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Entertainment
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What is Entertainment?

Entertainment as an academic subject spans media studies, cultural studies, economics, and communication courses. It invites students to examine how societies produce, consume, and assign value to leisure and spectacle. What makes it intellectually compelling is the tension between entertainment as a commercial industry and as a cultural force — one that shapes language, identity, and shared reality. The topic demands that students think critically about power, asking who controls the forms of entertainment available to audiences and what ideological work those forms perform.

The papers archived here reflect a genuinely wide range of approaches. Some take an industry or market analysis angle, examining companies and economic structures such as the cruise line industry or executive compensation for athletes and celebrities. Others pursue cultural and social analysis, investigating how television affects everyday speech, how a reality show like the Kardashians program relates to a real ethnic community, or how pub and nightclub hours produce social effects. Media technology and measurement also appear as frameworks, with papers addressing audience rating systems and the debate over whether entertainment belongs inside news broadcasting.

A strong essay on entertainment needs a focused thesis that commits to one dimension — economic, cultural, linguistic, or political — rather than treating the subject as a vague backdrop. Evidence carries the most weight when it is specific: industry data, close textual analysis, or documented social outcomes drawn from credible sources. The most common pitfall is conflating description with argument, summarizing what entertainment is rather than making a defensible claim about how or why it functions the way it does in a particular context.

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Essay Doctorate
Brazilian Business Communication: Culture, Gestures & Etiquette
Despite the great advances in communication, and the rise in what is now known as the "Global Village," there remain significant cultural differences in specific communication methods, elements, and etiquette.
Paper Undergraduate
Social psychological principles in Shrek
Social-Psychological Principles in Shrek (2001)
Paper Doctorate
CanGo company final report and analysis
In 2006, Liz Bennet realized the lucrative and efficient scope of Ecommerce. Liz established an online entertainment company, CanGo Inc. that provided online video, audio, book and gaming-based entertainment.
Paper Undergraduate
Economic Organization in Ancient Mesopotamia, Egypt, Greece, and Rome
Mesopotamia -- as the first settled, agrarian-based society, Mesopotamia was the birthplace of modern civilization. The likely scenario, according to archaeologists, is that groups of hunter gatherers noticed that the…
Research Paper Doctorate
Behavioral Finance and Human Errors in Stock Market Decision-Making
Behavioral Finance and Human Interaction a Study of the Decision-Making
Paper Undergraduate
Negative Effects of Video Games on Children: A Research Review
Negative Impact of Videogames on Children
Paper Masters
Media Violence and Children's Aggressive Behavior: An Annotated Bibliography
Escobar-Chaves, S. L . & Anderson, C.A. (2008). Media and Risky Behaviors. The Future of Children 18.1.
Essay Doctorate
Disney's Acquisition of Pixar: Strategy, Risk, and Culture
Disney's acquisition of Pixar in 2006 resulted in many headlines and opinions. The main reason for the acquisition was Disney's reluctance to lose its ties with the new giant in animation, while its own opportunities…
Research Paper Undergraduate
Volleyball History, Rules, and Olympic Evolution
Volleyball is an Olympic sport in which two teams separated by a high net use their hands, arms, or (rarely) other parts of their bodies to hit a ball back and forth over the net. Each team is allowed three hits to get…
Paper Undergraduate
Gambling: Pleasure, Addiction, and the Path to Recovery
Gambling has long been a pass time for people around the world. Many people use gambling as a way to relax and enjoy the company of friends. However, some people who gamble become addicted to this activity.