., & Rojas, H.. (2008). The Role of Ego Enhancement and Perceived Message Exposure in Third-Person Judgments Concerning Violent Video Games. The American Behavioral Scientist, 52(2), 165.
Beth Snyder Bulik (2008, May). Despite recession, video-game industry shows massive growth. Advertising Age, 79(20), 6.
Cliff Cheetham (2008, April). Marketing strategies in the gaming community.
First, a thorough secondary literature review and an assessment of available dissertations and theses on the subject, the goal will be to determine the cause-and-effect of prolonger video game use on the psychological stability of children. These are to be clear not children who play for a few hours each day, they are the ones who are playing for up to eight to ten hours a day. Second, the research from the dissertations, thesis and published journals discovered during the first step will be summarized into a table of results. The intent of this effort is to define the cause-and-effect factors that lead parents to allow their children to be some detached and consumed in these games. Third, an action plan will be defined for how to raise public awareness and assist parents in setting better constraints and parameters for the use of video games in the future.
Computer Games esearch
When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive effects of electronic games on children and young adults -- the most formative years. With the ever-increasing interest and involvement of children in this activity, much concern has been expressed about the impact of these games, especially ones of a more violent nature, on physical and psychological development. At the crux of the debate is the question of whether they are detrimental to a young person's health. There are specific concerns about such factors as aggression, addiction, criminal activity, obesity and reduced academic achievement.
Studies thus far show both positive and negative results from playing video and PC games. Some research finds that the playing or observing of violent…
Anderson, C.A., and K.E. Dill "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, 2000, 78, 772-790.
Ask, A., Autoustinos, M., and A.H. Winefield, "To kill or not to kill: Competitive aggression in Australian adolescent males during videogame play." Children in the New Media Landscape. C. van Feilitzen and U. Carlsson (Eds.). Goteborg, Sweden: UNESCO International Clearinghouse on Children and Violence on the Screen, 2000.
Bowman, R.P. And J.C. Rotter. "Computer games: Friend or foe?" Elementary School Guidance and Counselling, 1983, 18, 25 -- 34
Calvert, S.L., and S. Tan, (1994). "Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts." Journal of Applied Developmental Psychology, 1994, 15, 125-139.
Video Games and Their Effect on Children
Video Games were first introduced in the 1970s and rapidly caught on as a major leisure activity especially among children within a decade. Children these days spend more time watching TV or playing video games than any other activity save sleeping. Since video games are a relatively recent phenomenon research about its effects on children cannot be considered conclusive. However, most studies so far indicate that video games can have both positive and negative effects on children depending on the time spent in the activity and the type of video games played.
The Positive Effects
Most early researches in the effect of video games on children indicated that they had an overall positive effect on children.
Introduction to Computers
Video games were a friendly way to introduce children to the use of computers and improved their hand-eye co-ordination. Some older studies also indicated…
Cesarone, Bernard. Video Games and Children. ERIC Digest. 1994-01-00. [Available Online] December 6, 2002 from http://www.ed.gov/databases/ERIC_Digests/ed365477.html
Clements, David. "Video violence too close to the real thing." Sterling News Service [Available Online] December 6, 2002 from http://www.media-awareness.ca/eng/med/home/artvidgm.htm
Mitchell, Edna. "Video Games Visit Harvard Yard." September 1983. Antic Vol. 2, # 6.
Available Online] December 6, 2002. http://www.atarimagazines.com/v2n6/videogames.html
while the parents were asked to complete the Conners' Parent Rating Scale (CPRS). This helped the researchers obtain information regarding the behavioral abnormalities, hyperactivity, inattention, ADHD, etc.
Statistical analysis of the gathered information clearly revealed an increase in inattentive behavior (p ? 0.001 for both Internet and console video games) and ADHD (p = 0.018 and 0.020 for console and Internet games, respectively). The researchers also concluded that students who engaged in video gaming for more than an hour showed significantly lower academic performance with (Grade point average (GPA), p = 0.019 and 0.009 for console and Internet games, respectively). The association between the time spent on playing video games and the YIAS (p < 0.001), was clearly evident indicating the development of video game addiction among the subjects who played for more than one hour daily [Philip and Terry, (2006)]. This study shows that children playing video games may…
1) Online Education, 'Video game Statistics' Accessed Mar 26th 2010, available at, http://www.onlineeducation.net/videogame/
2) NIMF, 'Effects of Video game playing on Children', Accessed Mar 26th 2010, available at, http://www.mediafamily.org/facts/facts_effect.shtml
3) Jerald J. Block, M.D., 'Issues for DSM-V: Internet Addiction', Am J. Psychiatry
165:306-307, Mar 2008, Available online at, http://ajp.psychiatryonline.org/cgi/content/full/165/3/306
Description of Learning:
Educational institutions are teaching subjects for a digital future but it is from a superficial manner however students need a deeper knowledge of it as a curriculum. When teaching students about math, it should be integrated in all subjects they are learning by being motivated by educators (Singhal, 1997). As shown in the examined scenario planning with an elementary school, it is apparent things became better for the students as far as the educational resources, and environment, which ultimately affects the learning process. Educational institutions must engage partnerships with other schools around the world. By providing student exchanges they will produce world class students, the internet is facilitating the process of globalization and providing virtual interaction with others. As it is shown in schools, technology is the key to change the educational environment and resources. The internet is encouraging students to engage in meaningful cross cultural dialogue…
I do agree that there has been a perceived decline in academic competency for men, but this appears to be an American phenomenon, and the reality is that there has been tremendous academic decline in both genders over the last 20 to 30 years. To say that the problem is a male problem ignores the decline in women's performance over the last few decades. Moreover, I do believe that, as female achievement in academic settings has been emphasized, boys' emotional needs in education have been ignored. For examples, schools have dramatically reduced both physical education and recess time, but repeated studies have suggested that boys need physical activity breaks in their study time in order to excel in an academic environment. If this sets them up for failure at a young age, one would anticipate higher drop-out rates and higher overall rates of academic failure. Moreover, this academic failure could…
Zimbardo, P., & Duncan, N. (2012, May 24). 'The demise of guys': How video games and porn are ruining a generation. Retrieved November 16, 2012 from CNN.com website: q http://www.cnn.com/2012/05/23/health/living-well/demise-of-guys/index.html
Zimbardo, P. (2011, March). Philip Zimbardo: The demise of guys. Retrieved November 16,
2012 from Ted.com website: http://www.ted.com/talks/zimchallenge.html
Although video games began to attract players around forty years ago, technological advances in the last ten years made gaming especially popular. The use of sophisticated auditory and visual characteristics, the ability to multi-play online, incorporation of color-rich graphics, and the increased speed have changed the gaming industry dramatically in the last decade (Sublette & Mullan, 2012). Online gaming has built its own virtual world where players possess virtual property, buy and sell, steal, fraud, and protect their intellectual property -- to name but a few of their regular activities besides gaming. These features raise a number of questions with regards to criminal justice system. How to regulate transactions in the virtual world is a nascent issue in the courts, sometimes lawyers being unable to draw clear lines because of the nature of online gaming.
Online gaming's unique feature is that it allows players from different corners of…
Kane, S.F. (2009) Virtual judgment: legal implications of online gaming. IEEE Security & Privacy, 7(3): 23-28.
Sublette, V., & Mullan, B. (2012). Consequences of Play: A Systematic Review of the Effects of Online Gaming. International Journal Of Mental Health And Addiction, 10(1), 3-23.
Ying-Chieh, C., Chen, P.S., Jing-Jang, H., Korba, L., Song, R., & Yee, G. (2005). An analysis of online gaming crime characteristics. Internet Research, 15(3), 246-261. doi:10.1108/10662240510602672
According to research, "Each man deserves respect because only he has had those exact life experiences and understands his emotions, motivations, and body in such an intimate matter," (ainbow 2010). Thus, Broadway was respecting the individual decisions of its players to decide whether or not the game was ok to play.
However, this was only followed outside of the United States. The decision locally was much different. Because of the nature of the young audience, there was the moral dilemma for the insertion of such sexually explicit references. And so, Broadway was not acting ethically when they failed to uphold local ethics abroad. According to research, "A winking tolerance of other's unethical behavior is in itself unethical," (Jennings 2007:14). ather than acting out of ethical obligation to others as they did to their own, Broadway let it slide and moved sales elsewhere, where they knew they could get away with…
Alexander, Larry & Moore, Michael. (2007). Deontological ethics. Stanford Encyclopedia of Philosophy. Retrieved February 25, 2010 from http://plato.stanford.edu/entries/ethics-deontological/
Jennings, Marianne Moody. (2007). Business Ethics: Case Studies and Selected Readings. Cengage Learning Publishing.
Newton, Lisa H. (2008). Taking Sides: Clashing Views on Controversial Issues in Business Ethics and Society. 10th ed. McGraw Hill.
Rainbow, Catherine. (2010). Descriptions of ethical theories and principles. Davidson College. Retrieved February 25, 2010 from http://www.bio.davidson.edu/people/kabernd/indep/carainbow/Theories.htm
The most important technological tool that I missed the most during the aftermath of Gustav was my computer. It did not take long for me to miss. I was not able to go to the news right away and I could not communicate with anyone. Because of the circumstances, I wanted to know what was happening in the news and what my family and friends were going through. I was able to use my cell phone, which was good but service kept breaking up. People I tried to reach were unavailable and I could only assume they lost their service. I played a game for a little while but then turned the phone off to save the battery for a time. I was lost without my technological gadgets.
My life is better with technology. ithout a computer, cell phone usage, or electricity, I was extremely limited to what I could…
Importance of Technology." National School Boards Association Online. Information Retrieved September 21, 2008. http://www.nsba.org/sbot/toolkit/iot.html
Pervasiveness of Technology." International Council of Academies of Engineering and Technological Sciences Online. Information Retrieved September 21, 2008. http://www.caets.org/nae/techlithome.nsf/weblinks/KGRG-55SPVK?OpenDocument
Video Games are Good for Kids (Seriously)." CNET Online. Information Retrieved September 21, 2008. http://news.cnet.com/8301-13846_3-10043945-62.html?tag=mncol
Addiction to Violence in Sports
Violence is a part of human nature. Violence is a natural part of existence. Human beings have some of the greatest tendencies and great potential for abuse of violence as a means of communication or action. Each person is capable of violence, but that possibility does not mean that that person overall is violent. There are a number of ways in which humans beings can exercise their urges for violence in healthy and productive ways. Participating in sports and sporting events is one such activity where humans can demonstrate violent behavior(s) within specific parameters (game rules) and there be no grave consequences. By the very nature of sports, successful and exceptional players demonstrate at least a moderate level of violence as part of their participation; the violence displayed need not be upon opposing players, though that is a facile example. Violence is sports can…
Hardcastle, J. (n.d.) Sports Violence. Available from: www.cyber-spy.com/ebooks/ebooks/Sports-Violence-(ebook).pdf. 2012 July 17.
James, M., & McArdle, D. (2004) Player violence, or violent players?: Vicarious liability for sports participants. The Tort Law Review, 12(3), 1 -- 12.
Jewell, T., Moti, A., Coates, D. (2011) Chapter 2: A Brief History of Violence and Aggression in Spectator Sports. Violence and Aggression in Sporting Contests: Economics, History and Policy, Sports Economics, Management and Policy 4. Jewell, R.T. (ed) Springer Science+Business Media, LLC: TX.
" (Wagner, 2000, p. 6)
As an almost limitless tool for advertisement, though some self censorship has recently occurred as more and more people reduce ad time by restricting adware and popup ads on their computer systems, the internet can ad to the most vile of physical, social and mental health state, especially in the young and impressionable.
For these reasons and more, it makes sense for everyone -- especially for children and young adults -- to consider how advertising can affect four basic types of health. First, it can affect our physical health. We may learn about a healthy practice or vitamin, but may also be prone to engaging in unhealthy activities, lulled by media depictions of glamorous smokers and drinkers, as well as by direct ads for tobacco and alcohol. Second, advertising can affect our emotional health by delivering media-imposed definitions of beauty, sexuality, maturity, and problem-solving. Advertising…
Fox, R.F. (2001, November). Warning Advertising May Be Hazardous to Your Health: Ads Pose a Threat to Physical, Emotional, Social, and Cultural Well-Being. USA Today (Society for the Advancement of Education), 130, 62-77.
Gattiker, U.E. (2001). The Internet as a Diverse Community: Cultural, Organizational, and Political Issues. Mahwah, NJ: Lawrence Erlbaum Associates.
Harris, L.M. (Ed.). (1995). Health and the New Media: Technologies Transforming Personal and Public Health. Mahwah, NJ: Lawrence Erlbaum Associates.
Hatfield, T.H., & Erbeck, G.W. (1997). The Internet: Legitimate Educational Tool or Giant Electronic Sandbox?. Journal of Environmental Health, 59(8), 19-25.
Twelve ESL learners who participated subsequently found that participating in text-based online chat rooms promoted a noticeable difference in their face-to-face conversations, particularly in noticing their own linguistic mistakes.
Psychologists stress little if any learning occurs without attention. "Text-based online chat, a particular form of synchronous computer-mediated communication (CMC) involving written oral-like conversation, has the great potential of increasing noticing for two reasons:
1. Compared to face-to-face conversations, CMC allows conversations to flow at slower speeds than face-to-face; consequently permitting "speakers" to have longer times to process receiving and producing the target language.
2. CMC can save texts (previous messages) in format that users may later access. (Lai and Zhao)
The following copy of "ESL Online Talk Community" illustrates concept Lai and Zhao present.
Practice makes perfect, but many ESL students do not have opportunities to practice speaking English. This Website is trying to establish an online community to enable…
4. Anderson, B. (1983). Imagined Communities: Reflections on the Origin and Spread of Nationalism. London: Verso.
The approach to the concept is varied, for the reason that there are no strict rules for the definition of the term metacognition, although it can be seen as the approach to learning, or concepts and methods that are used by the learner to learn speedily, efficiently and inn a consistent manner. However metacognition is a concept of how to achieve the end -- namely mastering something. Human beings are not good learners, and for that matter learning is itself a subjective concept that involves many metrics like time, perception, language, system in which the education is imparted and so on. One set of strategy that is termed metacognition- for example an approach to study math by the use of pictorial or video representations may suit one set of learners who are psychologically persons gifted with learning by visualisation. It may not work with others who are more…
Blau, Francine D. (2006) "The Declining Significance of Gender?"
Russell Sage Foundation.
Butler, James. (1828) "Outlines of practical education."
Hamilton Adams, & Co, 1828.
The ancient philosopher Plato claimed that all immoral behavior was the result of some disorder in the soul (Gert and Culver, 2009, p. 489). Although very few people now hold this view, deviant sexual behavior is often considered symptomatic of a mental disorder. However, not all deviant behaviors fit the clinical definition. For example, if a heterosexual man becomes aroused by dressing in women's clothing, it is considered by most people to be abnormal behavior. However, his behavior may be ego-syntonic, meaning that the man is not troubled by either the impulses or by acting them out. Such an individual would not seek treatment. He is not a danger to himself or to anyone else and unless there were objections on the part of his wife or significant other, there is no compelling reason, in the man's mind, to manage his impulses or behavior. As Bhugra and McMullen (2010,…
Bhugra, D., Popelyuk, D., and McMullen, I. (2010). Paraphilas across cultures: Contexts and controversies. Journal of Sex Research 47(2-3), pp. 242-256.
Gert, B., and Culver, C.M. (2009). Sex, immorality, and mental disorders. Journal of Medicine & Philosophy 34(5), pp. 487-495.
Gordon, H. (2008). The treatment of paraphilias: An historical perspective. Criminal Behaviour & Mental Health 18(2), pp. 79-87.
Hall, Ryan C.W., and Hall, Richard C.W. (2007). A profile of pedophilia: Definition, characteristics of offenders, recidivism, treatment outcomes and forensic issues.
Theory Methodology and Human Development
Analyze a selected topic from a social scientific perspective by doing the following
Explain the significance of a suitable question, which you have formulated, for social scientific analysis.
The impact that video games, as a form of media entertainment, have been a matter of concern for politicians, parents, and legislators. However, the results generated from the scholarly literature are not in agreement; researchers continue to disagree about the impact that video games have on people.
Analyze three research problems (i.e., subordinate questions) that will help answer the social scientific question that you have formulated.
For purposes of this research, a quantitative research design is utilized.
What is the relationship of playing video games to increased levels of obesity?
Walsh, Gentile, Walsh, & Bennett (2006, p. 2) found that "children who spend more time playing video games are heavier, and are more likely…
Bergman, E.F., & Renwick, W.H. (2008). Introduction to geography: People, places and environment (4th ed.)
Brown RIF. (1991) Gaming, gambling and other addictive play. In Kerr JH, Apter MJ, eds. Adult play: a reversal theory approach. Amsterdam: Swets & Zeitlinger, pp. 101 -- 18.
Brown RIF. (1993) Some contributions of the study of gambling to the study of other addictions. In Eadington WR, Cornelius JA, eds. Gambling behavior and problem gambling. Reno: University of Nevada, pp. 241 -- 72.
Perry, J.A., & Perry, E.K. (2009). Contemporary society: An introduction to social science (12th ed.)
Parents who see their child's life consumed by video games, and the Nintendo DS included, have serious and valid concerns when it comes to their child's well being. A balanced lifestyle is the healthiest lifestyle, and spending so much of one's day performing a single activity is numbing for the brain and the body. The American Enterprise, in an opinion piece on the effects of video games states, "Young Americans have an addiction problem, and it isn't drugs: It's video games. These inane mind-vacuums are the opiate of today's youth!" (American Enterprise, 12) This father's plea is a rather effective call to parents of children with such an addiction to video games to intervene in their child's situation. This situation is not universal, however, and with a little parenting, a child's habits can be managed so that they retain an interest in the outdoors and teamwork rather than sinking into…
Letter to the Editors, ed. "A Further Plea for Caution Against Medical Professionals Overstating Video Game Violence Effects." Mayo Clinic Proceedings (2011): 820-23. Print.
Moore, Stephen. "Numbed by Nintendo." The American Enterprise (2005): 12. Print.
"Watch Out For The Health Hazards Of Video Games." Nintendo 3DS Portable Gaming Console. Consumer Reports, 29 Mar. 2011. Web. .
" Another strongly associated physical symptom is the persistence of migraine. Wieland observes that 40% of severe IAD youth take medication for migraine. The physical detriment of migraine develops into lifelong problems that are many times hard to cure or incurable.
The physical health of youth internet addicts are hard to dissect, partly this is because physical health often results from psychological addiction, and as a result, are attributed to traditional addict like symptoms and affects. The negligence of addicts in relations to their health causes indirect health problems, that may not be directly linked to IAD, but internet use lies at the heart of how such problems will occur and are dissected.
The problem of internet addiction among youth has been carefully dissected through both social and scientific constructs. However, prevailing research into the actual physical and mental health of youth as a direct result of internet…
Young, K.S. (1998). Caught in the net. New York: John Wiley & Sons, Inc.
Simon, M. (1997). How internet has an effect on the social skills of children. The Vocal Point [Online]. Available: http://bvsd.k12.co.us/cent/Newspaper/dec97/p7/stories/simon.html
Suler, J. (1996). Review of the internet aggression by Norman Holland. The Psychology of Cyberspace [Online]. Available: l
Bay-Cheng, L.Y. (Aug., 2001). SexEd.com: Values and norms in Web-based sexuality education. Journal of Sex Research, 38(3), 241-251.
Beebe, T.J., Asche, S.E., Harrison, P.A., & Quinlan, K.B. (Aug., 2004). Heightened vulnerability and increased risk-taking among adolescent chat room users: Results from a statewide school survey. Journal of Adolescent Health, 35(2), 116-123.
Borzekowski, Dina L.G. & Rickert, Vaughn I. (2001b). Adolescent cybersurfing for health information: A new resource that crosses barriers. Archives of Pediatrics and Adolescent Medicine, 155, 813-817.
Brown, J.D. (Feb., 2002). Mass media influences on sexuality. Journal of Sex Research, 39(1), 42-45.
Scandal/Controversy in Sports
The following will take a look to see if scandal and controversy benefit sports.
Background of Sports Industry and Scandals
Sports in the U.S. is a multi-billion-dollar industry. Companies try to engage with clients by aligning the services and products they offer with this well-known industry via sports funding and endorsement. The benefit of this involvement has been well-recorded in the sports marketing literature (Hughes and Shank, 2005). The effect on business brands in case a scandal surfaces regarding an athletic supporter like a player, coach, or a team however, is less well-known. Several sports scandals, for instance, the rape case surrounding Kobe Bryant and the University of Colorado recruitment scandal raise very serious questions regarding the effect of sports scandals on amateur and professional athletic institutions, participants, sponsors, as well as other stakeholders.
Whereas conventional corporate sports supporters like Nike maintain omnipresence, several other different kinds…
Alessi. (2014). TheRichest - The World's Most Entertaining Site. Top 10 Sports Betting Scandals and Controversies - TheRichest. Retrieved June 21, 2016, from http://www.therichest.com/sports/top-10-sports-betting-scandals-and-controversies/
Doorty, A. (2016). Odyssey. Is Scandal Good for Baseball? Retrieved June 21, 2016, from http://www.theodysseyonline.com/are-scandals-good-for-baseball
Fisher, R., & Wakefield, K. (1998). Factors leading to group identification: A field study of winners and losers. Psychology & Marketing, 15(1). Retrieved, from http://onlinelibrary.wiley.com/doi/10.1002/(SICI)1520-6793(199801)15:1%3C23::AID-MAR3%3E3.0.CO;2-P/abstract
Garg. (2010). The Hoya. Scandals Show Need to Pay College Athletes. Retrieved June 21, 2016, from http://www.thehoya.com/scandals-show-need-to-pay-college-athletes/
dangerous consumptions that have been legalized like tobacco and alcohol, the expansion of high-intensity commercial gambling on the global scale seems like a recent phenomenon. People are being entertained since the ancient times from these games that put the resources of the one who is playing them at risk (Moodie and Hastings, 2009).
It has been in the last 30 years that modern expansion of such extensive nature has taken place. The affluent western societies have particularly been hit by this expansion of gambling. This increase has been associated with national lotteries' introduction in Europe, the expansion of casinos from riverboats and reservations into the most populated areas of North America as well as the increase in the number of proliferation of electronic gambling machines (EGMs) that are now being found very commonly in Australia (Chapman, 2007). Expansions of similar sort can currently be observed to be taking place in…
Aquinas, T. (2010) Summa Theologiae 1-11qq. 90 -- 106
Barth, K. (2009). Systematic Theology 111.4 (London T&T Clark, 2009) 34ff
Caraniche Pty Ltd. (2005). Evaluation of Electronic Gaming Machine Harm Minimization Measures in Victoria. Melbourne: Victoria Department of Justice.
Chapman S. (2007). Public Health Advocacy and Tobacco Control: Making Smoking History. Oxford: Blackwell.
Tobacco arketing: Get Them Young or Not at All
The tobacco industry has been in a battle to capture the youth market for decades mainly because of the degree of brand loyalty that is characteristic of cigarette smokers. Cigarette companies have a lot at stake in making sure that their brand is one of the first tried by the young smoker. In its bid to obtain young smokers, R.J. Reynolds created the Joe Camel campaign with a cool character that youths found highly appealing and the company created fierce advertising, promotional, and sales campaigns to take their message to market. The Joe Camel campaign proved to be one of the most successful bids to capture young smokers in tobacco history. Ultimately, its tremendous success was in part the reason for the campaign's eventual downfall, as public outcry demanded that cigarette companies stop marketing to adolescents and as courts gained…
Magazine Ads. http://www.costkids.org/targetingkids/magazineads.htm (26).
Boyles, Salynn. "Joe Camel May Be Gone, But Legacy Lives On." WebMD Medical News, Aug 15, 2001. http://my.webmd.com/content/article/1728.86774 (26 Nov. 2002).
Tobacco Marketing To Young People, Young People: A Key Expansion Market. http://www.infact.org/youth.html (26).
There is however no cure. There is currently a lot of research dedicated to the development of more effective interventions as well as treatments for ADHD. These include the use of revolutionary tools such as brain scanners. The management and treatment of ADHD should be given a multidirectional approach.
Child Development Institute (2010). Suggested Classroom Interventions For Children With
ADD & Learning Disabilities
Collins, K (2008).Strategis/techniques for ADHD
DSM-IV-T workgroup (1994 ). The Diagnostic and Statistical Manual of Mental Disorders,
Fourth Edition, Text evision. Washington, DC: American Psychiatric Association.
Gross-Tsur, V (1997) Epilepsy and attention deficit hyperactivity disorder: is methylphenidate safe and effective? - J Pediatr - Apr; 130(4): 670-4.
Hunt, D (2006). Functional oles of Norepinephrine and Dopamine in ADHD . Medscape
Psychiatry & Mental Health.
Lahey, B.B., & Carlson, C.L. (1991). "Validity of the diagnostic category attention deficit
disorder without hyperactivity: a review
Child Development Institute (2010). Suggested Classroom Interventions For Children With
ADD & Learning Disabilities
Collins, K (2008).Strategis/techniques for ADHD
Memory and Forgetting: A Comprehensive Analysis
Memory loss is a huge problem in an aging population.
No substantive cure for memory loss.
Forgetfulness does not always accompany aging.
Different types of memory loss:
The memory impairment that comes with aging may be due to confusion as well as memory loss.
Memory loss and forgetfulness may be preventable.
There are a number of different approaches to reducing forgetfulness
Daily behavioral changes
The goal of the paper began as a meta-analysis of efforts aimed to reduce forgetfulness
Too many promising approaches to aiding memory impairment to engage in a traditional meta-analysis
Look at the theoretical overlap of different known approaches that may enhance or impair memory
F. Not engaging in a meta-analysis of a single therapy because single therapies do not have therapeutic efficacy.
G. Examine the hypothetical overlap between various treatment modalities
Bottiroli, S., Rosi, A., Russo, R., Vecchi, T. & Cavallini, E. 2014. 'The cognitive effects of listening to background music on older adults: processing speed improves with upbeat music, while memory seems to benefit from both upbeat and downbeat music.' Front Aging Neurosci, vol.6. pp. 284-. Available from: [November 11, 2014].
Cairney, S.A., Durrant, S.J., Jackson, R., & Lewis, P.A. 2014. 'Sleep spindles provide indirect support to the consolidation of emotional encoding contexts.' Neuropsychologia, vol. 63, pp. 285-92.
Cowan, N. (2008). What are the differences between long-term, short-term, and working memory? Prog Brain Res, 169, pp.323-338. doi: 10.1016/S0079-6123(07)00020-9
Lo, J.C., Dijk, D.J., & Groeger, J.A. 2014. 'Comparing the effects of nocturnal sleep and daytime napping on declarative memory consolidation. PLoS One, vol. 9, no. 9, e108100. Available from: . [4 November 2014].
computers and culture, using the book "Technopoly: The Surrender of Culture to Technology," by Neil Postman, and other resources. Specifically, it will answer the questions: How have computers and computer networks changed human thinking, behavior, and lifestyle? What has been gained? What has been lost? What are the advantages of computers in communication? In education? In entertainment? In the economy? What are the disadvantages in these areas? Is computer technology creating winners and losers, or furthering social stratification? Have we become too dependent on computers? Do computers limit social skills and physical activity to a damaging degree? Why or why not? Computers have changed our national culture and our global culture, and not always for the better. When they were first developed for the mass market, computers were meant to increase productivity and cut down on paper work. Today, computers have permeated every section of our lives, and our culture.…
Berg, R. Dreyer. "Our Computational Culture: From Descartes to the Computer." ETC.: A Review of General Semantics 51.2 (1994): 123+.
Marsha Kinder, ed. Kids' Media Culture. Durham, NC: Duke University Press, 1999.
Perrolle, Judith A. "Information, Technology, and Culture." The Relevance of Culture. Ed. Morris Freilich. New York: Bergin & Garvey Publishers, 1989. 98-114.
Postman, Neil. Technopoly: The Surrender of Culture to Technology. New York, Vintage Books, 1992.
Bullying has been around since the beginning of recorded history, and probably well before then, as well. However, many people express a belief that people are becoming more aware of and sensitive to bullying. While it may be true that there is a heightened awareness of bullying, the increased sensitivity to bullies may be a misconception. The nature of bullying has changed and evolved with technological changes. With the advent of cyberbullying, victims are no longer able to escape from bullies. Instead, bullies can follow victims into almost any setting. The inability of victims to escape from their bullies for even small amounts of time seems to be exacerbating the impact of those bullies. Victims seem more vulnerable, and victims may be taking dramatic actions, up to and including suicide, in the hopes of ending the bullying. In this article, the author discusses cyberbullying. The discussion begins with a…
This can be directly linked to the frustration-aggression theory. Writer Smith continues, "In this theory, frustration and aggression are linked in a cause and effect relationship. Frustration is the cause of aggression and aggression is the result of frustration" (Smith, 1999). The aggressive behavior may be passed down from parent to child. Studies also indicate that aggressive parenting often produces aggressive children who continue the behavior.
There is a need for reducing domestic violence. Using these theories, one way to reduce the behavior is to reduce the frustration of poverty and lack of education. This is a social condition that can change, and should change. By helping people change their circumstances, they can experience less frustration and more satisfaction. educing outside violent influences, such as games and parental behavior is important too, as is education violent partners how to manage their violent tendencies.
Smith, A.K. (1999) Theories of aggression.…
Smith, A.K. (1999) Theories of aggression. Retrieved from the Bryn Mawr College Web site: http://serendip.brynmawr.edu/bb/neuro/neuro99/web3/Smith.html3 Aug. 2006.
..) Are the benefits of modernity worth the costs we must pay to be modern?
In my opinion, the benefits of modernity are worth some of the costs we must pay to be "modern," although not worth all of them. In today's world, the internet, for instance, arguably makes us better off than before, yet worse off as well. For example, almost everyone nowadays enjoys, at least to an extent, the easily available online conveniences of e-mailing; online shopping or bill-paying, web surfing, etc. However (also as a result of such technological convenience) many of us have grown so dependent on computers that if our home, school, or work computers crash, contract a virus, or otherwise cease to function, our productivity immediately ceases. Who has not experienced being unable to acquire a much-needed a bank account of credit card balance; enroll in a course, or check availability of a particular…
(Kilgore; Mede, 64)
Of course as a program approaches the end, much interaction have concentrated around how to return to the home environment and foster relationships with positive influences and make positive selections. Boot camps unquestionably generate a scope for the boys to become part of a positive peer environment, and this environment is likely to be one of the keys to each boy's success at the camp. (Kilgore; Mede, 65) Further Boot camps have shown that the society has a great liking for the functioning of the Boot Camps. Against the environment where serving in the military is considered as a valuable gain of knowledge and training, the society also appears to intuitively understand the valuable cause inherent in the programs. (Smylka; Selke, p. 93)
Cons of Boot Camps:
The inmates of boot camp appeared to be less vulnerable to re-offend after liberation in comparison to that of other…
Benda, Brent B. Testing the Problem Syndrome among Young Males in Boot Camp: Use of Theoretical Elaboration with Reciprocal Relationships. Social Work Research. 1999. Volume: 23; No: 1; pp: 73-78
Kilgore, Deborah; Mede, Susan. Look What Boot Camp's done for me: Teaching and Learning at Lakeview Academy. Journal of Correctional Education. June, 2004. Volume: 45; No: 1; pp: 60-66
MacKenzie, Doris Layton; Li, Spencer De. The Impact of Formal and Informal Social Controls on the Criminal Activities of Probationers. Journal of Research in Crime and Delinquency. August, 2002. Volume: 39; No. 3; pp: 243-276
MacKenzie, Doris Layton; Wilson, David B; Armstrong, Gaylene Styve; Gover, Angela R. The Impact of Boot Camps and Traditional Institutions on Juvenile Residents: Perceptions, Adjustment, and Change. Journal of Research in Crime and Delinquency. August 2001. Volume: 38: No: 3; pp: 279-313
Cherry, Kendra. (2013). What is a cross-sectional study? About.com. Retrieved:
Cross-sectional vs. longitudinal studies. (2009). At Work, 55. Retrieved:
Guns don't kill people; people kill people
While I appreciate your efforts to apply the three criteria of judging causation to the question of gun control, I think there are other variables that must be taken into consideration in evaluating the first criteria. Even if the intention may be present regarding the desire to kill another human being, regardless of whether there is a gun present or not, it is difficult to argue that the presence of guns make the commission of a crime far easier than many other weapons. Stabbing or harming someone in a fist fight can be deadly, but it is much easier for someone to coolly and impersonally use a gun to commit murder from a distance.
Perhaps a better way of phrasing the…
emergence of social media and other sharing-based websites and portals on the orld ide eb has been to a degree that has been life-changing and society-changing in nature. For the most part, these effects have been quite good and fruitful. As with all things, however, there are adaptations and/or uses that are less than positive in terms of the intentional or unintentional effects that are rendered. A major one of those effects, and indeed the focus of this report, is the attention/sharing aspect of the behavior and how this can lead to drastic and/or unforeseen consequences. Indeed, there is the propensity of some people to "over-share" and reveal details, behaviors or events that are unseemly or extremely unwise, if not both. This does not mean, of course, that the entire technology should be scrapped or banned or that it should be over-regulated. However, people do need to understand the implications…
ABA. "Facebook Messages Admissible Under Traditional Evidence Rules -- Litigation News -- ABA Section Of Litigation." Apps.americanbar.org. N.p., 2016. Web. 2 July 2016.
Roberts, Bryan. "10 Ways To Avoid Facebook Drama." RELEVANT Magazine. N.p., 2012. Web. 2 July 2016.
Sieczkowski, Cavan. "Woman's Outrageous Photo At Arlington National Cemetery Sparks Facebook Fury." The Huffington Post. N.p., 2012. Web. 2 July 2016.
Texas, Virgil. "How I Infiltrated A White Pride Facebook Group And Turned It Into 'LGBT Southerners For Michelle Obama' -- VICE -- United States." VICE. N.p., 2016. Web. 2 July 2016.
It is imperative to persuade children to go outside and play and to educate them about exercise. They have to learn that there is such a thing as too much or too little. The best thing one can do for their kids is to take walks because it's beneficial to their health (the Media, 2007). Although a good argument can be made that it is not the media that leads women to get eating disorders and that it is instead society that perpetuates this, I think it could be said that one goes hand in hand with the other.
The manner that the main stream media portrays women in the images that they depict has a definite influence on the way that women feel and how they believe that they need to look like. There is a constant barrage of overly think women seen in advertisements that lead women to…
Coakley, Tedra. 2007, "Eating disorders no longer discriminate," viewed November 24, 2010,
< http://www.iccjournal.biz/eating_disorders_no_longer_discr.htm >
"Cultural Roles." 2007, viewed 24 November 2010, < http://www.something-
SUFING & MINING THE WAVE OF BIG DATA
What used to consider a simple annoyance or frustration has now become a respected field of inquiry. Consumer information has transformed into Big Data. As with many things that are vast, Big Data has the potential to intimidate. It is now the professional responsibility of people working in many fields to be aware of Big Data, and be able to use it to their respective organization's advantage. Navigating through and understanding what Big Data is a formidable challenge in of itself, yet not impossible. Effective management of the 21st century cannot fear or be overwhelmed by Big Data; managers must learn how to use Big Data like any other tool within their professional arsenal to maintain the status quo and even ahead or make establish new trends in business.
Big Data is in simple terms, mass quantities of data that are…
Byrne, N. (2011) Mining Big Data for Meaning. Technology_IRELAND, 4(42), 28 -- 31.
Chong, R.F. (2012) Starting your education in big data. IBM developerWorks, BigDataUniversity, Available from: http://www.ibm.com/developerWorks . 2012 July 13.
Forsyth Communications. (2012) For Big Data Analytics There's No Such Thing as Too Big: The Compelling Economics and Technology of Big Data Computing. Available from: http://www.4sythcomm.com. 2012 July 11.
Manyika, J., Chui, M., Brown, B., Bughin, J., Dobbs, R., Roxburgh, C., & Byers, A.H. (2011) Big data: The next frontier for innovation, competition, and productivity. McKinsey Global Institute, McKinsey & Company: New York.
In the past, there was no such term as “juvenile delinquent” or “juvenile delinquency” within the justice system. As frightening as it is to consider, over a hundred years ago, children who committed crimes were thrown into prisons with adults and some children were even sentenced to corporal punishment or even death (Yale.edu, 2000). Reformers of the justice system were the ones who pushed for a distinct court system for the treatment of juveniles, with the underlying notion being that these young people could potentially be helped and reformed. “Central to the concept of juvenile court was the principle of parens patriae. This meant that instead of lawyers fighting to decide guilt or innocence, the court would act as a parent or guardian interested in protecting and helping the child” (yale.edu, 2000). These reforms were novel at the time, and helped to enact changes such as closed hearings for…
Ben & Jerry
The concept of unit pricing relates to the price per unit of a good. Often, companies like to convey the impression that buying a larger size saves the consumer money, but unit pricing allows the consumer to see whether or not this is the case. Unit pricing reflects the price per unit of something, rather than the price per container. The point of unit pricing is that it allows the consumer to see the price per unit, rather than the price for whatever size container is available. This allows for comparison between products sold in different sized containers (Montaldo, 2012).
The Consumer Bill of Rights was introduced by John F. Kennedy in 1962. There are six such rights. These are as follows: the right to be safe, the right to choose freely, the right to be heard, the right to be informed, the right to education and…
Addiction Blog. (2011). Why do people shoplift? Addiction Blog. Retrieved March 24, 2012 from http://drug.addictionblog.org/why-do-people-shoplift-top-10-reasons/
Montaldo, D. (2012). Unit pricing -- the real price. About.com. Retrieved March 24, 2012 from http://couponing.about.com/cs/aboutcouponing/a/unitpricing.htm
US Legal.com. (2012). Consumer bill of rights law & legal definition. U.S. Legal.com. Retrieved March 24, 2012 from http://definitions.uslegal.com/c/consumer-bill-of-rights/
Life lessons, relationship lessons, even artistic, music, and performance sharing could take place (imagine, a NeoPet "Grease" production using a global cast)?
Conclusions and Implications -- NeoPets obviously provides a niche about which some consumers are excited. Like many technological entertainment devises, though, there is certainly potential for abuse. One would not necessarily want their children to sit in front of a NASCA racing program, replete with ads, for hours at a time and never have any physical activity. It is not the place of technology to mandate other behavior, but the wisdom of parents and society to create a balance. Ensuring that this will not be a fad is quite simple -- continue to evolve, to grow, to become more sophisticated in content and interaction. In a similar way, funding could come from private foundations that might sponsor a segment (e.g. Boeing on history of flight; Microsoft on computing…
REFERENCES and WORKS CONSULTED
"Adults Play Neopets." (2009). Neopets. Cited in: www.neopets.com/~grownups
Ireton, D. (2003), Internet-Based Market Research, Advanced Systems Development.
Ha, K. (September 14, 2004). "Neopets site for children stirs Controversy." the
San Jose Mercury News. Cited in:
The players could not eat well nor sleep well. They are too busy playing in their virtual world that they would think that they will just be wasting precious time if they sleep, study or eat. They could not waste much of their time because their leveling up might get disrupted. Players could not manage their real self because they are too busy managing their fictional characters in their own 'virtual world'.
Indeed, MMORPG promotes various forms of neglect which are of course negative to the overall management of oneself and one's life. This is the very reason why a lot of concerned citizens have been suggesting that this form of gaming be allowed for the adult players only. This is also the very reason why teachers, parents and older citizens must start teaching the kids and the teenagers on learning to draw the line separating the virtual world from…
Adamic, Lada, et. Al. A Social Network Caught in the Web. May 16, 2003. First Monday. http://www.firstmonday.dk/issues/issue8_6/adamic/
Bartle, Richard A. (2003). Designing Virtual Worlds. Indianapolis: New Riders. ISBN 0-1310-1816-7.
normal size). You
The scores of teenagers and adults who have turned the character and film Scarface into a universal symbol of a cultural icon would more than likely be shocked to know that there is nothing new about Tony Montana, his relish for his enemy's girlfriend, or several other facets about the motion picture that has earned a devout cult following in the several years since its opening. Scarface is actually a fairly liberal remake of the 1932 original film of the same name, written by Ben Hecht and directed by Howard Hawks, respectively. The original depicted another "Tony" (last name Camonte, not Montana) and his involvement in the illegal mob world of Chicago's notorious south side, rather than south Florida. The cocaine floundering around in the contemporary version was originally illicit alcohol, while Tony's lust for his rival's girlfriend, and his overbearing, fairly Freudian overprotection of…
Large number of respondents will require large number of questionnaires to be given to the individuals and this would have high financial implications.
Due to the problem of fear of the information that if the Facebook members disclose will be used against them in future, I intend to guarantee them anonymity on any information given and confidentiality by ensuring no names or sensitive information is required in the questionnaires. On the time constraint, the questionnaires will be designed so that it takes small amount of time with few open ended questions. On the financial, the samples taken will be done randomly so that even if it's quite small compared to the whole Facebook membership, it will be representative.
Social networking is considered the as the manner of communication in the 21st century. It refers to the individuals grouping into groups…
Vape Nation Business Plan
Mission of the Company
Keys to Success
Legal Form of Ownership
Location and Facilities
Products and Services
F. Financial Statements and Projections
F1. Forecasted Profit and Loss Statement
F2. Forecasted Balance Sheet
G. Financial eport
G1. Financial Projections
G2. Financial Position
G3. Estimated Capital/Investment Needs
Suggested length of 1-2 pages
Vape Nation, based in the U.S. in California is national start-up that expects to compete in the emerging vapor industry, utilizing vaping technology, e-liquids, and e-cigarettes to market itself to local, national, and online customers.
A2. Mission of the Company:
The mission of Vape Nation is to create brand awareness, brand loyalty, and capture market share in the emerging vaporizer market.
Allen, J., Flanigan, S., LeBlanc, M. et al. (2015). Flavoring chemicals in E-Cigarettes.
Environmental Health Perspectives, 122(12): 23-29.
Boseley, S. (2015). Hon Lik invented the e-cigarette to quit smoking. The Guardian. Retrieved from https://www.theguardian.com/society/2015/jun/09/hon-lik-e-cigarette-inventor-quit-smoking-dual-user
Chaudhui, S. (2015). Study finds e-cigarettes contain chemical tied to 'popcorn lung'.
male and female gamblers. For example, unlike their male counterparts, more women gravitate to less competitive games where there is a larger element of luck such as bingo, casino slots or video poker machines. Gambling problems have long been explored by psychologists as impulse control disorders characterized by an inability to resist impulses to gamble. Yet, gender differences among gambling preferences indicate that areas other than psychology such as a sociological point-of-view would prove helpful in explaining the gambling habits of women. This paper explores these social issues and describes implications for the need to incorporate social factors in the treatment of female gambling addicts. The findings indicate that women warrant both psychological and social considerations in their recovery process.
Studies have shown that the majority of escape gamblers, seventy percent, are women. In contract, only ten percent of action gamblers are women. An escape gambler is primarily trying to…
Burke, Jane. "Women and Gambling." The Women's Addiction Foundation. 30 Apr. 2004 http://www.womenfdn.org/Resources/info/gambling.htm .
Compulsive Gambling." Psychology Today 10 Oct. 2002. KeepMedia Web Site 30 Apr. 2004 http://www.keepmedia.com/ShowItemDetails.do?itemID=11476&extID=10032&oliID=213.
Fisher, Sue. "The Pull of the Fruit Machine: a Sociological Typology of Young Players." The Sociological Review Volume 44, No. 3, August 1993.
Women & Gambling Addiction." NOcasiNO Maryland Web Site 30 Apr. 2004 http://www.nocasinomaryland.org/Facts/women_and_gambling.htm .
Elementary Special Education Teachers Place Value in the use of Technology Resources for Students?
Technology is an integral part of society. Students learn through use of technology like personal computers, tablets, and e-books (Garland & Tadeja, 2013). Computers can provide access to videos, documents, and other forms of data that students have the choice of absorbing via visual or auditory methods. Tablets provide the same access but with a light-weight, touch responsive interface. Technology investment within schools not only enables varied learning opportunities for students, but it also helps students discover or improve their own ability to research and analyze information, collaborate and communicate, and solve problems (Lim, Zhao, Tondeur, Chai, & Tsai, 2013). Comment by Steve Moskowitz: Yes, this is the reason
Technology helps provide other benefits. Integrating technology in schools, especially in other areas like special education enable staff to develop new ways of teaching and…
Internet: Privacy for High School Students
An Analysis of Privacy Issues and High School Students in the United States Today
In the Age of Information, the issue of invasion of privacy continues to dominate the headlines. More and more people, it seems, are becoming victims of identity theft, one of the major forms of privacy invasion, and personal information on just about everyone in the world is available at the click of a mouse. In this environment, can anyone, especially high school students, reasonably expect to have any degree of privacy? High school students, after all, are not protected by many of the same constitutional guarantees as adults, but their needs for privacy may be as great, or greater, than their adult counterparts. To determine what measure of privacy, if any, high schools students can expect at home and school today, this paper provides an overview of the issue of…
Alarming Number of Teens Addicted to the Internet. (2001, February 1). Korea Times, 3.
Albanes, R., Armitay, O., Fischer, B., & Warner, J. (1998). Marijuana, Juveniles, and the Police: What High-School Students Believe about Detection and Enforcement.
Canadian Journal of Criminology, 40(4), 401-20.
Black's law dictionary. (1990). St. Paul, MN: West Publishing Co.
Cohesive Narrative Using a Fictional or eal Character to Build Story
Nineteen-year-old obert was a perfectly 'normal' child for the majority of his life; he anticipated zoo outings with his mother and he was a part of his school's swim team. With three older siblings, obert was the youngest in the family, and was good friends with his high school classmates. He enjoyed French and art classes. He never faced any problems with alcohol or drugs; he neither drank nor smoked pot, or anything of that sort. But his girlfriend was a different case entirely. Addicted to heroin, obert's girlfriend tempted him to have a go at it; unfortunately however, obert didn't resist. She injected him with heroin in 2009. obert later began to find himself craving the drug, and before long, he became a quasi-addict as well, consuming the drug once every two weeks.
It is said that 'peer…
Adventist Healthcare. (n.d.). Partial Hospital Program. Retrieved April 24, 2015, from http://www.adventisthealthcare.com/locations/adventist-behavioral-health/services/partial-hospital-program/
Donovan, J.E. (2004). Adolescent Alcohol Initiation: A Review of Psychosocial Risk Factors. Journal of Adolescent Health, 35(6), 529.
Louise. (n.d.). Outpatient Substance Abuse Treatment. Retrieved April 24, 2015, from http://recovergateway.org/drug-treatment/substance-abuse-treatment/outpatient/
National Crime Prevention Centre (2009). School-based Drug Abuse Prevention: Promising and Successful Programs
If one wants to verify the dangers of gambling one only needs to look at the statistics stating Las Vegas has one of the highest crime rates in the nation. People are desperate to get their win, they have lost everything and still believe that magic hand or slot is right around the corner and resort to robbing, stealing, fraud and other means to obtain gambling funds (Nauman, 2006).
Gambling is illegal in most areas of the nation. Law enforcement is charged with arresting those that break the law. In states across the nation gambling rings have been broken up and slot machines, video poker machines and roulette tables have been seized. The place for law enforcement with regard to gambling is to crack down on it and not turn a blind eye when they are aware that is going on. The children who do not have food…
Villa, Rod L. (2000) Corruption of police blamed on gambling.(Main News)
____(2000) INTERNET GAMBLING:ROBERT J. MINNIX
The food can be ordered by email or fax and is set 15 minutes before the doors opening or during the event, according to customers' wish.
Analysis of facility and focus area
After visiting the Arena whose characteristics I have tried to summarize up to this point of the essay, my opinion is that the facility perfectly moulds over the customers' needs and financial possibilities. It provides glamour for all those who can afford it, but also a comfortable, entertaining atmosphere for all those Americans that come back home late at night, open the refrigerator and drink the beer for which they work hard all day long. Thus, the Arena may be considered an oasis that people choose when they want to spend some moments "far from the madding crowd" of day-to-day life. In order to achieve this objective, the management uses various stratagems to enhance the programs' attractiveness. For…
http://www.cheapovegas.com/orleans.html.Last retrieved on November 5, 2006 http://www.lasvegaswranglers.com.Last retrieved on November 5, 2006 http://www.orleansarena.com.Last retrieved on November 5, 2006 http://en.wikipedia.org/wiki/Orleans_Arena . Last retrieved on November 5, 2006 http://en.wikipedia.org/wiki/Las_Vegas_Wranglers.Last retrieved on November 5, 2006
Criminal Decision Making: The Elements of the Culture of the Street and Party Life and Their elation to Criminal Decision-Making
Understanding offenders' lifestyles and the process by which they choose to commit criminal acts is critical particularly because it has important implications for crime control. Very often, certain elements of the street and party life influence the offender's assessment of the risks and rewards of crime. According to Shover and Honaker (1992), commitment to drugs and partying, as well as street culture, leads to alienation of offenders from mainstream society and pushes them away from a conventional life. Over time, they adopt a socially bounded rationality and become accustomed to a criminal lifestyle to a point where they break the law as a result of addiction, rather that free will. It is, therefore, imperative to understand the role played by these lifestyles in shaping the motivation for crime because it…
Brookman, S. F (2001). Accounting for Homicide and Sublerthal Violence. In P. Cromwell & M.L. Birzer (Eds), In Their Own Words: Criminals on Crime (pp. 175-191). Madison Avenue, NY: Oxford University press.
Hochstetler, A. (2001). Opportunities and decisions: Interactional Dynamics in Robbery and Burglary Groups. In P. Cromwell & M.L. Birzer (Eds), In Their Own Words: Criminals on Crime (pp. 70-91). Madison Avenue, NY: Oxford University press.
Mullins, W.C., & Charbonneau, G.M. (2010). Establishing Connections: Gender, Motor Vehicle Theft and Disposal Networks . In P. Cromwell & M.L. Birzer (Eds), In Their Own Words: Criminals on Crime (pp. 87-112). Madison Avenue, NY: Oxford University press.
Shover, N., & Honaker, D.(1992). The Socially Bounded Decision Making of Persistent Property Offenders. In P. Cromwell & M.L. Birzer (Eds.), In Their Own Words: Criminals on Crime (pp. 35-51). Madison Avenue, NY: Oxford University press.
As Principal, I would certainly notify Ms. Paulson immediately regarding this issue. This initial action would be specifically in accordance with her individual rights. Additionally, this preliminary notification would provide her with an opportunity to confess to any wrongful action or provide other information that could be potentially helpful to (or even negate) any further investigation. Hopefully, some useful data leading to appropriate routes for corrective actions will be birthed from this interaction. Though even if no help comes of this tactic, it is nevertheless clear that many core principles of teacher supervision, evaluation and even educational law are relevant in this case.
Supervisory issues with reference to this matter would unquestionably rest on the shoulders of Ms. Paulson. As a primary educational advocate in the classroom, she is ultimately responsible for creating and maintaining an effective means of supervising her students. If for any reason she feels unable…
Cooley, V.E., & Shen, J. (2003). School Accountability and Professional Job Responsibilities: A Perspective From Secondary Principals. NASSP Bulletin, 87 (634), 10-25.
Hallinger, P. (2005). Instructional Leadership and the School Principal: A Passing Fancy that Refuses to Fade Away. Leadership and Policy in Schools, 4 (3), 221-239.
Kreitler, S., Zigler, E., & Kreitler, H. (1975). The Nature of Curiosity in Children. Journal of School Psychology, 13 (3), 185-200.
Nalwa, K., & Anand, A.P. (2003). Internet Addiction in Students: A Cause of Concern. CyberPsychology & Behavior, 6 (6), 653-656.
"The rumor claiming that the commercial almost never aired is true," said Clow (www.ciadvertising.com).The Apple board "demanded that it not be aired," Clow goes on, but Apple CEO Steve Jobs insisted that it be played, and so it was. Clow says that this commercial wasn't just a parody of Nineteen Eighty-Four; "one could almost interpret this commercial as a bleak commentary on society," he writes. It shocked the "PC world into paying a little more attention to their competitors in their field," Clow asserts.
In conclusion, TV Guide called the Apple commercial "the greatest commercial of all time," according to CNN. And while Orwell's book isn't the greatest by any means, it has created an endless number of allusions and references, including the phrase "Big Brother," who, unfortunately, is with us today far more than most of us probably realize.
Clow, Lee. "Lee Clow: His Masterpiece." Chiat/Day Advertising.…
Clow, Lee. "Lee Clow: His Masterpiece." Chiat/Day Advertising. Retrieved Nov. 28, 2007, at http://www.ciadvertising.org/SA/fall_02/adv382/qwkag/assign2/master.htm .
Leopold, Todd. "Why 2006 isn't like '1984'." Cable News Network / CNN.com. Retrieved Nov. 28, 2007, at http://www.cnn.com/2006/SHOWBIZ/0202/eye.ent.commercials.
Orwell, George. Nineteen Eighty-Four. New York: Plume / Penguin Group, 2003.
The meat comes from a local independent packing company that doesn't buy beef that has been injected with growth hormones; the buns are from a bakery in Pueblo, Colorado; and two hundred pounds of potatoes are "peeled every morning in the kitchen and then sliced with an old crank-operated contraption." The cooks make $10 an hour, and all other employees earn $8.00 an hour. hen asked why the Conway family provides health insurance for all full time employees, Rich Conway said, "e want to have healthy employees."
The author also calls for changes in the way the U.S. Congress oversees advertising, asserting on page 262 that Congress "should immediately ban all advertisements aimed at children that promote foods high in fat and sugar." The justification for that ban would be that 30 years ago, congress banned cigarette ads from TV and radio, because of course cigarettes were seen as a…
Robbins, John. (2001). The Food Revolution: How Your Diet Can Help Save Your Life and Our
World. Boston: Conari Press.
Schlosser, Eric. (2001). Fast Food Nation: The Dark Side of the All-American Meal. New York:
Houghton Mifflin Company.
Internet has grown exponentially since its first introduction to the public. The precursor to the Internet was the ARPANET. The Advanced Research Projects Agency (ARPA) of the Department of Defense (Carlitz and Zinga, 1997) and the National Science Foundation (NSF) were the primary creators of the ARPANET. Subsequently however, efforts from private entities and universities have helped develop the network infrastructure, as it exists today. "The goals of ARPA's 'Resource Sharing Computer Network' project were to develop the technology for and demonstrate the feasibility of a computer network while improving communication and collaboration between research centers with grants from ARPA's Information Processing Techniques Office (IPTO)." (Press, 1996) J.C.R. Licklider of MIT undertook groundbreaking work in developing computer interactivity. Later, he implemented his vision though time-sharing systems-affordable interactive computing. The effort of the NSF also helped to distribute the features of this new networking capability to all major universities and research…
Ansari, Asim, Skander Essegaier, and Rajeev Kohli. "Internet Recommendation Systems." Journal of Marketing Research 37.3 (2000).
Bannan, Karen J. "Clean It Up." PC Magazine 20.16 (2001).
Beguette, Glenda, et al. Internet Content Filtering and Cipa Legislation. 2002. Available: http://lrs.ed.uiuc.edu/students/tsullivl/469Sp02/filtering.html. June 26, 2005.
Bell, Bernard W. "Filth, Filtering, and the First Amendment: Ruminations on Public Libraries' Use of Internet Filtering Software." Federal Communications Law Journal 53.2 (2001): 191-238.
Based on statistics, nearly one million eighth graders admit getting drunk and another 1.2 million twelfth graders are considered binge drinkers. Heroin use by young adults has doubled from 1991 to 1996 and even teenage compulsive gambling is on the rise (http://www.einstein.edu/e3front.dll?durki=8576,2004).
Youth Gangs and Violence - The Starting Point
It should be noted that violence started from the family affecting the whole society. hat an individual has for a family, what can be seen in the society, what is seen in the environment are all clear reflections of the kind of people a certain society is bringing up - whether it is a deviance to the society or not.
Now, pertaining to the crimes and how the government solved it, it must be remembered that the laws are already there, it is already being maintained by the concerned officials and followed the U.S. citizen. But there are still some…
Capital punishment." 2004 [online] Duhaime.org. http://www.duhaime.org/dictionary/dict-c.htm .
Capital Punishment: Pros." 1998 [online]
Cerf, Vinton G. Computer Networking: Global Infrastructure for the 21st Century. 1997. February 21, 2004. http://www.cs.washington.edu/homes/lazowska/cra/networks.html
The Effects of Watching Television in Young Children
The current technological era has ensnared the young generation into a web of virtual reliance, making them dependent on various types of media outlets. The user – friendly components of media outlets have equipped the youngsters with the ability to customize any content into their own individual preferences. Young people are not limited to feeding but also they are able to design media materials which suit them. This situation is a far cry from what the older generation was inclined to while growing up, hence in most cases, this creates a generational conflict (Radesky, 2015).
The prevalence of technological and digital devices has created exposure among youngsters, with some being as young as 4 months. This is in comparison to children in the 1970s who became exposed to media such as the television from the age of 4 years. Research has shown…