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Problem Solving
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What is Problem Solving?

Problem solving is a foundational subject examined across psychology, business, education, human services, and organizational management courses. It concerns how individuals and groups identify challenges, evaluate options, and implement effective solutions. The topic is academically interesting because it sits at the intersection of cognitive processes, decision-making theory, and practical application — raising questions about how the mind develops strategies, how experience shapes judgment, and how creativity and innovation factor into finding solutions. Its relevance spans personal development, professional practice, and institutional design, making it a natural focus in courses that deal with both individual behavior and organizational systems.

Papers on this topic approach problem solving from several distinct angles. Some examine individual cognitive strengths and how they translate into group processes, while others use real-world cases — such as the Apollo 13 mission — to analyze how effective problem solving unfolds under pressure. Business-oriented papers evaluate decision-making and behavior within organizational contexts, and systems-focused essays explore transitions in organizational structure as a form of applied problem solving. Educational perspectives also appear, drawing on frameworks like Montessori methods to consider how problem-solving ability is cultivated from an early age. Negotiation, critical thinking, and systems analysis round out the range of approaches represented.

A strong essay on problem solving begins with a clearly scoped thesis that identifies a specific context — individual, group, educational, or organizational — rather than treating the subject in vague, general terms. Evidence drawn from concrete processes, documented cases, or established frameworks carries the most weight. A common pitfall is conflating problem solving with decision making without distinguishing how each phase of the process functions independently and contributes to a final solution.

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Research Paper Doctorate
Strategic HR Management: Partner, Advocate, and Change Champion
¶ … industry commentators call the Human Resources function the last bastion of bureaucracy. Traditionally, the role of the Human Resource professional in many organizations has been to serve as the systematizing,…
Paper Doctorate
Using Technology to Improve Behavior in Elementary Classrooms
¶ … Technology to Improve Behavior and Performance in an Elementary Classroom
Paper Undergraduate
Fuzzy Inference Systems for IT Project Portfolio Management
This project consists of a chapter that describes the development of a fuzzy inference system that can be used for task scheduling applications for project portfolio management purposes. A description of project portfolio management is followed by a discussion concerning the various elements of fuzzy logic and how it is applied to the instant case. A second chapter presents graphic results of a comparison of a standard expert system with the proposed solution.
Paper Undergraduate
Conflict, Mediation Strategies, and Communication Types
Our interpretations, Mediation Strategies and Communication Types
Research Paper Doctorate
Matrix Management: Benefits, Conflicts, and Organizational Impact
Corporations are consistently seeking ways to improve their overall organizational performance and consumer's perceptions of their quality service and innovativeness. Over the last several years, the matrix structure of…
Research Paper Undergraduate
Leadership Development Plan for Craiglock Garden Centre
The reorganization of a business can take many forms. One of the most crucial areas for reorganization when expanding a business, buying a new business, or even restructuring because of bankruptcy, is to focus the new…
Research Paper Doctorate
Why Creativity and Innovation Fail in Organizations
Creativity and innovation are considered the sources of the competitive advantages for a company, as Higgins (1996, p. 374) predicted that managing innovation would become the most important organizational task of the…
Paper Undergraduate
Constructivism and Classroom Curriculum Design in K-12
Introduction Over 1,100 curriculum books have been written since the turn of the [20th] century; each with a different version of what ‘curriculum' means (Ackerman, 1988). I define classroom curriculum design as the sequencing and pacing of content along with the experiences students have with that content. My use of the qualifier classroom is important. By definition, I am considering those decisions regarding sequencing, pacing, and experiences that are the purview of the classroom teacher. Some aspects of curricular design are addressed at the school level if, in fact, a school has a guaranteed and viable curriculum. Regardless of the direction provided by the school (or district), individual teachers still need to make decisions regarding curricular design at the classroom level given the unique characteristics of their students. Indeed, in a meta-analysis involving 22 studies, Anderson, (2003) found a strong relationship between a student's knowledge and experience with content and the type of sequencing and pacing necessary to learn that content (Jonassen, 2009).
Paper Undergraduate
Career Advancement: Deployment Manager and MBA Application
I also feel that there is a lot I can offer the MBA program based upon my experience. Although much of the education will be theoretical in nature, there will also undoubtedly be opportunities in which tangible experience will be valued either through teamwork or as examples of applications in a real-world environment. Therefore I hope that my experience in the U.S. Army will allow me the opportunity to share a perspective that other students might find informative as I hope to meet other individuals that can offer some of their experience to me as well. I believe that having a mix of experience in the program will provide the students the opportunity to make the most out of their education.
Paper Doctorate
Can Computers Think? AI, Consciousness, and Machine Limits
People have long wondered if computers have the capability to think without programs. This paper demonstrates that computers cannot think as they lack the necessary human capabilities. In the paper it is shown that computers cannot perform any functions without having programs. Programmers and engineers have to develop the programs and rules that a computer would use. These rules have to obeyed and in case it is faced with a situation out of its scope the computer does not have a conscious, which shows it cannot think.