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Marketing Plan for a New

Words: 3685 Length: 12 Pages Document Type: Term Paper Paper #: 62284785

The most relevant competitors at this stage are represented by the Microsoft Corporation, the SEGA Corporation and the Sony Corporation (Hoovers, 2010).

In terms of the second persona, the competition is less concentrated as the hi-tech consumers will often renounce brand loyalty and will look for products which serve their needs, even if these products are sold by small size companies. This status quo is due to two primary elements:

On the one hand, the technical consumers have higher expectations. They do not care for fashionability, but they expect high quality or even flexibility so that they can program over the initial application and personalize the game.

On the other hand, the status quo was propagated by the abundance of firms and even individuals who create applications and sell them within the virtual community. The advent of the internet then enhances competition within the industry by bringing games and gamers…… [Read More]

References:

Farhoomand, a., 2009, Nintendo's disruptive strategy: implications for the video game industry, the Asia Case Research Center

Kotler, P., Keller, K.L., 2009, Marketing management, 13th edition, Pearson Education

2010, Nintendo Co. Ltd., Datamonitor,  http://www.datamonitor.com/store/Product/nintendo_co_ltd?productid=AC85BB43-AE55-413B-A0AD-445DFE712CE3  last accessed on November 26, 2010

2010, Nintendo Co. Ltd., Hoovers, http://www.hoovers.com/company/Nintendo_Co_Ltd/crxkki-1.html last accessed on November 26, 2010
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Special Education Goetze and Walker

Words: 4835 Length: 16 Pages Document Type: Term Paper Paper #: 11725792

Then students use AlphaSmart software to paste the picture and explain in a paragraph why, how and where in the plot they feel that picture relates to the story. This tests three things: (a) student concentration; (b) student level of understanding of the general plot; and - student imagination. This is an important implementation because it opens the students' horizons and allows them to see the general links and relations that their own lives might have with the stories that they read. The implementation of taking the pictures is one way that this has been successfully achieved. This use of a camera is a very flexible application and is being used in different ways for different special-needs students.

May (2003) found that cameras are being used to also expand the span of words or vocabulary amongst the special-needs students. The teacher hands out a set of words to the students…… [Read More]

References

Beukelman, D.R., Beukleman, H.M., Ranklin, J.L., Wood, L.A. (2003). Early Computer Literacy: First Grades Use the "Talking" Computer. Reading Improvement. 40: 3. Retrieved August 16, 2007 from www.questia.com

Castek, J., Coiro, J., Henry, L.A., Leu, D.J., Mcmullan, M. (2004). The Lessons That Children Teach Us: Integrating Children's Literature and the New Literacies of the Internet. The Reading Teacher. 57: 5. Retrieved August 16, 2007 from www.questia.com

Doering, a., Hughes, J., & Huffman. D. (2003). Preservice teachers: Are we thinking with technology? Journal of Research on Technology in Education. 35(3), 342-362. In Speaker, K. (2004). Student Perspectives: Expectations of Multimedia Technology in a College Literature Class. Reading Improvement. 41: 4. Retrieved August 16, 2007 from www.questia.com

Dowrick, P.W. Kim-Rupnow, W.S, and Power, T.J. (2006). Video Feedforward for Reading. Journal of Special Education. 39: 4. Retrieved August 16, 2007 from www.questia.com
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Internet Marketing Implications on E-Commerce

Words: 870 Length: 3 Pages Document Type: Thesis Paper #: 29050691



Key Success Factors

he most critical factors for Nintendo are being able to manage the unique value proposition of their products through the Internet marketing campaign and continued marketing strategies to continually grow new sales. he ability to create a highly salable gaming platform and then use it as the catalyst for increasing online sales is evident in their financial forecasts and the findings of empirical research in this area (Binken, Stremersch, 2009). o excel in their specific markets Nintendo must continue to lead the industry with their new product introduction process and set a pace of innovation competitors cannot match. his extends into their game product lines as well, as they are designed specifically for downloading over the Internet. he entire product strategy concentrates on capitalizing on the Internet as a communication, collaboration and product delivery channel.

Marketing Objectives

he marketing objectives for the Wii launch centered on being…… [Read More]

The marketing objectives for the Wii launch centered on being able to create a gaming platform that would allow for an entirely different type of game strategy to be put into place (Turner, 2007). This strategy centered on multi-generational consumers, and concentrated on creating activity, both physical and intellectual, to create an engaging experience but also lead to the development of an entirely new market segment. Nintendo relied on the concepts in Blue Ocean Strategy (Kim, Mauborgne, 2004) to plan and execute their product development, Internet marketing campaign and service strategies. The specific objectives from a marketing standpoint were as follows. First, to launch the Wii through multiple communications and sales channels, ranging from the Internet with the use of YouTube videos, heavy reliance on bloggers and key influences as evidences by their Web 2.0 strategy, in addition to a series of television commercials that approached the American and European customers as needed voices and inputs to make the product successful. The two Japanese travelers with the Wii were seeking feedback -- in effect they were offering the consumers who played with it ownership of the Wii's identity. The use of traditional print and banner ads online were supplanted with intensive print advertising in gaming magazines, again targeting key influencers. The television commercials were used to generate global awareness while specific communications strategies across a variety of print and online mediums were used for attracting key influencers' interest and keeping it up to the launch.

Company's corporate image and brand management

The Wii was the first product ever for Nintendo where they allowed for it to have its own identity outside of the branding conventions and structures they had created in the past (Kemp, 2006)
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PS3 Introduction to Sony Corporation

Words: 2522 Length: 8 Pages Document Type: Research Proposal Paper #: 45228972

This represents a risky move in this oligopolistic industry. The price of the PS3 was set at $499 for the 20 GB model and $599 for the 60 GB model. The Xbox360 is $200 less and the ii was priced at $250 (Ono, 2006). Sony's goal with the pricing strategy was twofold -- to connote the premium nature of the product and to cover the costs. The cost structure of the ii is less well-known, but Nintendo's business is game consoles. They are dependent on gaining market share, and their involvement in the ii games indicates that console diffusion may be a loss leader to spur games sales. ith the Xbox360, it is widely known that Microsoft is selling the product below cost. They were a late entrant into the console business and as a result have kept prices low in order to gain market share.

ith respect to product,…… [Read More]

Works Cited:

Sony UK Website: About Sony. Retrieved April 25, 2009 from  http://www.sony.co.uk/article/id/1060176719725 

No author. (2008). 2008: Essential Facts about the Computer and Video Game Industry. Entertainment Software Association. Retrieved April 25, 2009 from http://www.theesa.com/facts/pdfs/ESA_EF_2008.pdf

Eran, Daniel. (2006). The Next Generation Game Consoles. Roughly Drafted. Retrieved April 25, 2009 from  http://www.roughlydrafted.com/RD/Q4.06/5B47C6B2-0191-4825-80C9-F6EBCA0E3B23.html 

Shaw, Anne. (2008). The Gaming Console War is Still Undecided, Wii to Take Lead. eFluxMedia. Retrieved April 25, 2009 from http://www.efluxmedia.com/news_The_Gaming_Console_War_is_Still_Undecided_Wii_to_Take_Lead_14062.html
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Video Gaming History Advances Concerns

Words: 2783 Length: 10 Pages Document Type: Term Paper Paper #: 1464114

Additional studies show these effects last." (Ibid) the following statistics are stated in the study of Walsh, Gentile, Walsh and ennett (2005) relating to the parent's belief and the actuality as reported by their child.

Differences between parents and children reports related to video games

Parent reports

Never"

Child reports

Never"

How often does a parent/do you:

Play computer or video games with you/your child?

Talk to you about the video games you play?

Help decide what video games you may buy/rent?

Have to ask permission before playing video games?

Parent reports

Yes"

Child reports

Yes"

Does your family have rules about how much you may play?

Does your family have rules about when you may play video games?

Source: Walsh, Gentile, Walsh, & ennett (2005)

IV. The Future of Video Gaming

Positive applications for learning have emerged from video gaming capabilities. A Computer Research Association report entitled: "Cyberinfrastructure for…… [Read More]

Bibliography

Fischer, P.; Guter, S.; Frey, D.; Kubitz; J. (2007) Virtual Driving and Risk Taking: Do Racing Games Increase Risk-Taking Cognitions, Affect and Behaviors" Journal of Experimental Psychology Applied 2007 Vol. 19 No. 1 12031. American Psychological Association 2007.

Walsh, D.; Gentile, D.; Walsh, E.; Bennett, N. (2006) 11th Annual MediaWise Video Game Report Card. National Institute on Media and the Family, 28 Nov 2006. Online available at  http://www.mediafamily.org/research/report_vgrc_2006.shtml .

Ainsworth, S.; Honey, M; Johnson, WL; Koedinger, K.; Maramatsu, Pea, R.; Recker, M. And Weimar, S. (2005) Cyberinfrastructure for Education and Learning for the Future: A Vision and Research Agenda. Computing Research Association. Online available at  http://www.cra.org/reports/cyberinfrastructure.pdf 

Gaming Advances as Learning Tool: For Some Educators, Computer Games are Serious Business" eSchool News Online. Available at  http://www.eschoolnews.com/news/showStory.cfm?ArticleID=6799 .
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Apple Has Designed a New

Words: 4394 Length: 14 Pages Document Type: SWOT Paper #: 61094794

There is a risk, however, that the company begins to lag the pace of technological change, and in such a situation would see reduced relevance in its industries. hat the PEST analysis shows is that in general the external environmental forces have either a favorable or neutral impact on Apple's operations. Traditional sources of external risk (political/legal) are minimal and the other key risk source (technological change) has traditionally been an area of strength for Apple. The trends for the future are positive, so Apple is likely to continue to succeed simply by staying the course.

In the external environment, a firm like Apple has innumerable opportunities. The ones most appealing are closely related to either Apple's technology or media properties. Extensions of Apple TV to compete with Netflix could be an opportunity. Video game consoles are a related business where Apple can succeed, just as rival Microsoft has. There…… [Read More]

Works Cited:

Cavallaro, M. (2009). Nintendo does not console Microsoft. Forbes. Retrieved April 4, 2011 from  http://www.forbes.com/2009/01/28/wii-playstation-Xbox-personal-finance-investing-ideas_0128_videogames.html 

CBC. (2010). Apple's iPhone 4 leads to long line-ups. Canadian Broadcasting Corporation. Retrieved April 4, 2011 from  http://www.cbc.ca/news/technology/story/2010/07/30/apple-iPhone.html 

Cho, K. (2007). Sony's Playstation 3 wins market share from Wii, Xbox in U.S.. Bloomberg. Retrieved April 4, 2011 from  http://www.bloomberg.com/apps/news?pid=newsarchive&sid=aTnhEyskdX1I&refer=us 

Cordes, H. (2010). Baby boom echo boosts population. Omaha.com. Retrieved April 4, 2011 from http://www.omaha.com/article/20100124/NEWS01/701249929
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Advertising Market

Words: 2083 Length: 8 Pages Document Type: Marketing Plan Paper #: 42533895

Companies use advertising plans to build awareness about their product. Company uses different plans to promote their sales. It uses trade show plan to demonstrate what they are selling, sales promotion plan for incremental sales, public relations plan for free ads, internet plan for instant distribution of product specifications and information, customer service plan to repeat sales, research plan to monitor activities regarding the products and customer satisfaction and last but not least marketing plan which helps to identify when to market, how to market and who are the target audience for the product (Luther, 2011).

Marketing plan must cover the below 12 areas to form an effective marketing plan to increase sales (Wong, 2010).

Marketing plan must have the executive summary

Introduction about the marketing plan and the product

Analysis of the market situation for the product.

Analysis of the target customers

Analysis of the competition for the product…… [Read More]

Bibliography:

Luther, William M. (2011), "The Marketing Plan: How to prepare and Implement It," AMACOM Div American Mgmt Association.

Wong, Ken K. (20100, "Approved Marketing Plans for new Products and Services," iUniverse, Anselmo, Donna. (2010), "Marketing Demystified," McGraw-Hill Professional.

Thomas, Lorrie. (2010), "The McGraw Hill 36-Hour Course: Online Marketing," McGraw-Hill Professional.

Rognerud, Jon. (2010), "Ultimate Guide to Search Engine Optimization: Drive Traffic, Boost Conversion Rates and Make Tons of Money," Entrepreneur Press.
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Impact of Societal Forces on Education

Words: 1673 Length: 5 Pages Document Type: Research Paper Paper #: 51162061

Societal Forces on Education

Childhood obesity is a serious social problem in America. The effects of obesity in childhood are well documented in both the social science literature and medical journals. During the last 30 years, the percentage of obese children between the ages of 6 and 11 has risen 200% while the percentage of obese children between 12 and 19 has tripled (CDC, Preventing Childhood Obesity, 2010). Obesity in the United States has increased among all cohorts and ethnicities, spans across generations, and is not limited to income or educational levels. For the purposes of this paper, I have chosen to identify a video game-based learning model in the classroom to combat the effects of childhood obesity. Specifically, this proposal involves implementing a Nintendo motion-based video game, Dance evolution that involves mimicking dance moves provided by onscreen commands.

This paper will first identify the significant issues of childhood obesity…… [Read More]

References:

Gee, J.P. (2003). What Video Games Have To Teach Us About Learning And Literacy. New York: Palgrave Macmillan.

Johnson, S. (1997). Interface culture: How new technology transforms the way we create and communicate. San Francisco: HarperEdge.

Kuroneko (2008). Using Dance Revolution (DDR) in Schools and the Classroom. Retrieved from:  http://blog.classroomteacher.ca/59/dance-dance-revolution-ddr/ 

Lee J., Luchini, K., Michael, B., Norris, C., & Soloway, E. (2004). More than just fun and games: Assessing the value of educational video games in the classroom. In Proceedings from Conference on Human Factors in Computing Systems (pp. 1375-1378). Retrieved from  http://portal.acm.org/citation.cfm?doid=985921.986068
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Sony Microsoft Video Game Industry

Words: 991 Length: 3 Pages Document Type: Case Study Paper #: 17464147

Sony had several strengths when it entered the video game console market in 1995. It had a strong brand image from its consumer electronics business, which translated to the console, as that was also seen as consumer electronics. The company also had excellent distribution channels, again based on its pre-existing consumer electronics businesses. Sony also benefitted from scale, in both production and marketing, as it was a large global conglomerate. So there were several advantages that Sony enjoyed, and these advantages allowed it to gain access to the market, and leverage a strong brand and marketing muscle to gain traction with the consumer base. While it didn't realize it at the time, there is tremendous crossover opportunity between Sony's movie properties and games, and vice versa. Sony countered this by working with many game developers, including the largest ones in the industry. Sony's reputation gave it instant credibility with developer,…… [Read More]

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Developmental Learning and Technology

Words: 9878 Length: 15 Pages Document Type: Essay Paper #: 80375610

Elementary Special Education Teachers Place Value in the use of Technology Resources for Students?

Alix Desulme

Technology is an integral part of society. Students learn through use of technology like personal computers, tablets, and e-books (Garland & Tadeja, 2013). Computers can provide access to videos, documents, and other forms of data that students have the choice of absorbing via visual or auditory methods. Tablets provide the same access but with a light-weight, touch responsive interface. Technology investment within schools not only enables varied learning opportunities for students, but it also helps students discover or improve their own ability to research and analyze information, collaborate and communicate, and solve problems (Lim, Zhao, Tondeur, Chai, & Tsai, 2013). Comment by Steve Moskowitz: Yes, this is the reason

Technology helps provide other benefits. Integrating technology in schools, especially in other areas like special education enable staff to develop new ways of teaching and…… [Read More]

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Marketing Video Games Social Psychological

Words: 2103 Length: 8 Pages Document Type: Term Paper Paper #: 23675681

e. those that are contrary to the intent of the marketing material) are taken (Wesley & Barczak 2010). Psychological knowledge has allowed this balancing act in video game marketing to be much more finely tuned than it would be otherwise.

Ethical Principles

The first three principles discussed herein relate to the efficacy of various marketing efforts, and the considerations that must be taken into account in order for marketing to reach the people intended and be responded to in the desired manner. When it comes to the ethical principles of marketing it is less about direct efficacy and more about the overall social benefit and cultural values being upheld in marketing materials and efforts. The ethics of marketing are essentially limiting factors on the types and precise design of marketing materials that can be utilized for a given product or industry, but viewing them only as limitation does not really…… [Read More]

References

Carroll, R. (2010). "Video games business and marketing,." Accessed 8 August 2010.  http://vgbm.blogspot.com/ 

Global Media. (2010). Principles of marketing. New York: Global Media.

Higgins, L. (2009). Principles of marketing. Accessed 8 August 2010. http://www.principlesofmarketing.com/

KnowThis. (2010). "Consumer buying behavior." Accessed 8 August 2010. http://www.knowthis.com/principles-of-marketing-tutorials/consumer-buying-behavior/
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Positive and Negative Effects Video Games Have in Relation to Addiction Human Interaction and Violence

Words: 5997 Length: 20 Pages Document Type: Term Paper Paper #: 31230091

Computer Games esearch

When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive effects of electronic games on children and young adults -- the most formative years. With the ever-increasing interest and involvement of children in this activity, much concern has been expressed about the impact of these games, especially ones of a more violent nature, on physical and psychological development. At the crux of the debate is the question of whether they are detrimental to a young person's health. There are specific concerns about such factors as aggression, addiction, criminal activity, obesity and reduced academic achievement.

Studies thus far show both positive and negative results from playing video and PC games. Some research finds that the playing or observing of violent…… [Read More]

References Cited

Anderson, C.A., and K.E. Dill "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, 2000, 78, 772-790.

Ask, A., Autoustinos, M., and A.H. Winefield, "To kill or not to kill: Competitive aggression in Australian adolescent males during videogame play." Children in the New Media Landscape. C. van Feilitzen and U. Carlsson (Eds.). Goteborg, Sweden: UNESCO International Clearinghouse on Children and Violence on the Screen, 2000.

Bowman, R.P. And J.C. Rotter. "Computer games: Friend or foe?" Elementary School Guidance and Counselling, 1983, 18, 25 -- 34

Calvert, S.L., and S. Tan, (1994). "Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts." Journal of Applied Developmental Psychology, 1994, 15, 125-139.
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Corporate Social Responsibility

Words: 3095 Length: 10 Pages Document Type: Term Paper Paper #: 82580089

Product Placement in Console Games

A growing body of research confirms that one of the best ways to reach male consumers aged 18 to 34 years is to place products in console games. Originally, game developers paid advertisers to include their products in games to lend them authenticity and realism, but advertisers are now paying game developers to have their products placed in popular console games. The introduction of online gaming series has created additional opportunities for product placement and current trends indicate that advertisers will be exploiting this marketing tool even more in the future. This paper provides a review of the relevant peer-reviewed and scholarly literature concerning product placement in console games, followed by a summary of the research and important findings in the conclusion.

eview and Discussion

The introduction of video games such as "Pong" as home entertainment systems more than 30 years ago created an entire…… [Read More]

References

Andrews, A. (2009, April 1). Amanda Andrews on media: Getting in on the game. Marketing,

19.

Christensen, J. (2009). Global experience industries: The business of the experience economy.

Aarhus, Denmark: Aarhus University Press.
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Marketing Audit Is to Analyze

Words: 1312 Length: 4 Pages Document Type: Thesis Paper #: 8454414

Both firms use an array of distribution channels, focusing on large retail stores. There is an Internet strategy for both, focused on the presentation of information. Xbox also allows users to plug their system into the Internet and play games online. Sony runs a similar program called PlayStation Network. Both of these networks feed into the customer service strategy through the use of memberships. Beyond this, there is little in the way of relationship management.

V. The target of the Xbox website is the mass market. Images typically show families and multi-player scenes to reinforce the idea that the Xbox is for everyone. The main benefit being promoted is fun. There are few specific benefits listed and no testimonials on the website. There is only limited contact information provided. The PlayStation website is more focused on graphics and gameplay - indicative of their premium strategy and targeting of hardcore gamers.…… [Read More]

Works Cited

Sony financial information from Reuters. Retrieved November 13, 2008 at  http://www.reuters.com/finance/stocks/incomeStatement?stmtType=BAL&perType=ANN&symbol=SNE.N 

Microsoft financial information from Reuters. Retrieved November 13, 2008 at  http://www.reuters.com/finance/stocks/incomeStatement?stmtType=BAL&perType=ANN&symbol=MSFT.O 

No author. (2008). 2008: Essential Facts about the Computer and Video Game Industry. Entertainment Software Association. Retrieved November 13, 2008 at http://www.theesa.com/facts/pdfs/ESA_EF_2008.pdf

Pham, Alex. (2008). Games for the Rest of Us. LA Times. Retrieved November 13, 2008 at  http://articles.latimes.com/2008/jul/21/business/fi-games21
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Educational Trends A What Curricular

Words: 1845 Length: 6 Pages Document Type: Term Paper Paper #: 52194783

Today, that teacher might be warned to stick to what will be on the test.

f. How will these changes impact you personally?

These two factors -- the ever-increasing presence of technology and the increased dominance of standardized testing on curriculum -- will affect my teaching in important ways. I expect to feel I will be pulled in two directions. As a teacher I can't imagine just ignoring the fact of an eclipse if it would be appropriate developmentally for my students -- and flashlight experiments could be done with kindergartners. ut at the same time, whether we like it or not, standardize testing has been given increased emphasis.

In some school districts they have begun holding Saturday "cram sessions" to help students score higher on achievement tests (Ducharme & Ducharme, 1999). These districts are paying teachers to conduct these sessions, and parents are sending their children to them. That…… [Read More]

Bibliography

Ducharme, Edward R., and Ducharme, Mary K. 1999. "Reflections on some Current Situations." Journal of Teacher Education, Vol. 50.

Lindquist, Joni. 2004. "The Future of Anytime, Anywhere Education." THE Journal, Vol. 32.

Moses, Lisa. 2001. "Rethinking Standardized High-Stakes Testing." Childhood Education, Vol. 78.

Posner, Dave. 2002. "Education for the 21st Century. Phi Delta Cappan, Vol. 84.
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Psychology Testing Psychometric Emotional Intelligence

Words: 12427 Length: 45 Pages Document Type: Term Paper Paper #: 79715879



As emotionally intelligent employees are reportedly more content, conscientious and committed in the workplace, businesses and organizations are repeatedly advised to recruit and retain these individuals. Abraham (2006), nevertheless, reports that the strongest findings emerging from her study was.".. The effect of job control on emotional intelligence." She contends that emotionally intelligent employees will not just naturally thrive in their workplace; that the work environment needs to provide independence in decision making for employees to succeed.

Aims and Objectives

Aim

To explore concepts encapsulated in and related to EQ testing, through intensive research and appropriate assessment of collected data.

esearch for this project proposes to increase understanding of EQ testing, as well as, complementary components.

Each objective presented in this proposal reflects an area of interest which will be expounded upon. As Objective 5, however, mirrors a primary consideration, plans are to include numerous samplings of related studies.

1.2 Objective…… [Read More]

References

Abraham, Rebecca. "The Role of Job Control as a Moderator of Emotional Dissonance and Emotional Intelligence -- Outcome Relationships.(Statistical Data Included)," the Journal of Psychology, March 1, 2000.

Bar-on, Reuven Ph.D (2005). "The World's First Scientific Measure of Emotional Intelligence."(2006). PEN Psychodiagnostics [26 September 2006].  http://www.eqiq.nl/eqivol.htm .

A www.questia.com/PM.qst?a=o&d=5008598359

Before You Start Your Fruit and Fibre Diet You Should Speak to This Man. (2005, February 9). Western Mail (Cardiff, Wales), p. 12.
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Tortilla Curtain - By T Coraghessan Boyle the

Words: 3755 Length: 12 Pages Document Type: Book Review Paper #: 57661518

Tortilla Curtain - by T.Coraghessan Boyle

The much-talked-about "American Dream" - that elusive dream of being able to own a house, raising educated and successful kids, earning middle class money, and most of all being accepted as a functioning part of the great diverse U.S. economic and social structure - is but an "American Myth" to many immigrants arriving in this country. It's certainly a myth for many thousands of Mexicans coming to the U.S. And attempting to carve out a better life for themselves. The Boyle novel offers readers a close-up, graphically realistic view of the hardships that confront those immigrants - juxtaposed with the "good life" of an affluent family living behind stylish walls.

This review of The Tortilla Curtain will compare and contrast the main characters in the novel - Delaney Mossbacker (and his wife Kyra) and Candido incon (and his wife America) - in order to…… [Read More]

References

Boyle, Coraghessan T. The Tortilla Curtain. New York: Viking, 1995.

Brzezinski, Steve. "The Tortilla Curtain." The Antioch Review. 54 (1996): 113-114.

Hicks, Heather J. "On Whiteness in T. Coraghessan Boyle's The Tortilla Curtain."

CRITIQUE: Studies in Contemporary Fiction. 45 (2003): 43-65.
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Are Video Games Art

Words: 8319 Length: 30 Pages Document Type: Research Proposal Paper #: 81588196

Pervasive Video Games as Art

The form and function of art has evolved and changed quite a bit over the years, decades and millennia. Paintings and sculpture have been artistic mainstays for much to most of the world of the civilized human race. However, with the technological revolution that has roared up over the last fifty years or so, new forms of art have bubbled to the proverbial surface. Digital technology has enhanced prior forms of art e such as photography. Beyond that, completely brand new forms have art have been created and the latter is what this report is assessing in the form of pervasive video games. The depth and breadth of this art and the effects it has on its users and fans when done will are worthy of massive study and analysis both in this report and elsewhere.

Chapter I - Introduction

Video games, at this point…… [Read More]

References

Blizzard. "World of Warcraft." World of Warcraft.  http://us.battle.net/wow/en  / (accessed

May 29, 2014).

Bogost, Ian. Persuasive games: the expressive power of videogames. Cambridge, MA:

MIT Press, 2007.
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Microsoft NASDAQ Msft Is a

Words: 1744 Length: 6 Pages Document Type: Research Proposal Paper #: 61030746

Further diversification is also recommended. Given the pace of change in the industry, the reliance on PC operating platforms and office software packages must be reduced. The risk of an entirely new technological paradigm emerging is high, so Microsoft must therefore diversify its revenue streams in order to defend against this threat. Overall, Microsoft's strategic thrust is strong and its operating results fantastic. The company must guard against major non-strategic threats such as technological change or acute damage from financial scandal. If Microsoft deals with these two issues effectively, the will remain in good position to continue to build their revenues in the coming years.

orks Cited

Financial and operating unit information from Reuters. Retrieved December 8, 2008 at http://www.reuters.com/finance/stocks/companyProfile?symbol=MSFT.O

No author. (2004) Microsoft Corporation. Funding Universe Retrieved December 8, 2008 at http://www.fundinguniverse.com/company-histories/Microsoft-Corporation-Company-History.html

Microsoft 2008 Annual Report. (2008). Microsoft. Retrieved December 8, 2008 at http://www.microsoft.com/msft/reports/ar08/index.html

No author. (2006). Microsoft's Multiple…… [Read More]

Works Cited

Financial and operating unit information from Reuters. Retrieved December 8, 2008 at  http://www.reuters.com/finance/stocks/companyProfile?symbol=MSFT.O 

No author. (2004) Microsoft Corporation. Funding Universe Retrieved December 8, 2008 at  http://www.fundinguniverse.com/company-histories/Microsoft-Corporation-Company-History.html 

Microsoft 2008 Annual Report. (2008). Microsoft. Retrieved December 8, 2008 at http://www.microsoft.com/msft/reports/ar08/index.html

No author. (2006). Microsoft's Multiple Challenges: Is Its Size a Benefit or a Burden? Wharton School of Business. Retrieved December 8, 2008 at  http://knowledge.wharton.upenn.edu/article.cfm?articleid=1478
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Christ in a Consumer Society

Words: 1470 Length: 4 Pages Document Type: Term Paper Paper #: 708358

" He is right that many Americans who call themselves Christians and who attend Christian worship services do not live their lives based on the Beatitudes. And then Kavanaugh also says "Nietzsche seems to have understood the Sermon on the Mount better than many Christians." ell wait a minute. If Nietzsche found the Sermon on the Mount "scandalous," and attacked it as "demeaning of the will to power," how can that be construed as understanding it better than many Christians?

To even bring Nietzsche into a discussion about "The Alternative Kingdom" is ludicrous. In Nietzsche's the Birth of Tragedy (p. 23) he says the "Christianity was from the beginning, essentially and fundamentally, life's nausea and disgust with life, merely concealed behind, masked by, dressed up as, faith in 'another' or 'better' life." In his essay, Human, all too Human, Nietzsche denounces the Christian idea of "...sins perpetrated against a god,…… [Read More]

Works Cited

Kavanaugh, John Francis. Following Christ in a Consumer Society. New York: Orbis Books,

Nietzsche, Friedrich. Human, All Too Human. Lincoln, Nebraska: University of Nebraska Press,

Nietzsche, Friedrich. The Birth of Tragedy. New York: Penguin Books, 1993.
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Improving Lower-Level and Special Needs

Words: 6371 Length: 21 Pages Document Type: Term Paper Paper #: 86289288

" May (2003) emphasizes the need exists for greater technological sense and knowledge for all current and future students. Consequently, this need has led to incorporation of technology in classrooms settings, as technologies aim to increase students' intensity of wisdom, cooperation and text assessment. Today, literacy reading skills prove to be vital for both normal and special-needs students, as exposure to literacy encompasses more than books. In fact, the range of information is more fast and varied in accordance with contemporary technical improvements. A book review, using software programs such as Kidspiration and Timeliner, provides one pertinent illustration of incorporating technology in a classroom setting to better comprehend. Using software programs such as these could help students, in individual tasks or as they work in a group exercise, visualize their thoughts and opinions, as well as communicate them more effectively. (May, 2003)

To improve their reading skills of special-needs students,…… [Read More]

References

Anonymous. (2004). Teacher demographics (2004). Reading Today 21(5). Retrieved January 22, 2005, from eLibrary database.  http://www.questia.com /PM.qst?a=o&d=5020677369" target="_blank" REL="NOFOLLOW">
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Ernest Becker's Romantic Solution the

Words: 482 Length: 1 Pages Document Type: Term Paper Paper #: 65518113

If someone is a hero or the best at something, they feel as if they have created something permanent. But how many heroes are remembered, really -- even Alexander, Galileo, or Jesse Owen, for that matter -- their images are remembered, not truly who they are as a person. It is better to enjoy your life in the here and now, and make meaning out of if on a moment-by-moment basis than squandering your life, being miserable, trying to be a hero, or even pinning all your hopes on a girl and seeing that girl as the reason for living. Human beings and athletic prowess will both disappoint you, because they will fall short of your expectations -- neither are perfect, and neither will erase the fact that we are all going to die.

Alfonzo: I don't get it. Maybe I'll go for a run, try to make it as…… [Read More]

Works Cited

Becker, Ernest. (1973). Denial of Death. New York: The Free Press.
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Lessons From Littleton There Are

Words: 1466 Length: 4 Pages Document Type: Term Paper Paper #: 20017385

And as to reportedly lax laws that make it reasonably easy to purchase a weapon at a gun show, Kleck asserts "...determined killers who plan their murders over a long period of time are the people least likely to be blocked from getting a gun by background checks." The perpetrators who are "most strongly motivated" and have long-range plans are also likely the "most motivated and able to evade the controls," he explains.

The bottom line for Kleck is that quick-fixes based on the emotion and passion stirred up by wall-to-wall coverage of a massacre are rarely, if ever, legitimate solutions. This is why he chose the title. In making his case as cogently and calmly as possible, he writes, "assessments of preventative measures based on a narrow focus on violent events that did occur" are "inherently misleading." The reason they are misleading is that they focus "only" on the…… [Read More]

Works Cited

Kleck, Gary. "There Are No Lessons to Be Learned from Littleton." Criminal Justice Ethics

18.1 (1999): Institute for Criminal Justice Ethics (Thompson Gale Database).
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Philosophy Berkeley Locke and Descartes

Words: 751 Length: 2 Pages Document Type: Term Paper Paper #: 82378899

Objects had primary qualities of an independent of the observer, like mass, motion, texture, etcetera, as opposed to subjective qualities like color, taste, and smell. As the Matrix world was wholly subjective, it was therefore a false world and one should seek to escape it, as it shut a person out from full participation in a world of external substances, including God, and also the primary qualities of other objects. The Matrix world was entirely a world of secondary properties. Furthermore, because of Locke's stress upon human freedom, having one's body and perceptions controlled and determined by an external entity like a tyrant would be horrifying to the philosopher.

Question 2 Opinion

On an emotional level, it is hard not to cry out 'of course I would not want to dwell in the world of the Matrix and I would choose the red pill' the idea that we do not…… [Read More]

Works Cited

Downing, Lisa. "George Berkeley." The Stanford Encyclopedia of Philosophy.

10 Sept 2004. 7 May 2007.  http://plato.stanford.edu/entries/berkeley/ 

Smith, Kurt. "Rene Descartes." The Stanford Encyclopedia of Philosophy.

First published Mon Apr 9, 2001; substantive revision Tue Feb 27, 2007.
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Emergency Disaster Planning in Case

Words: 3418 Length: 10 Pages Document Type: Term Paper Paper #: 3361979

.Additional batteries are also needed, however, not the rechargeable batteries or flashlight. To help full the numerous lists of "necessary" items to prepare for an emergency disaster the army/navy retailer is generally not the best place to purchase batters; bottled water; etc.. These stores do on the other hand provide emergency water filtration and purification products. They also market field food prep kits and portable cooking accessories. Other items readily available at these stores include: "Shelter -- military surplus blankets, cots, sleeping bags, tents, duffels, shovels... outerwear are very practical, well-made and inexpensive components of any home disaster preparation kit. Military-style inflatable lifeboats and vests are great for flood use." Gas masks, on the other hand, are not a particular item needed for emergency disaster planning and as Hawver contends, "best promoted as Halloween items rather than as effective for use in emergency situations." In the same sense, helmets, chemical…… [Read More]

References

Bauer, Jim. (2005). "How To: Survive A Natural Disaster." 19 November 2006.  http://www.askmen.com/fashion/how_to_200/206_how_to.html .

Boston, Gabriella. "Shelter from disaster; Homes should be stocked with food, first-aid kit for emergencies.(FAMILY TIMES)," The Washington Times, March 7, 2004.

Brewer, E. Cobham. (1898) "[Scornful Dogs will eat dirty Puddings.]." Dictionary of Phrase and Fable. Philadelphia: Henry Altemus, 1898; Bartleby.com, 2000. 23 November 2006.  http://www.bartleby.com/br/81.html .

Bubny, Paul. "Survival & emergency gear: a state of readiness: hurricane season is a good time to emphasize survival and emergency gear, but disasters can strike any time of year.," ANSOM (Army, Navy, Supplies, Outdoor Merchandise), July 15, 2006.
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Msft 1a Microsoft Competes in a Number

Words: 618 Length: 2 Pages Document Type: Essay Paper #: 56283727

MSFT

1a) Microsoft competes in a number of different market types, depending on the product (Tomlinson, n.d.). In most markets, Microsoft competes in a market characterized by monopolistic competition, with several differentiated players competing for the same business. This is true of operating systems (vs. Apple, Linux); video game consoles (vs. Nintendo, Sony); and servers. For some of its software applications, such as the Office suite, Microsoft's market is a duopoly is not an outright monopoly as most competitors are so far below Microsoft's standard they are barely competition, and are offered for free as a result.

b) Microsoft stock is traded on NASDAQ. This is a market characterized by monopolistic competition, with thousands of investments, all differentiated from one another, competing against each other. The market also has a degree of asymmetric information, and is highly liquid so it reflects publicly known information accurately.

c) The demand curve most…… [Read More]

Works Cited:

Microsoft website. (2011). Retrieved May 1, 2011 from  http://www.microsoft.com/investor/default.aspx 

Tomlinson, S. (no date). Understanding market strucutures. Cengage. Retrieved May 1, 2011 from  http://custom.cengage.com/static_content/OLC/0324833326/data/lecture/8408.pdf 

Welch, D. (2011). When gas stations run out of gas. Business Week. Retrieved May 1, 2011 from  http://www.msnbc.msn.com/id/25214948/
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Marketing the Business Class Service

Words: 1704 Length: 5 Pages Document Type: Term Paper Paper #: 2203884

etrieved February 20, 2005 at http://www.virgin-atlantic.com/en/us/allaboutus/ourstory/history.jsp

American Express Incentive Services. (2004). Virgin Atlantic Case Study. etrieved February 21, 2005 at http://www.aeis.com/hrshows/Case_Studies.html#222 flyingco. (2005). What is flyingco. Virgin Atlantic Web site. etrieved February 21, 2005 from http://www.virgin-atlantic.com/en/us/corporateandtrade/flyingco/index.jsp

Karantzavelou, V. (2004, December 9). Branson predicts global growth for Virgin Atlantic.

TravelDailyNews.com etrieved February 20, 2005 at http://www.traveldailynews.com/new.asp?newid=19899&subcategory_id=53

Luxury Travel Source. (2005). Virgin Atlantic Airlines. etrieved February 21, 2005 at http://www.luxurytravelsource.com/virgin_airlines.html

everies. (2002, November). Like airplanes, like rugby. everies Magazine. etrieved February 20, 2005 at http://www.reveries.com/reverb/travel/riordan/

Start Creative Limited. (2003, July 23). Enterprise IG director defects to Start. etrieved February 21, 2005 at http://www.startcreative.co.uk/main65.htm

Student Information Pack. (2005). Virgin Atlantic Web site. etrieved February 20, 2005 at http://www.virgin-atlantic.com/en/us/allaboutus/ourstory/forstudents.jsp#marketing

The Travel Insider. (2003, April 25). The Virgin (Airways) Experience Part 2. etrieved February 20, 2005 at http://www.thetravelinsider.info/2003/0425.htm

The Travel Insider. (2004, November 5). Virgin Airways Upper Class Suite. etrieved February 20, 2005 at http://www.thetravelinsider.info/2004/virginupperclasssuitereview.htm…… [Read More]

References

All About Us. (2005). Our Story: History. Virgin Atlantic Web site. Retrieved February 20, 2005 at  http://www.virgin-atlantic.com/en/us/allaboutus/ourstory/history.jsp 

American Express Incentive Services. (2004). Virgin Atlantic Case Study. Retrieved February 21, 2005 at  http://www.aeis.com/hrshows/Case_Studies.html#222  flyingco. (2005). What is flyingco. Virgin Atlantic Web site. Retrieved February 21, 2005 from  http://www.virgin-atlantic.com/en/us/corporateandtrade/flyingco/index.jsp 

Karantzavelou, V. (2004, December 9). Branson predicts global growth for Virgin Atlantic.

TravelDailyNews.com Retrieved February 20, 2005 at  http://www.traveldailynews.com/new.asp?newid=19899&subcategory_id=53
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Sex and Marriage When a Person Gets

Words: 1701 Length: 4 Pages Document Type: Term Paper Paper #: 6721406

Sex and Marriage:

When a person gets married to another, one of the first rules is that there should be 'exogamy' in the selection of the partner, which also means that the partner has to belong to a well defined outside group, or there should be 'endogamy', which means that the partner must be within some large defined group of people, and both of these two rules work within any given society at any given time, so that there are limits maintained as to the preferability and the acceptability of the marriage partner. The number of spouses that an individual is allowed to marry, however, is generally dictated by the culture and the religion to which the individual belongs. In most of Europe as well as in America, the general rule followed by almost everyone is that of 'monogamy', and this means that one person is only allowed one spouse…… [Read More]

References

Definitions. Retrieved From

http://academic.regis.edu/areich/definitions.htm Accessed on 20 March, 2005

Glossary of Terms. Retrieved From

http://anthro.palomar.edu/kinship/glossary.htm#bilineal_descent Accessed on 20 March, 2005
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Technologies New Technologies Emerge Rapidly

Words: 1579 Length: 5 Pages Document Type: Term Paper Paper #: 50861787

Mobile phones are another major area of emerging technologies. Not just for phoning home anymore, mobile phones are becoming more and more robust, integrating full PDA functionality and even permitting streaming video content. Communications providers offer the biggest obstacles in seamless digital streaming, because of the confusing array of services and relatively poor download speeds. Finally, consumers are becoming increasingly sensitive to the possibility of identity theft. As technology becomes increasingly versatile, the potential for the usurpation of privacy rises too. The government has yet to step in decisively and will soon be forced to develop a new wave of consumer protection laws as well as creative laws protecting intellectual property.

orks Cited

Anderson, Mark. "MIT's Energy 'Manhattan Project'" ired News. Aug 11, 2006. Retrieved Aug 12, 2006 at http://www.wired.com/news/technology/0,71574-0.html?tw=wn_index_3

Doggs, Alpha. "Could Your Keyboard Spy on You?" Network orld. Aug 8, 2006. Retrieved Aug 12, 2006 at http://www.networkworld.com/community/?q=node/6550&ts

Gizmodo.…… [Read More]

Works Cited

Anderson, Mark. "MIT's Energy 'Manhattan Project'" Wired News. Aug 11, 2006. Retrieved Aug 12, 2006 at  http://www.wired.com/news/technology/0,71574-0.html?tw=wn_index_3 

Doggs, Alpha. "Could Your Keyboard Spy on You?" Network World. Aug 8, 2006. Retrieved Aug 12, 2006 at  http://www.networkworld.com/community/?q=node/6550&ts 

Gizmodo. Retrieved Aug 12, 2006 at  http://gizmodo.com/ 

Joe. "I Just Called To Say I'm Sorry (For Exposing Your Personal Search Data)." TechDirt.  http://www.techdirt.com/ articles/20060811/1244237.shtml" target="_blank" REL="NOFOLLOW">
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Post-Modern Japanese Cultural Society and

Words: 1595 Length: 5 Pages Document Type: Term Paper Paper #: 69577071

Cellular phones and video games did not exist in the past due to the absence of technology back then. The Japanese video game industry has revolutionized the world with its innovative games from giants such as Nintendo, Sega and Sony. The role-playing games genre has been a big contribution by the Japanese and a large part of their culture. They did not have video games back then but they had text-based adventures which people could play on their own. Mario brothers, pokemon, digimon are some of the brand names of Japanese culture. The Japanese game industry has developed a following around the world as people eagerly await games, which have the typical Japanese background music. These background tracks are also on the best selling charts in Japan.

Conclusion

Japanese culture depends on sharing subcultures such as expressionism, an urban sense of style, and high educational attainment. These processes and patterns…… [Read More]

Bibliography

Fukutake, T. 1981 the Structure of Japanese Society. Tokyo: U.P.

Kawasaki, K. 1992 "A Sociology of Baby Boomer Junior Generation." Across 216. PARCO Publications: 18-25.

Dale, Peter N.1986

The Myth of Japanese Uniqueness. London: Routledge.
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Classical Experiment on Violence in Video Games

Words: 932 Length: 3 Pages Document Type: Essay Paper #: 77695857

Classical Experiment on Violence in Video Games

I a design a classical experiment Violence video games, Elements include: • Identify components • What research question? • What hypothesis? • How select subjects assign a group? • How conduct experiment? Describe procedures.

Design of a classical experiment on Violence in video games

Components

The game will involve the use of the following apparatus. They include;

A video game for example, a Nintendo 64 game system

Appropriate game cartridges, including one violent video game (wrestling) and one nonviolent video game (basketball). In the wrestling game, the human violence should be prevalent in that the object of the game is to punch, kick, and use blunt weapon and other wrestling moves to subdue the opponent. While, the basketball (NBA LIVE '99), game is meant to have no violence since the player is not supposed to hurt the opponent and if it happens, the…… [Read More]

References

Funk, J.B. (2005). Children's Exposure to Violent Video Games and Desensitization to Violence. Child and Adolescent Psychiatric Clinics of North America, 14(3), 387-404. doi: 10.1016/j.chc.2005.02.009

Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases automatic aggressiveness. Journal of Adolescence, 27(1), 41-52. doi: 10.1016/j.adolescence.2003.10.004
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Innovation in a Single Day the Average

Words: 982 Length: 3 Pages Document Type: Essay Paper #: 21668510

Innovation

In a single day, the average person comes into contact with a range of services, products, and processes that can be categorized as forms of innovation. Furthermore, most of these innovations will differ in degree, some being radical innovations and others being merely incremental; some sustaining, others breakout, and still others viewed as disruptive innovations. This paper will analyze the different examples of innovation with which I come into contact on a daily basis, show how they are innovative, what generic lessons can be derived from them, and under what form of innovation they would be categorized.

The water purifier is a perfect form of process innovation that is often applied to product innovation: for example, it may be found within the mechanism of the refrigerator, attached to the kitchen faucet, or even inside a portable water bottle. All three provide purified water and illustrate how process innovation can…… [Read More]

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Firm Concentration Ratios for the Following Industries

Words: 779 Length: 3 Pages Document Type: Essay Paper #: 86030459

firm concentration ratios for the following industries are: fluid milk (311511), women's and girl's cut & sew dresses (315233), envelopes (322232), electronic computers (334111). The industries that are characterized by a high level of competition include clothing, which is a dominant industry in this country. The high level of competition and the many small business type clothing stores, in competition with larger chain stores, makes the competition widespread (Case et. Al, 2009).

Another industry that has a high level of competition is that of car sales and auto parts. Again, cars are a modern necessity and not necessarily a luxury item. Transportation is a necessity for many individuals. This means that car sales as well as auto parts are items that are sold often, and thus have a high level of output. Agricultural and farming products are also highly competitive. Food is obviously a necessity for everybody, and there are…… [Read More]

References

Case, K.E., Fair, R.C., and Oster, S.E. (2009) Principles of Microeconomics (9th ed). Upper Saddle River, New Jersey: Pearson Prentice Hall.

Smith, F. (2008). Examining Financial Concepts and Business. New York: McGraw Hill.

Taylor, K. (2009). Finance and Business: Growing Trends. New Jersey: Pearson
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Protection of Intellectual Property

Words: 1299 Length: 4 Pages Document Type: Research Paper Paper #: 78965027

Protection of Intellectual Property

Intellectual property is any form of an idea that originates from a person or company and used to create innovative products, or services. Theft of these ideas by foreign entities to produce similar knock off goods has had a negative effect to both the owners of the idea and economy as a whole.

The United States Department of Justice and the Federal Bureau of Investigations (FBI) have taken a number of steps to fight against intellectual property theft. According to their websites, they both run complex investigations on cases that arise from theft of intellectual property. Since intellectual property includes copyright, patents, proprietary products, trade secrets and internet protocols, the two offices have contingencies that are there to resolve unique legal and investigative issues being raised by telecommunication technology. They also, according to their websites have the mandate to pursue local and international cases that relate…… [Read More]

References

Johnson, C and Walworth, D.J (March 2003). Protecting U.S. intellectual property rights and challenges to digital piracy. Office of industry working paper: U.S. international trade commission. Retrieved from  http://www.usitc.gov/publications/332/working_papers/wp_id_05.pdf 

NW3C, (September, 2010). Intellectual property theft. National white collar crime center. Retrieved from  http://www.nw3c.org/docs/whitepapers/intellectual_property_theft_september_201008B6297ECEB4FAE7EAA79494.pdf?sfvrsn=3 

Qui D.L & Yu H, (2010). Does the protection of foreign intellectual property rights stimulate innovation in the U.S. Review of international economics, 18(5). Retrieved from http://infojustice.org/download/gcongress/dii/Qui%20article.pdf

Setec. Investigating intellectual property theft. www.Setecinvestigations.com. Retrieved from  http://www.setecinvestigations.com/resources/whitepapers/Investigating_Intellectual_Property_Theft.pdf
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Making Video Games Available on USB Instead of CDS

Words: 1077 Length: 3 Pages Document Type: Business Proposal Paper #: 98547674

Video Games Available on USB Instead of CDS

USB are moveable storage devices and people use these devices to store huge amount of data. These devices are also called flash memory data storage devices. One can also store games in these devices and can directly run these store games.

Normally games are available on CDs or DVDs. But there are many limitations associated with these CDs like most of the games are available on multiple CDs, so carrying these CDs is difficult while on the other hand video games available on USB flash drives are very easy to carry.

USB devices are very useful. People are also using these devices for backing up PS2 games. According to data of 2010, these devices can store data of up to 128 GB (gigabytes). USB drives are also very easy to carry and can be carried even in pocket. The installation process of…… [Read More]

References

"COMPACT DISC." www.wong-sir.com. 13 JUNE 2011

Gerry. "The Benefits Of Portable USB Drives." 26 DEC 2010. xbox360kinectreviewed.com. 13 JUNE 2011

Plambeck, Joseph. "As CD Salezs Wane, Music Retailers Diversify." 31 May 2010 The New York Times. 13 June 2011
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Social Media and Its Effects on the Developing Brain

Words: 1810 Length: 5 Pages Document Type: Research Paper Paper #: 78519610

Social Network and Its Effects on the Developing Brain

The enhancing quantity of time kids are investing on computer systems in their home and institution has actually raised concerns about how using computer innovation might make a distinction in their lives-- from assisting with research to triggering depression to motivating terrible habits. This short article offers a review of the restricted study on the impacts of personal computer use on kids' physical development. Preliminary study recommends, for instance, that access to computer systems enhances the overall quantity of time kids invest in front of a TV or computer screen at the expenditure of other individual tasks, therefore putting them at danger for excessive weight. At the exact same time, intellectual study recommends that playing video game can be an essential foundation to computer proficiency due to the fact that it boosts kids' capability to check out and picture images in…… [Read More]

References

Deadwyler, S.A. (2008) 'Systemic and nasal delivery of Orexin -- A (Hypocretin-1) reduces the effects of sleep deprivation on cognitive performance in nonhuman primates', Journal of Neuroscience, 27 (52): 14239 -- 47.

Linn, S. And Poussaint, A.F. (1999). The Trouble With Teletubbies. The American prospect. May 1, 1999. June.

Sigman, A. (2007a) Remotely Controlled: How Television Is Damaging Our Lives, Vermilion, London

Sigman, A. (2007b) 'Visual voodoo: the biological impact of watching television', The Biologist, 54 (1): 14 -- 19
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Netflix Analysis Industry Drivers the Intent of

Words: 2010 Length: 7 Pages Document Type: Essay Paper #: 30558252

Netflix Analysis

Industry Drivers

The intent of this analysis is to discuss the key industry drivers that are creating opportunities and threats for Netflix (NASDAQ: NFLX), in addition to defining the future of the mail-based and online movie rental subscription service. Competition from Video-On-Demand (VOD) services offered by cable television companies including Time Warner Cable, Comcast and others, combined with kiosk delivery network Redbox and the vertical integration of lockbuster are fundamentally reordering the industry today

(Netflix Investor Relations, 2013). Competition continues to accelerate as each of these competitors invest in research & development (R&D) to increase the performance and reliability of their individual services.

Of the myriad of economic factors that impact their business, Netflix senior management is most concerned and tracks through weekly reporting the level of consumer spending on entertainment in aggregate and for DVID, game and video rental specifically (Netflix Investor Relations, 2013). Additional external factors…… [Read More]

Bibliography

MacCormack, A., Murray, F., & Wagner, E. (2013). Spurring innovation through competitions. MIT Sloan Management Review, 55 (1), 25-32.

Netflix Investor Relations (2013). Investor Relations. Retrieved November 14, 2013, from Netflix Investor Relations and Filings with the SEC Web site:  http://ir.netflix.com/ 

Papadimitriou, A., Symeonidis, P., & Manolopoulos, Y. (2012). A generalized taxonomy of explanations styles for traditional and social recommender systems. Data Mining and Knowledge Discovery, 24(3), 555-583.

Pham, H.X., & Jung, J.J. (2013). Preference-based user rating correction process for interactive recommendation systems. Multimedia Tools and Applications, 65(1), 119-132.
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Thomas Hine and Patricia Hersch Present Us

Words: 1433 Length: 5 Pages Document Type: Term Paper Paper #: 21686483

Thomas Hine and Patricia Hersch present us with two views of the contemporary American teenager -- one based in an historical analysis of the creation of the teenager and the other based in an ethnographic account of contemporary teenage life. The perspective that results from these two views is a more complex one that the usual, uncomplimentary stereotype of the adolescent as moody, disrespectful, and oversexed. This paper examines the ways in which both of these authors present views of American adolescence.

Hine's view of modern teenager is grounded in an historical analysis, arguing in The Rise and Fall of the American Teenager that while the life of teenagers a hundred years ago was certainly quite different from the life led by adolescents today, there are important similarities. The generation of teenagers today uses the years between childhood and adulthood as a time in which to gain the skills needed…… [Read More]

Works Cited

Hersch, Patricia. A Tribe Apart: A Journey into the Heart of American Adolescence. New York: Ballatine, 1996.

Hine, Thomas. The Rise and Fall of the American Teenager. New York: Perennial, 2000.
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Prioritize the IT Projects

Words: 1645 Length: 5 Pages Document Type: Term Paper Paper #: 42734672

Prioritization of IT Functions

Prioritization of the IT Project Portfolio for a University's Information Systems

Advances in information technology continue to change the way businesses and institutions perform their planning and administration operations. Information technology has improved the efficiency of repetitive tasks such as payroll processing, accounting transactions, and financial reporting. However, in order to achieve the best mix of IT functions in any given setting, it is vital to understand who the customers are going to be for the system, and what priority must be assigned to the respective functions including email, databases, Web servers, and so forth. To this end, this paper provides a prioritization of a university's information technology functions, including goals, a support plan for both office and customer functions, proposed communication methods, personnel and training requirements, application and function priorities, and a strategy for prioritizing the IT projects.

Identification and Prioritization of Information Technology Functions.…… [Read More]

References

Dearstyne, B.W. (April 1, 2001). The view from the fast lane. Information Management Journal, 11(3), 121.

Kollock, P. (1998). Social dilemmas: The anatomy of cooperation. Annual Review of Sociology, 24:183-214.

Luftman, J.N., Lewis, P.R., & Oldach, S.H. (1993). Transforming the enterprise: The alignment of business and information technology strategies. IBM Systems Journal, 32, 1, 198-221.

Mansell, R. & When, U. (1998). Knowledge societies: Information technology for sustainable development. Oxford: University of Oxford.
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Latest Cell Phone Technology in Japan

Words: 2091 Length: 8 Pages Document Type: Term Paper Paper #: 82218271

Cellular Phones in Japan:

It's different here.

Cell phone usage has undergone a tremendous jump in a relatively short amount of time. Indeed, the time has come when one feels slightly "naked" if one is out and about without one. Interestingly, however, cell phone technology within the United States is in its infancy compared to that found over the Pacific in Japan. In fact, the Japanese are so enamored of their cell phones and new cell phone technologies that Japanese companies are striving to create novel and powerful products to keep pace with the overwhelming demand.

Compared to American cell phone technology, Japanese products are truly striking. Indeed, for an industrialized nation, and a "world leader" at that, it is truly surprising to note the tremendous disparity between United States cell phone technology (in use), and the technology available and utilized even in the developing world. Consider, for example, that…… [Read More]

Bibliography

Earthlink. "Japan Developing Cell-Phone Wallet." Technology News. 25 July, 2004. Retrieved from Web site on August 13, 2004  http://start.earthlink.net/newsarticle?cat=2&aid=D841P6880_story 

Gecko. Gecko Beach. "The Japanese Cell Phone Market." Web site. Retrieved from Web site on August 13, 2004 www.geckobeach.com/cellular/articles/japan.asp2002

Suzuki, Shou. Cell Phone Gaming in Japan. Gaming Age Online. 11 June, 2002. Retrieved from Web site on August 13, 2004  http://www.gaming-age.com/cgi-bin/specials/special.pl?spec=celphone&pagenum=1 

Suzuki, David. Oiwa, Keibo. The Other Japan, Voices beyond the Mainstream. Fulcrum. New York. 1999.
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Planning the Future at Galaxy Toys

Words: 2102 Length: 6 Pages Document Type: Essay Paper #: 99640923

To succeed in a highly dynamic and competitive environment, business organizations must effectively execute their planning activities. They must judiciously formulate their long- and short-term goals and objectives. This ensures better anticipation of the ever uncertain future (Hill & Jones, 2013). Effective planning also ensures better utilization of organizational resources (Wittman & Reuter, 2008). With reference to Galaxy Toys, an American toy manufacturing company, this paper explores the planning process. In the first part, a SWOT analysis of the company is provided, along with a choice and justification of the best long-term planning decision for the company. In the second part, the paper differentiates between goals and objectives based on a formulated list of goals and objectives.

Part One: SWOT Analysis and Long-Term Planning

Founded in 1956 by George Jepson and his wife, Galaxy is involved in designing, manufacturing, and selling space-themed children's toys primarily in the U.S. The company…… [Read More]

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Pokemon Go Essay

Words: 1601 Length: 5 Pages Document Type: Paper #: Array

Watch Pokemon GO! An Overview of the Hottest New Augmented Reality Game
 

Mixed between the alarming headlines of terrorist acts on the global stage and those concerning the strangest U.S. presidential election in history are increasing reports of people of all ages and walks of life engaging in one of the hottest new games to hit the market in recent years, Pokemon GO. Indeed, even the mainstream media appears to be caught up in the craze, and curious consumers are joining the Pokemon GO throngs in pursuit of elusive but valuable wild Pokemon characters they can catch with their mobile devices in real-world locations. Moreover, growing numbers of local businesses are reporting increases in sales due to congregations of Pokemon GO players and it is reasonable to suggest that the tip of this economic iceberg has not been exposed yet. Given this explosion in interest, this paper provides…… [Read More]

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Fortnite

Words: 2816 Length: 9 Pages Document Type: Essay Paper #: Array

Abstract 
The video game Fortnite, which was originally released July 21, 2017, has become increasingly popular over the last two years.  In fact, it is not an exaggeration to say that Fortnite is the video game of the summer of 2019.  Children of all ages, but especially younger children, have spent their summers playing this video game.  However, many adults, especially older generation adults, really do not understand what the Fortnite fuss is about.  This tutorial covers the basics of Fortnite.  It answers questions like: what is Fortnite; how do you get Fortnite; how do you play Fortnite; and what is a Fortnite tracker?  It also discusses commonly used terms, such as battle royale, Fortnite skins, Fortnite costumes, and Fortnite dances.  Finally, it discusses the impact of Fortnite on society and on the development of the children who play it.  
Introduction
Even people who do not play video games…… [Read More]

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Computers for the Organization All Three Are

Words: 930 Length: 3 Pages Document Type: Essay Paper #: 91598211

computers for the organization. All three are high-end ultra-slim laptops for the sales force. These are compared according to a number of key variables -- weight, size, performance, memory, communications, power, software, operating system and price. The three models are the MacBook Air, the Toshiba Portege R830 and the Samsung Series 9. A recommendation is made at the end of the paper.

This essay will compare three different computer models for the organization to meet its needs. It is assumed that the computer chosen will have a high need for portability and performance, so the focus is going to be on three high-end lightweight laptops. They are the MacBook Air, the Toshiba Portege R830 and the Samsung Series 9. They will be evaluated on a number of different metrics and considerations.

eight and Size

Each of the three computers has a 13.3" widescreen display. The material that is used is…… [Read More]

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Ansoff's Matrix and the Boston

Words: 410 Length: 1 Pages Document Type: Term Paper Paper #: 38171778



The oston Matrix

1. Cash Cow: DVDs and DVD recorders are excellent sources of profit and revenues for Sony, as they have been for the last couple of years. Additionally, the electronics and game consoles, especially Playstation 2, even if encountering losses in 2004, may also be included in this category, as having a still consistent market share.

2. Dog: The classic CRT TVs and games software have encountered significant losses and decreasing sales over the last years, so it seems that there low market share/low market growth possibilities mark the end of their booming years.

3. Problem Child: The LCD TVs and the media ventures operated by Sony have high potential (high market growth), but the company is still under-represented of the market, with a low market share, even if prospects for improving it still exist.

4. Star: The flat screen TV seems the best representative of this category.…… [Read More]

Bibliography

1. JUSTIN MCCURRY (April 2004). Restructuring costs eat into Sony surplus. The Guardian.

JUSTIN MCCURRY (April 2004). Restructuring costs eat into Sony surplus. The Guardian.
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Ben & Jerry's Website Analysis

Words: 1522 Length: 4 Pages Document Type: Research Paper Paper #: 14019812

Product/Services/Promotional Strategies Offered by Ben & Jerry's

Ben & Jerry's eb site is an almost perfect reflection of the company as the consumer popularly views it: high quality but 'down home,' clever, humanistic, ecologically minded, and service-oriented. Few people have not heard at least some part of the Ben & Jerry story -- how two friends put together their savings and started a little ice cream shop in a converted gas station; a sort of commercial swords into ploughshares tale.

The eb site opens with a top banner reminiscent of Blue Mountain Arts, containing simple animation of simple shapes. In this case, it is snowflakes falling on a cow that licks and ice cream cone. (One assumes that sun shines in summer, leaves fall in autumn and so on.)

Right below that, a product shot tells the consumer immediately that this is organic ice cream, appealing to the 'greens.' It…… [Read More]

Works Cited

For this project, the only outside material reviewed was the Web site for Ben & Jerry's Ice Cream (Ben & Jerry's Homemade Holdings, Inc.), accessed February 8, 2004 at  http://www.benjerry.com/ .
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Web Promotional Strategies offered by XYZ Company

Words: 971 Length: 3 Pages Document Type: Term Paper Paper #: 61635606

Product/Services/Promotional Strategies Offered by XYZ Company, and My Own Web Page

Web Promotional Strategies

A Report on the Product/Services/Promotional Strategies of Kentucky Fried Chicken

Kentucky Fried Chicken is a well-known brand in fast food restaurant. Started with a single recipe of Colonel Sanders, the restaurant has developed networks worldwide, offering fast food services family target market and franchise opportunities for investors. The company has seriously developed the web site as a gateway for its customers and business partners. The main KFC web site provides complete information about its menu options and knowledge center about fast food and family events options, while also provide links to its franchise information center. It has the familiar colors, logo, and picture of the Colonel as the main presentation to visitors.

In the main business operation, KFC has a very large target market, in all demographic areas. The company addresses human's basic need of food,…… [Read More]

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Family Decision Making During the

Words: 1190 Length: 4 Pages Document Type: Term Paper Paper #: 96729857



To batter understand the mechanisms of decision making and purchase behavior within an adoptive family take the case of a nuclear family, formed from a 48 years old mother, a 51 years old father and an adopted 15 years old son. The mother is a clinical psychologist and the father is currently an out of work electrician. In this particular case:

big ticket purchases are generally decided by the mother, since she is the sole provider of the family; the father is charged with the family vacations food and toiletries are purchased on individual preference basically because the mother does not have enough time to cook group decisions are made in regard to the places where to dine out or electronic appliances to be purchased for the home the child's power of influence is revealed by his capability to research certain products and provide his mother with the required information…… [Read More]

References

Mann, a., Consumer Behavior - Family Purchasing Decisions Making Process, Ezine Articles, Retrieved at  http://ezinearticles.com/?Consumer-Behavior-Family-Purchasing-Decisions-Making-Process&id=307532on  February 8, 2008

Business Standard, 2004, Marketing with Precision, Rediff, Retrieved at  http://imdownloads.rediff.com/money/2004/oct/28guest2.htm . On February 8, 2008

Chamberlain, B., Types of Families, Retrieved at http://www.hhs.wash.k12.ut.us/department/health/masters/ch5l1/type.htm. On February 8, 2008

Perner, L., PhD., Consumer Behavior: The Psychology of Marketing, Consumer Psychologist, Retrieved at http://www.consumerpsychologist.com/on February 8, 2008
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Care Case Study Slide 1 Footnotes There

Words: 1301 Length: 4 Pages Document Type: Case Study Paper #: 2580470

Care Case Study

Slide 1 Footnotes

There have been enormous changes due to introduction of various cultural elements in the continuum of care. Before, when people were admitted to assisted living facilities or hospital settings, there were very little cultural elements outside of the majority culture which had sponsored the facility. For example, if a facility was associated with some sort of church or temple, there were elements of that religion present, but there was little alternatives for members of other cultures or religions.

Yet, today, there are now a much wider array of cultural elements available in assisted living homes and hospital facilities. Assisted living programs are regulated on the level of the state.

As such, different states have different types of programs and policies that impact the degree to which cultural characteristics are included or excluded within various assisted living facilities. Some programs encourage cultural elements of patients…… [Read More]

References

ALFA - Assisted Living Federation of America. (2009). Assisted Living Regulations and Licensing. Retrieved from  http://www.alfa.org/State_Regulations_and_Licensing_Informat.asp 

Medicare Payment Advisory Commission. (2011). Report to the Congress: Medicare Payment Policy. Retrieved from http://www.medpac.gov/documents/Mar11_EntireReport.pdf

National Caregivers Library. (2012). Independent Living Facilities. Retrieved from  http://www.caregiverslibrary.org 

Next Step in Care. (2012). Reducing the Stress of Hospitalization for Patients with Dementia and their Family Caregivers: A Guide. Family Caregiver Alliance. Retrieved from  http://caregiver.org/caregiver/jsp/content_node.jsp?nodeid=2449#researchpractice