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(Euro Monitor, 2010) Thus the attempt must be made to connect the characters or pokemons of the game with the pets of the owners in such a way that the pets remind them of the great game they once played. Nostalgia is a great way to market to the adult audience.
The methods would be to advertise the product recalling the action of getting and keeping a pokemon. For example an advertisement for the Cat food can show meowth / pickachoo being taken into the ball by its owner. Then the question -- 'Meowth was kept in the pokemon ball, you used him in fights dint you? You can't nourish your cat in a ball now -- but give him best nourishment -- with Mcatball-meat ball for cats. For doggies we have to similarly bring up an association with throwing the ball -- 'do you throw sticks for your dogs…… [Read More]
app came out in 2016, Pokemon Go took the world by storm, turning everyone's neighborhood into an augmented reality play zone. The Niantic developers enjoyed an incredible amount of media attention in the initial few weeks after the app's release, but interest in the app subsided even within the first several months of its release because Pokemon Go is not a very good game at all. Just a few months after the app was released, it has "increasingly disliked by its own fans," (Morrison and Steinblatt). Although it seems cute and fun at first, Pokemon Go is a bad app because it is buggy, it is actually dangerous, and because there is no actual game play.
The Pokemon Go app is buggy, which is one of the main reasons why smartphone users have been ditching the game. It is possible the developers prematurely released the game or that they simply…… [Read More]
Watch Pokemon GO! An Overview of the Hottest New Augmented Reality Game
Mixed between the alarming headlines of terrorist acts on the global stage and those concerning the strangest U.S. presidential election in history are increasing reports of people of all ages and walks of life engaging in one of the hottest new games to hit the market in recent years, Pokemon GO. Indeed, even the mainstream media appears to be caught up in the craze, and curious consumers are joining the Pokemon GO throngs in pursuit of elusive but valuable wild Pokemon characters they can catch with their mobile devices in real-world locations. Moreover, growing numbers of local businesses are reporting increases in sales due to congregations of Pokemon GO players and it is reasonable to suggest that the tip of this economic iceberg has not been exposed yet. Given this explosion in interest, this paper provides…… [Read More]
I used Yahoo Japan, a kind of Japanese eBay, and bought Pokemon cards from Japanese people at a low price point. I was able to resell cards at a premium price to Americans on eBay. While still in high school I became a top-rated seller on eBay, meaning I sold more than $12,000 in merchandise in 3 months.
My special something is my entrepreneurship. My business taught me the need to research what consumers want and look for new ways to do business. The world has just overseen the passing of a great entrepreneur -- Steve Jobs -- who changed the way human beings communicate because of his entrepreneurial genius. As Jobs said: "Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work." I know that if I love what I…… [Read More]
As we are exposed to more and more sex and violence, these things begin to mean less to us, and indiscriminate and uncaring behavior appears to be one of the major results of this. In order to change the situation without impinging on this country's basic freedoms, media producers will need to shoulder the responsibility and provide content that is more conducive to a happy, well-adjusted, and more neighborly society.
Freedman, Jonathon L. Media violence and its effect on aggression: assessing the scientific evidence. Toronto: University of Toronto Press, 2002. 1-272.
otrla, Bowie. "Sex and Violence: Is Exposure to Media Content Harmful to Children?." Children & Libraries: The Journal of the Association for Library Service to Children 5.2 (Summer/Fall2007 2007): 50-52. Library, Information Science & Technology Abstracts. EBSCO. [Library name], [City], [State abbreviation]. 5 July 2009 .
Yount, William R. "Transcendence and Aging: The Secular Insights of Erikson and…… [Read More]
This represents a risky move in this oligopolistic industry. The price of the PS3 was set at $499 for the 20 GB model and $599 for the 60 GB model. The Xbox360 is $200 less and the ii was priced at $250 (Ono, 2006). Sony's goal with the pricing strategy was twofold -- to connote the premium nature of the product and to cover the costs. The cost structure of the ii is less well-known, but Nintendo's business is game consoles. They are dependent on gaining market share, and their involvement in the ii games indicates that console diffusion may be a loss leader to spur games sales. ith the Xbox360, it is widely known that Microsoft is selling the product below cost. They were a late entrant into the console business and as a result have kept prices low in order to gain market share.
ith respect to product,…… [Read More]
the toys themselves had a distinctly gendered feel.
While the author recalled Legos as gender-neutral, they did not appear
gender neutral in the toy-store setting. Instead, the Lego products were
based on action movies, such as tar Wars and Indiana Jones or else
featured something called a Bionicle, which appeared to be some type of
robot. There were some Legos called Clickits, which were pink and white
and featured teenage-looking cartoon-character girls. However, the Lego
sets from the author's youth, which featured blocks and other features to
build gender-neutral items like towns, simply were not present. Instead,
the Legos seemed less free-form and more structured, and came in boxes to
build specific designs, almost all of them masculine in stereotyping.
The other building materials were similarly gender-differentiated.
While the toy store had apparently gender-neutral building toys like Tinker
Toys and Mega Blocks, they also managed to capitalize on stereotyping.…… [Read More]
Q2.Do you agree or disagree with the statement: "Eighteen-year-olds in Paris have more in common with eighteen-year-olds in New York than with their own parents." would strongly disagree with this statement. Although teenagers around the world may be in a similar life stage, getting an education or beginning work, they still have the same cultural values about what is the correct relationship between parents and children, and what is meaningful in life as their parents. Their parents and society influenced them more than New York culture. Observers have noticed that there is a great difference between American parenting and parenting among the French. One woman noted that: "The French are certainly stricter. They shout more. They slap more. And they enforce manners....as a result, you find beautifully brought up children, and many of my French friends who are parents will argue endlessly that instilling discipline and setting boundaries is the…… [Read More]
Cellular phones and video games did not exist in the past due to the absence of technology back then. The Japanese video game industry has revolutionized the world with its innovative games from giants such as Nintendo, Sega and Sony. The role-playing games genre has been a big contribution by the Japanese and a large part of their culture. They did not have video games back then but they had text-based adventures which people could play on their own. Mario brothers, pokemon, digimon are some of the brand names of Japanese culture. The Japanese game industry has developed a following around the world as people eagerly await games, which have the typical Japanese background music. These background tracks are also on the best selling charts in Japan.
Japanese culture depends on sharing subcultures such as expressionism, an urban sense of style, and high educational attainment. These processes and patterns…… [Read More]
Japan is known for its creative and unique animations. Pokemon, Astroboy and Doraemon are only a few beloved Japanese animation characters. The genre dates back to the early 1900s. The first animated Japanese movie was Kyoto, a tale about a boy in a navy uniform waving. At only 50 frames, the film was considered an innovative breakthrough. In the years to come however, there was very little animation (also known as "anime" and "manga") created until the Nationalist Pre-war government thought that it could be a useful propaganda tool (Halsall, 2010). The Ministry of the Navy commissioned two movies in the 1940s to help encourage morale and raise the spirits of the Japanese people during the war. The films featured "Peach Boy," a Japanese folk hero that spearheaded a naval unit of people and animals representing other nations in Asia.
There were many starts and stops in the…… [Read More]
Popular Culture in the Classroom
From the wide range of materials teachers can use in the classroom, popular culture is one of the best sources. They appear to public attention as the indication of the rapid growth of the society. Many of the pop culture icons are mostly well-known, regionally and internationally. Students enjoy working with pop culture that they are familiar with. Some of them think that such materials are less intimidating than heavy textbooks. With appropriate use and organized application, the pop icons can be remarkable teaching tools in the classroom. eading sources and mass produced resources are widely available in all seasons, giving teachers plentiful options.
Despite the 'pop' reputation, the community does not need to worry that these materials would wreck the traditional schooling rules. Modern people are quite erudite to recognize popular culture items more than just as second-class articles. In fact, the culture symbols…… [Read More]
Public Order Maintanence Policing
Theory Of Broken Windows
The "Broken Window" theory has enthused police departments in the United States while extending community policing, since its conception in 1982 by James Q. Wilson and George L. Kelling. The "Broken Windows" theory suggests that neglecting smaller issues would attract bigger issues. The proponents of the theory consider that "at the community level, disorder and crime are usually inextricably linked, in a kind of developmental sequence" and that "one unrepaired broken window is a signal that no one cares and so breaking more windows costs nothing" [Wilson, Kelling, 1982]
However, 'Broken Window' is "only a theory." [Miller, 2001] Controlling crime in a society cannot be as simple as fixing broken windows. The reason for crime in a society is not just about the way the community is maintained; it is a very complex issue with many dimensions. In fact, a criminal mind…… [Read More]
Japanese Pop Culture
There can be no denying the power of America in twentieth century in Japan's cultural landscape. For Japanese, America has served as a model for both emulation and contrast." (Craig) But in this instance, the pupil is becoming the teacher. Americans seem to be energized by being exposed to Japanese culture via this innocent exchange of pop culture and commerce. Many young Americans are taking martial arts and Japanese language lessons and Asian studies in college has become perfectly normal major while the sale of white rice wrapped with seaweed as a snack doesn't sound so bad anymore.
Japanese comics are also migrating into the United States. This report will discuss both the Japanese and American cultural differences that could be leading to this fad. Today, comic books have changed in the sense of how they are used as entertainment tools. Comics are not just for kids…… [Read More]
Japanese Music from Anime and Video Games on American Culture
Music found in Japanese anime and video games has found its' way into American culture, as the popularity of these mediums has provides a route through which Japanese artists and creative works may extend beyond the Asian region (Shahriari 179). The cross cultural nature of music can be seen in the development of today's Japanese popular music; known as J-Pop, has roots which can be traced to the pre-orld ar II western jazz clubs (Shahriari 178). The Japanese music scene developed its' own culture, as seen with Japanese crooners emulating the style of Elvis Presley, such as Paul Anka and J-Pop songs of the time such as Sukiyaki (Shahriari 179). The style mainly stayed within Japan, with little music becoming well know externally (Shahriari 179). However, the use of the music in anime, as well as video games has increased…… [Read More]
The figures in the painting are taking part of all the earth has to offer - a paradigm that is much more common regarding sex and other sensual pleasures today. Furthermore, the religious terror of Hell has somewhat diminished; we now have more practical concerns, such as leaving a sustainable heritage to our children.
A therefore believe that Bosch would have painted vastly different images of our world today. Rather than for example following the biblical pattern of perfection - fall - damnation, he might have explicated his theme by means of earth history. Before the arrival of the modern age, human beings lived in a sort of innocent harmony with the earth. With technology, the "fall" occurred. The atrocities we see now (as discussed by Williams) is the condemnation after the fall, or a kind of hell on earth. The first of the triptych might therefore be landscapes and…… [Read More]
Transmedia Property. Case study related a media property (e.g., comic, film, television, ). This analysis existing property development a transmedia plan property. Break movie's elements starting introduction, music, back ground, audience engage movie, flow movie All typed papers assignments double-spaced, 12- 11-point font -inch margins.
Summary of the property
The transmedia concept is not a novelty these days, as the concept was first patented at the beginning of the 1990s. According to researchers, "The term transmedia was coined in 1991 by then-USC professor Marsha Kinder, while the transmedia storytelling concept was developed by current USC Annenberg professor Henry Jenkins. He describes transmedia storytelling as "a process in which integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes its own unique contribution to the unfolding of the story." (Tenderich, 2013) More precisely, transmedia…… [Read More]