558 results for “Virtual Reality”.
Virtual Reality
Virtually reality is a broad term that is used in regards to a computer simulated environment that can simulate a real world experience or an imaginary world that can be rather creative. Most of these computer simulations are primarily based on a visual experience however more sensory information is also being created and intergrade into the experience as well. These systems are mostly used for either training or entertainment; sometimes a combination of each. For example, a virtual reality programs are built to teach everything from piloting an airplane to landing a parachute. These training programs can be invaluable tools to help people learn how to perform advanced tasks that are often too dangerous or expensive to practice in real life.
Figure 1 - VR Parachute Trainer (U.S. Navy, 2002)
Virtual Reality Input Devices
Although the visual experience has served at the center of the virtual reality experience is it was envisioned,…
Works Cited
Bailey, D. (2011). The Lure of Virtual. Organizaitonal Science, 1485-1504.
Baumann, J. (N.d.). Military applications of virtual reality. Retrieved October 12, 2012, from Washington University: http://www.hitl.washington.edu/scivw/EVE/II.G.Military.html
Bumiller, E. (2012, July 29). A Day Job Waiting for a Kill Shot a World Away. Retrieved October 12, 2012, from http://www.nytimes.com/2012/07/30/us/drone-pilots-waiting-for-a-kill-shot-7000-miles-away.html?pagewanted=all
LaViola, J. (2010). 3D User Interface Design. Retrieved October 12, 2012, from Brown University: http://www.eecs.ucf.edu/courses/cap6121/spr10/lectures/3DUIdesignII.pdf
VITUAL EALITY & ITS APPLICATIONS
Information Systems
This paper will describe the basic components of virtual reality. The paper will also provide a variety of practical applications for this technology in many industries. The paper is a brief summary and brief comparative analysis of the advantages and disadvantages of virtual technology. Virtual technology has been in existence for decades and as time passes, its integration in mainstream culture and everyday life increases. Overall, the paper is a concise introduction to the virtual reality technology, and the numerous implementations of the technology in our world.
Brief introduction
Virtual reality technology is computer-based technology that simulates real environments and imaginary environments. Virtual reality technology primarily consists of visual and tactile interfaces between the user and the computer system monitoring and operating the equipment. Virtual reality describes environments that are three-dimensional (3D), immersive, simulations, and very visual. Virtual reality technology is an example of integrated advanced technology…
References:
Brooks, Jr., F.P. (2009) What's Real About Virtual Reality? IEEE Computer Graphics and Applications: Special Report, November/December, 16 -- 27.
Fox, J., Arena, D., & Bailenson, J.N. (2009) Virtual Reality: A Survival Guide for Social Scientist. Journal of Media Psychology, 21(3), 95 -- 113.
Despite the existence of this notion, juxtaposition enables montage to deal with cut and paste contradictory pieces and the concept of visual language. This enables the achievement or development of new meaning of the images. It is ideal to note that mass media images were put together, though fake and clumsy, are productive in the production of documentary picture in relation to history (Jenkins 2006, p. 214). This enables the audiences to look at the existing images and grab its contextual meaning immediately. They also have the opportunity to relate its meaning to the current events in the society. This is an indication that fragments and ruptures in relation to deconstructive montage have the ability to appeal to the audiences through political or social aspects. There is also element of fun in the development of images through the application of the deconstructive montage strategy thus minimal aesthetic aspect of…
Reference
Henry Jenkins, 2006. 'Photoshop for Democracy' in Convergence Culture (New York University Press).
Virtual eligious Service
Islam is a religion of great misconceptions and of immense misunderstanding. It was because of this same notion that this religion in particular was of great interest. With all the negative publicity that Islam receives in the media, people only get exposed to the violent extremists that represent a minute minority of this religion. A picture of violence and death is flashed on the television daily, forcing many to create negative misconceptions about Muslims. Their portrayal of how their females are treated is an aspect that has also come under speculation. The media portrays oppressed hopeless females, which induces viewers to think that this is actually true. These are both misconceptions that I had prior to my viewing of the online religious service and research.
Violence and terrorism are shown constantly across the television screen whenever extremist Muslims are depicted. This creates a sense of misconception as viewers tend…
References:
Adams, M., Bell, L.A., & Griffin, P. (2007). Teaching for diversity and social justice. CRC Press.
Common misunderstandings of muslims [Web log message]. (2008, February 26). Retrieved from http://abcnews.go.com /Primetime/WhatWouldYouDo/story?id=4339516&page=1
Lawrence, B.B. (1998). Shattering the myth: Islam beyond violencec. Princeton, NJ: Princeton University Press.
There are several characteristic that are evident with the software system use in virtual collaboration technology. The first characteristic is that most of these tools are web based and are downloadable; they also have the ability to offer a text chat feature in real time, thereby allowing for the synchronous communication among various users.
The platforms also has VoIP functionality, thereby giving them the ability to transmit sound over the laid down internet infrastructure. The virtual collaboration platform has the ability to allow screen sharing. This therefore allows the individual users to allow their partners to have a look at what they are working on their screens in an instant. The platform must have a presentation facility that allows for the presentation of Power point slides to the audience. The system also has Whiteboard-Live annotation tools which provides the users with a whiteboard type experience and look with the added…
Bibliography
Ackoff, R.L. (1971). Towards a system of system concepts.Management Science,
17(11):661 -- 671.
Bhaskar, R., Lee, H.S., Levas, a., P'etrakian, R., Tsai, F., and Tulskie, B. (1994). an-alyzing and re-engineering business processes using simulation. In Proceedings of the 1994 Conference on Winter Simulation, pages 1206 -- 1213
Biuk-Aghai, R.P. (2000a). Virtual workspaces for web-based emergent processes. In Fourth Paci-c Asia Conference on Information Systems: Electronic Commerce and Web-Based Information Systems, pages 864 -- 880, Hong Kong, China
TSC: What Is eality?
We pursue virtual reality not because we seek to embrace reality, but because we seek to escape it. The availability of virtual reality technology enables us to create a controllable world which 'feels' real, but without any of the actual consequences of inhabiting reality. In virtually real games, we can act violently; become sports stars; take on entirely different personas in a consequence-free universe. One of the definitions of technology is that it technology involves the use of various created implements to make our lives seem 'easier.' To some extent, this is true of virtual reality technology, given that virtually real universes do not hold within them the risks of actually fighting, pursuing death-defying sports, or confronting supernatural beings in strange realms. However, the risks of virtual reality are great, namely that we will enter into the 'real' world after 'playtime' with a less secure grasp on…
References
Kass, L (2001). TNR Online (The New Republic Online). Retrieved:
http://www.stanford.edu/~mvr2j/sfsu09/extra/Kass3.pdf
For example, before Newton, gravity was not considered a reality because the force of gravity itself cannot be perceived via the senses. The scientific method corrects for sensory shortcomings. However, philosophers must endeavor to think beyond that which the senses deliver.
Morality, Philosophy, and Technology
Discussion 1: Human/Robot Interface
Current robotics technologies depend on strong human controls; no android exists that can survive independently of a human being either for its creation or for its sustenance. No android can therefore be considered alive in any reasonable definition of the word. Therefore, robots are dependent on humans. Robots do not make decisions; humans make decisions and program robots to execute those decisions. In the same way that a human being operates an automatic weapon to kill another person, so too does a human being operate a robot to kill another person. Therefore, human beings are always responsible for the actions carried out by…
Augmented Reality (Current State and Future Implications)
Augmented reality (AR) has become a common buzzword in the modern society, particularly in the field of technology. This concept of overlaying computerized information is increasingly finding its place in the market through mobile devices. For people who use mobile devices for their everyday activities, augmented reality enables them to have a reality that is based on their desires and needs. It has shaped the realities of people across the globe as technology continues to play an important role in modern communications and interactions between people from different geographical locations. Therefore, augmented reality is expected to have a significant impact on the future given its current state and impact on people’s realities and the society.
Current State of Augmented Reality
The field of augmented reality and virtual reality has experienced tremendous growth and evolution in recent years and is expected to grow rapidly in this year.…
Not the least of these is the ability for Kimberly-Clark to provide interactive experiences with newer products, packaging designs, and other innovative elements before any shipments are made or orders are even placed (Kimberly-Clark 2011a). This makes merchandising and layout experimentation far less costly (virtually free, after the initial cost of the technology and its development) and far more efficient for Kimberly-Clark and its retailers (McGee 2007; Kimberly-Clark 2011a).
etailers also derive other benefits from this technology, namely the ability to better predict what will happen not only with specific product and design innovations but also to experience what more general changes and ongoing developments will mean for the long-term merchandising strategies and their impacts (Kimberly-Clark 2011a). That is, not only will retailers be able to experience specific new product lines and displays before ordering any product, but through ongoing experimentation they will be able to develop more efficient and…
References
Kimberly-Clark. (2011). Our Company. Accessed 9 October 2011. http://www.kimberly-clark.com/ourcompany.aspx
Kimberly-Clark. (2011a). Kimberly-Clark's virtual reality technology provides faster, more innovative merchandising solutions. Accessed 9 October 2011. http://www.kimberly-clark.com/newsroom/latest_news_events/feature_stories/TargetVR.aspx
McGee, M. (2007). InformationWeek 500: Kimberly-Clark's Virtual Product Demo Center Yields Real Ideas On How To Sell More Products. Accessed 9 October 2011. http://www.informationweek.com/news/201805880
An example of this virtual culture is the fan culture, wherein individuals having a similar belief or likeness for an idea or another individual (also identified as "cult hero") come together and form a community wherein they talk about their beliefs, and create a culture uniquely identified only to them. Examples of these fan cultures are Star Wars, Lord of the Rings, and Harry Potter fan groups/bases.
In the following years, despite Macionis' expressed fear for these virtual cultures, this form of culture will develop to give way to new, hybrid cultures that will potentially develop as a result of the continuous innovation and creation of computer- and Internet-mediated technologies. Moreover, these cultures will become important in that it will reflect the kind of groups and individuals extant in the society. These virtual cultures will mirror peoples' values, beliefs, and traditions. And most importantly, virtual cultures will become the 'culture…
Virtural Offices
Virtual Offices
Technology has allowed for the unyielding array of products and services that we know enjoy. In just a few seconds anyone can be connected to anyone, anywhere around the world. Technology has brought people closer together, allowed for the transportation of goods and services across borders and reduced the time for many transactions. Many companies, such as Procter & Gamble, IBM, Hewlett-Packard, AT&T, and Compaq have partially or fully eliminated traditional offices for field sales and customer service. Other companies have eliminated offices for workers including researchers, real estate managers, and accountants. For these businesses, work is becoming something you do, not a place where you go. Smaller firms have also taken advantage of technology in order to increase productivity, reduce costs and achieve other strategic goals. Most recently, companies have been redefining the traditional meaning of office and begun to seek cost effective and efficient methods to…
Works Cited
Alexander, George. (1999). Is telecommuting right for you? Black Enterprise Magazine, 4, 35.
Davenport, Thomas. (1998). Two Cheers for Virtual Offices. Sloan Management Review. Retrieved on November 17, 2002 from web site http://www.findarticles.com/cf_0/m4385/n4_v39/21061099/p1/article.jhtml?term=virtual+office
York, Thomas. Telecommuting causes, solves problems. Retrieved from web site: http://www.cnn.com/TECH/computing/9906/02/telecommute.idg/
Yudkowsky Chaim. (29 August 1997). Space invaders: Pros, cons of virtual offices. Orlando Business Journal.
Introduction
The advent of technology has brought with itself various diverse changes. Advances in technology have effectively eliminated geographical barriers to communication and collaboration. As a matter of fact, the said changes have brought to the fore new possibilities for global organizations as far as teamwork is concerned. Thus it is now possible for people to undertake on common projects in a teamwork setting even if they are not in the same geographical location. This is what is what could contextually be referred to as virtual teams. It is important to note, from the onset, that there is no assigned definition for virtual teams. This is to say that several definitions have been offered over time in an attempt to define virtual teams. In essence, however, virtual teams could be seen as clusters of organizational employees who do not work in the same physical environment but nonetheless interact as well as…
Transportation and Logistics Management
Tanya Combs
"Globalization is the growing economic interdependence of countries worldwide through increasing volume and variety of cross-border transactions in goods and services, freer international capital flow, and more rapid and widespread diffusion of technology" (International Monetary Fund -- quoted by ushton, et al., 2007)
Globalization's impact on the world economy, in particular on the logistics and transportation management of the economies of the world, has been momentous. World trade has grown at "double the growth of GDP" over the past 15 years or so, and for developing nations, their share in world merchandise trade has skyrocketed by over 31% since 1950 (ushton, 2007). More trade -- knocking down barriers to economic interaction -- means stronger economic growth, and globalization has stimulated trade; specifically it has helped the freight market enjoy healthy annual growth rates up to 10% annually on an international basis (ushton, 22). The rapid development in…
References
Alkanaani, K. (2013). Marketing strategies and global logistics under globalization.
Operations Management, No. 4, retrieved March 1, 2015, from http://iomet.org.uk.
Blanchard, D. (2013). Supply chain & Logistics: Globalization Blues: Too Many
Companies are Victimized by Their Own Supply Chains. Industry Week, Retrieved
Social Learning Theory and Parenting Skills
The most applicable and relevant philosophy in parenting particularly of the preschool years children is the social learning theory that was proposed and developed by Albert Bandura. The social learning theory is widely seen as the bridge between the cognitive learning and behaviorism, and it is this combination of two theories or approaches to learning that makes it most applicable for my parenting approach. This approach concentrates on attention, motivation as well as memory. This theory indicates that people learn through seeing the behaviors of others, their attitudes and the result of their behaviors. In this sphere, learning is continuous and involves the reciprocation of the behavior of the individual, the environmental influences, the cognitive influences that models the individual (Albert Bendura, 1971:Pp3). In a nut shell, the individual is aware of the relationship between his behavior and the consequences, and he learns these behaviors…
References
Albert Bendura, (1971). Social Learning Theory. Stanford University. Retrieved March 28, 2015 from http://www.jku.at/org/content/e54521/e54528/e54529/e178059/Bandura_SocialLearningTheory_ger.pdf
Johansson T., at.al (2012). Preschool teachers view on learning in preschool in Sweden and Denmark. European Early Childhood Education Research. Retrieved March 28, 2015 from Journalhttp://edu.au.dk/fileadmin/edu/Forskningsprojekter/Science-didaktik/Preschool_teachers_view_on_childrens_learning.pdf
Serve (2014). Preschool: Thinking and learning. Retrieved March 28, 2015 from http://center.serve.org/ss/preactive.php
The players could not eat well nor sleep well. They are too busy playing in their virtual world that they would think that they will just be wasting precious time if they sleep, study or eat. They could not waste much of their time because their leveling up might get disrupted. Players could not manage their real self because they are too busy managing their fictional characters in their own 'virtual world'.
Indeed, MMORPG promotes various forms of neglect which are of course negative to the overall management of oneself and one's life. This is the very reason why a lot of concerned citizens have been suggesting that this form of gaming be allowed for the adult players only. This is also the very reason why teachers, parents and older citizens must start teaching the kids and the teenagers on learning to draw the line separating the virtual world from…
Works Cited
Adamic, Lada, et. Al. A Social Network Caught in the Web. May 16, 2003. First Monday. http://www.firstmonday.dk/issues/issue8_6/adamic/
Bartle, Richard A. (2003). Designing Virtual Worlds. Indianapolis: New Riders. ISBN 0-1310-1816-7.
person's perception changes their reality, by comparing the two stories "In a grove" from ashomon by yunosuke Akutagawa and "A thousand cranes" by Yasunari Kawabata
Akutagawa yunosuke, born in the year 1892, was a short story writer and a poet and an essayist, who was also one of the first few Japanese writers whose works happened to be translated into English. He was a perfectionist, and an extremely stylish one at that, and he often wrote on macabre themes. The author was born in Tokyo, which is famous for its rich and varied cultural heritage, and this heritage is reflected to a great extent in all his writings. Akutagawa yunosuke style of writing has been described as being highly expressive and explicit, and this is usually in evidence when he describes sensations, like for example, he describes the touch of a butterfly's wings and said that for many years afterwards,…
References
Akutagawa Ryunosuke. Retrieved From
http://www.acs.ucalgary.ca/~xyang/j341_01f/akuta20.htm Accessed on 9 March, 2005
Akutagawa Ryunosuke: (1892-1927). Retrieved From
http://www.kirjasto.sci.fi/akuta.htm Accessed on 9 March, 2005
Managing Professionals in Virtual Environment
As technology has evolved, the reality of virtual organizations has begun to take hold in a variety of industries. It is now commonplace for employees to work, at least in part, from offsite. Telecommuting is a reality that has allowed companies to reduce costs, become more competitive, and facilitate happier more productive employees. Virtual employees, or "telework is one of the most radical departures from standard working conditions in the suite of flexible work practices now gaining widespread acceptance." (Daniels, Lamond, & Standen, 2001)
Managing Professionals in Virtual Environment
As technology has evolved, the reality of virtual organizations has begun to take hold in a variety of industries. It is now commonplace for employees to work, at least in part, from offsite. Telecommuting is a reality that has allowed companies to reduce costs, become more competitive, and facilitate happier more productive employees. Virtual employees, or "telework is one…
References
Allert, J.L. (2001, Mar.). You're hired, now go home. Training & Development, 55(3). Retrieved May 30, 2004, from Academic Search Premier database.
Broadfoot, K.J. (2001, Aug.). When the cat's away, do the mice play? Management Communication Quarterly, 15(1). Retrieved May 30, 2004, from ProQuest database.
Cascio, W.F. (2000, Aug.). Managing a virtual workplace. Academy of Management Executive, 14(3). Retrieved May 30, 2004, from Business Source Premier database.
Conner, D.S. (2003, Mar.) Social comparison in virtual work environments: An examination of contemporary referent selection. Journal of Occupational & Organizational Psychology, 76(1). Retrieved May 30, 2004, from Academic Search Premier database.
Explicit and Implicit Television Cognition of Left-Behind Children in China
Liuna Geng, enjun Zhou, and Qiaoxin Xu
Journal & Year: Social Behavior and Personality, 2013
hat is the purpose of this study? The purpose of this study is to research the lives of children who have been left in rural areas while their parents move into cities for employment; and in that research the point of the article is to determine how children perceive what they view on television. These children tend to be depressed, lonely, and lacking in education -- and no doubt missing their parents -- so the research was to determine how those "left-behind" children perceive television. It is known, according to the authors, that children imitate what they see on television, and sometimes imitating what they see on television can mean they are acting out inappropriate behaviors. Do they have explicit abilities (with no confusion) to separate real…
Works Cited
Geng, L, Zhou, W., and Xu, Q. (2013). Explicit and Implicit Television Cognition of Left-
Behind Children in China. Social Behavior and Personality, 41(3), 377-386.
Ideals of Fantasy and Reality According to Descarte and Hume
This paper considers what is real and what is fantasy by understanding the ideals of philosophers such as Descarte and Hume. Bibliography cites seven sources.
The reality of croquet and the ever moving hoops
To become like Alice in wonderland, to seek that which only exists in the mind of our imagination is the dream of every person to bring forth what is not real and make it real. The mind is a complex place, by understanding the attitudes and aspects of individuals we are able to understand that the imagination is fuelled by the Will and that the will is fed by the imagination.
When looking at the world as if it was a croquet game in Alice and wonderland we can argue quite easily that life is a mutable role in the ideology of the philosophers, by looking at several aspects and…
Plantinga Alvin, (2001), Theism, Atheism, and Rationality, Truth Journal [online] accessed at http://www.leaderu.com/truth/3truth02.html
Rozemond Marleen, (1998), Descartes's Dualism, Harvard Univ Press
Warburton William (1757), Remarks on Mr. David Hume's Essay on The Natural History of Religion, [online] accessed at http://www.utm.edu/research/hume/com/warbnhr.htm
Consumers in Virtual orlds
Literature Review / Theoretical Framework: The article in the journal Marketing Intelligence & Planning points to how marketing research is becoming more pivotal to companies due to increased global competition (globalization). The authors point out that because some firms struggle to re-invent the way they conduct marketing research in the new millennium, they are considered "learning organizations" (Malhotra, et al., 2001, p. 216).
The article presents important practical information about how firms should conduct research. For example, qualitative research should be conducted with a "postmodern" approach, which uses "artistic interpretation" methods and rejects the old way of doing things like sending out surveys to determine what consumers prefer. Updated qualitative research uses computer-assisted data and embraces creative methods. On the quantitative research side, the authors advocate automated "data mining"; new databases should contain unlimited information about foreign product markets (Malhotra, 221).
Key Findings: Conducting surveys is tricky in foreign…
Works Cited
Catterall, Miriam, and Maclaran, Pauline. (2001). Research consumers in virtual worlds: A
cyberspace odyssey. Journal of Consumer Behaviour, 1(3), 228-237.
Malhotra, Naresh K., and Peterson, Mark. (2001). Marketing research in the new millennium:
Emerging issues and trends. Marketing Intelligence & Planning, 19(4), 216-235.
Motivating Employees
When it comes to human resources and general management of employees, one of the major concerns that employers have always had is making and keeping employees motivated. However, there has been a major shift started in the workplace over the last five to ten years. As the world has become more and more wired and interconnected, the workplace has been shifting as well. Many of the jobs that have previously been done only or at least mostly in offices are now down remotely. Whether it be employees on the road or employees that work from home or other alternate locations, the paradigm of most to all employees working in a singular or small network of locations is fading away in many industries and has been replaced with virtual teams as well as outsourcing of common business tasks to exterior firms, both domestic and international. While there are many obvious…
References
Gallup. (2007). Beware: Your Customers Oppose Outsourcing. Gallup.com. Retrieved 20 March 2016, from http://www.gallup.com/businessjournal/28309/beware-your-customers-oppose-outsourcing.aspx
MindTools. (2016). Theory X and Theory Y: Understanding Team Member Motivation. Mindtools.com. Retrieved 20 March 2016, from https://www.mindtools.com/pages/article/newLDR_74.htm
Novak, J. (2014). You see? Marissa Mayer was right about WFH!. CNBC. Retrieved 20 March 2016, from http://www.cnbc.com/2014/08/12/you-see-marissa-mayer-was-right-about-about-wfhcommentary.html
Omnia. (2016). Why Micromanaging Your Employees Is Bad and How to Stop -- Omnia Group. Omniagroup.com. Retrieved 20 March 2016, from http://www.omniagroup.com/micromanaging-your-employees-why-its-bad-and-how-to-stop/
he 1992 sessions, for example, consisted of approximately twenty-five pupils between 10 and 15 years of age who were mainly drawn from the Seattle area, plus about a dozen staff members.
he daily timetable was organized around activities such as computer graphics, electronic music, and VR itself. he end goal, however, was to build a virtual world. Pupils worked in small groups on the process of world-building and were encouraged to work as teams. (Schroeder, 1996, p. 70)
he technology for this system consisted of both the developmental tools, the PCs and special plug in technology and an immersive system, not afforded to all program trials but very useful here, as can be seen by the outcomes and the engaged student body of the program.
he equipment for building worlds was Swivel 3-D software (see Kalawsky 1993:211-212), and the immersive system consisted of a VPL system with a glove or hand-held 3-D mouse…
Technology the Journal (Technological Horizons in Education), 26(7), 61. Retrieved October 24, 2004, from Questia database, http://www.questia.com .
US Department of Education website, 2004, "Educational Technology Fact
Sheet" at http://www.ed.gov/about/offices/list/os/technology/facts.html .
Real life establishments like Enzo's pizza place can realistically be established, but what is involved to keep the business going is considered virtual. People are designed so they can obtain human facial expressions, but the lives of these avatars are virtual. Fast food establishments like MC Donald's are located in the Metaverse. However the meal cannot be realistically tasted there. There are things like Mr. Lee's Hong Kong that gives a sense of choice to use reality or virtual reality. Mr. Lee preferred to use non-human systems instead of hiring a large human security force-like a real police force.
The Avatars in Neal Stephenson's cyberpunk novel Snow Crash have similar qualities to humans. ut Avatars are to be designed with a computer and consist of elite images with vibrant color, or in black and white images. Among people working on virtual reality and cyberspace interfaces, an avatar is an icon…
Bibliography
1. Snow Crash (Bantam Spectra Book) by Neal Stephenson, edition (May 2, 2000)
2. Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds - and How It Promises to Transform Society by Howard Rheingold, edition (August 15, 1998)
3. About virtual reality from the Internet at http://www.insead.fr/CALT/Encyclopedia/ComputerSciences/VR/vr.htm
4. Information about Snow Crash from Wikipedia
virtual reality event at a museum. I was really excited to go because I'm always interested in learning more about technological innovation and how it is used in different ways. The new virtual reality technology out there involves the use of multiple cameras that record in all directions and are thus used to create experiences using the captured imagery. The image is thus viewed through the virtual reality goggles.
I was really impressed by the opening speech of the vent. One of the speakers works for the United Nations. That speaker presented and spoke about some o the things that virtual reality is used for. As an example, one of the image sets used was a refugee camp. In other words, the virtual reality goggles can be used to depict and show what a Syrian girl in a refugee camp and her surroundings would look like. IT is a new…
Chapter 3 stresses the importance both fundamentally and ethically of representing information truthfully and honestly through visual and experiential means that are meaningful to the learner and respect the fact that the individual mind is rather limited and therefore needs human centered externals to help it learn and retain information. Chapter 4 stresses the importance of individuality in the development of technologies that teach and interact with people. The overall work is important as it stresses the fact that technologies, as a creation of man must be developed and manipulated to reflect the humanity of their purpose. The fallibility of the mind is stressed as is its limitations and the possibility of the development of greater tools to impart knowledge is the most important factor in the development of learning tools.
Norman, D. (1988). The Design of Everyday Things. New York: Doubleday/Currency. [chapters 1, 2, 3, 4]
In this work Norman…
Wittrock, M.C. (1992). Generative learning processes of the brain. Educational Psychologist, 27(4), 531-541.
Wittrock present a functional model of learning that pays close attention to four processes of learning; attention, motivation, knowledge or preconceptions and generation. The author's point-of-view is clearly one of biological i.e. neurological brain function and develops a schema in which knowledge or learning takes place, as interactive and fluid in the mind. Understanding each of these four aspects can give the educational developer an idea of the need to bring learners all the way in to a learning environment through attention, motivation and base knowledge to elicit generative principles of cognition, i.e. The assimilation of novel material, that will add to their base knowledge of understanding. Wittrock's model in fact stresses that in creation of interactive or even static instruction if one key aspect is lacking, the whole of the system is resistant to learning. This is important in that it makes clear that development of technologies that instruct must produce attention and elicit motivation as well as build from some existing knowledge base to be effective for any user to generate a set of new knowledge. Even the most simple instructions often build on a set of base knowledge, that is frequently taken for granted and many instructional environments lack the sort of stimulation that garners attention and motivates the learner.
Total 17 papers including 3 books. I'll send you the articles in PDF files except three books Saffer, D. (2007). Designing for Interaction. Berkeley: New Riders. Norman, D. (1988). The Design of Everyday Things. New York: Doubleday/Currency. Norman, D. (1993). Things that make us smart. New York: Doubleday/Currency. I think you can find these easiliy in libraries.
technology plays a very important role in the learning process of students with ADD (Attention Deficit Disorder) and ADHD (Attention Deficit Hyperactivity Disorder). The previous problems encountered by lecturers and ADD/ADHD learners, such as learning adversities caused by complexities in the behavioral patterns, were reduced when technology started to play a role in the educational environment of ADD/ADHD students. Problems even in simple learning intervention are now rarely experienced by both the lecturers and ADD/ADHD learners ever since technology became part of the educational curriculum for special students.
There are different kinds of technologies that are applied these days to facilitate the learning process of ADD/ADHD learners. This includes multimedia computers and televisions among many other learning devices that have been developed. Their use in special classroom environments presents advantages and disadvantages, as how they also do to normal learners who have no disabilities. However, in an advocate to maximize…
References
Sanders, M. Video Game Therapy Scoring Points.
Retrieved on November 12, 2005 from Online.
Web site: http://www.freep.com/money/tech/games10e_20051010.htm
Rizzo, A.A., et. al. (2000). The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits
Matrix [...] truth and reality in the film. Truth and reality are often hard to tell apart from dreams and unreality. This is very true in the film The Matrix. Neo's world is really simply an illusion created by those in charge, while the alternative life the rebels live underground is in fact real. However, there are parts of each life that seem quite real, and it is difficult to tell where truth and reality end in the movie, and lies and deception begin.
The Matrix might seem like a difficult movie to understand at first. It is hard to tell where Neo's reality begins and ends, and where the world's reality begins and ends. Actually, the only real world is underground, and the life above ground is just a virtual reality "matrix" where people live and work, but do not really exist. At one point, Morpheus tells Neo-about the…
References
The Matrix. Dir. Andy Wachowski and Larry Wachowski. Perf. Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, and Hugo Weaving. Warner Brothers, 1999.
social media and increasing access to virtual reality altering or social interactions and expectations? If so, how? If not, then why not?
Just as the internet forever changed how we communicate and how we get out information, social media also has had a profound impact on the way in which we engage socially with one another. For example, Facebook has created an online community of individuals who are able to share pictures, their thoughts, current news and their hopes, fears and joys. With social media were are more in touch and have the power to remain more up-to-date with one another than ever before. However, just because social media provides us with this extreme power and opportunity, doesn't mean that we have to engage in it. Furthermore, just because social media does offer this extreme opportunity to connect and remain in touch, doesn't mean that this particular power of capability…
References
Jones, H. (2013). Social Media's Affect on Human Interaction. Retrieved from Hastac.org: https://www.hastac.org/blogs/haley117/2013/06/07/social-medias-affect-human-interaction
Kaseteler, J. (2010, May). How Social Media is Influencing Your Behavior. Retrieved from searchengineland.com: http://searchengineland.com/how-social-media-is-influencing-your-behavior-40615
McDaniel, J. (2013, November 20). Social media impacts happiness, research says. Retrieved from tuftsdaily.com: http://www.tuftsdaily.com/features/social-media-impacts-happiness-research-says-1.2848020#.UyxiU_ldVIE
Turgeon, J. (2011, August). How Facebook And Social Media Affect The Minds Of Generation Next. Retrieved from huffingtonpost.com: http://www.huffingtonpost.com/2011/08/09/how-facebook-and-social-m_n_921905.html#s324841title=Narcissism
If any question receives a yes response then a PowerPoint presentation is on the "con" group:
Do the slides have more than 15 words per slide and are all slides in bullet point form?
Are the slides emotionally empty and without a presenter personality?
Do the slides encourage a deeper understanding of the topic?
Are the slides not memorable?
Do the slides distort the data and material being presented?
Do the slides encourage cognitive weakness (Tufte, 2003)?
An answer of yes to any of the above stated questions then a PowerPoint presentation is not an instructional tool that has much merit. In the end most PowerPoint presentations lack flexibility, oftentimes put an audience to sleep, are presented too fast and contain no persistence of information - not to mention possible power failures that completely destroy a presentation, lecture, or seminar.
Not all PowerPoint presentations are as obtuse and debilitating as what has been presented above. Some PowerPoint…
References
Atkinson, Cliff (2003). Beyond bullet points: Using Microsoft PowerPoint to create presentations that inform, motivate, and inspire. Columbus, Ohio: Microsoft Press McGraw-Hill Books.
Tufte, Edward R. (2003). The Cognitive Style of PowerPoint. Graphics Press: Cheshire, CT.
Training (HR)
Human Resources Training Methods
There are various training methods in the field of Human Resources. As expected, and also depending on the individual in question, some of these methods work better than others do. The paragraphs that follow will attempt to discuss what each method encompasses in its theoretic definition, and what each method's overall effectiveness is in practical terms.
on-the-job training, which is the first method, demonstrates what its name implies, namely, that an individual's training will be through interaction with his or her position and peers in the office. This can involve jumping right into the responsibilities that the job entails by reading training manuals and observing others (HR.com, 2011). According to the website HR.com, this kind of training has been proven effective for "hands-on people," while for other it has been found stressful.
The next method is the CASE method. This implies that four separate notions will be utilized:…
Bibliography:
1. Human Resources: Training Methods. (2011). List of Training Methods. Retrieved February 17, 2011, from http://www.hr.com/en/communities/training_and_development/list-of-training-methods_eacwezdm.html
2. Brinkerhoff, Robert O. (2005). The Success Case Method: A strategic evaluation approach to increasing the value and effect of training. Advances in Developing Human Resources, 7(1), 86-101.
3. WebFinance, Inc. (2011). BusinessDictionary.com: In-Basket Training. Retrieved February 17, 2011, from http://www.businessdictionary.com/definition/in-basket-training.html
4. Ivancevich, John M. (2007). Human Resource Management. New York: McGraw-Hill.
Life lessons, relationship lessons, even artistic, music, and performance sharing could take place (imagine, a NeoPet "Grease" production using a global cast)?
Conclusions and Implications -- NeoPets obviously provides a niche about which some consumers are excited. Like many technological entertainment devises, though, there is certainly potential for abuse. One would not necessarily want their children to sit in front of a NASCA racing program, replete with ads, for hours at a time and never have any physical activity. It is not the place of technology to mandate other behavior, but the wisdom of parents and society to create a balance. Ensuring that this will not be a fad is quite simple -- continue to evolve, to grow, to become more sophisticated in content and interaction. In a similar way, funding could come from private foundations that might sponsor a segment (e.g. Boeing on history of flight; Microsoft on computing or…
REFERENCES and WORKS CONSULTED
"Adults Play Neopets." (2009). Neopets. Cited in: www.neopets.com/~grownups
Ireton, D. (2003), Internet-Based Market Research, Advanced Systems Development.
Ha, K. (September 14, 2004). "Neopets site for children stirs Controversy." the
San Jose Mercury News. Cited in:
Cyber Feminism, Gender and Technology
Cyberfeminism, Gender and Technology
Feminist movement found on the internet is known as Cyberfeminism. In recent times, the term has gained controversial status. Cyberfeminism, a fundamental issue from the feminist perspective, is mostly ignored by researchers and academics. It concentrates on empowerment of women through the cyberspace. Furthermore, it deals with female enlightenment and concentrates on creating awareness on how the digital technologies can influence the rights and social status of women. The digital technologies act as a medium of re-embodying the issue of racism and gender. Internet is the new medium used to erase the identity of women; that is; women are the erased race. However, the internet has played a significant role in promoting Cyberfeminism by pointing out that several feminist studies and internet activities are done by the online media. It cannot be denied that technology plays an important role in promoting feminism in…
Work Cited:
1. Chon, Margaret. Erasing Race? A Critical Race Feminist View of Internet Identity Shifting, 1999.
2. Nakamura, Lisa. Digitizing Race: Visual Cultures of the Internet. Minneapolis: University of Minnesota Press, 2008.
3. Nakamura, Lisa. Cybertypes: Race, Ethnicity, and Identity on the Internet. London: Routledge, 2002.
4. Wilding, Faith. Where is Feminism in Cyberfeminism?. 28 March 2006. Cyberfeminist International. 4 June 2011.
Media Psychology
Psychology
The topic of the proposal is related to media psychology and reality television. Media psychology is an interdisciplinary field that works in collaboration with fields such as neuroscience, computer science, international relations, and philosophy. Media psychology seeks to understand the perceptions, interpretations, uses, responses, and relationships among media and media consumers. Media psychology identifies both the benefits and the drawbacks of media consumption. Media psychology reads media as a text and as an entity with behaviors, relationships, and cultures. Media psychology receives increasing attention in the 21st century as the media landscape of the times is much more rich, diverse, and abundant than other periods in human history. Media is a much larger fixture in more people's lives around the world in the 21st century. The growing consensus among media critics, researchers, theorists, producers, consumers, and distributors is that media affects human behavior and attitudes. Therefore, the relevancy…
References:
Bagdasarov, Z., Greene, K., Banerjee, S.C., Krcmar, M., Yanovitsky, I., & Ruginyte, D. (2010) I Am What I Watch: Voyeurism, Sensation Seeking, and Television Viewing Patterns. Journal of Broadcasting & Electronic Media, 54(2), 299 -- 315.
Giles, D. (2003) Media Psychology. Lawrence Erlbaum Associates: Mahwah, New Jersey.
Hall, A. (2009) Perception of Authenticity of Reality Programs and Their Relationships to Audience Involvement, Enjoyment, and Perceived Learning. Journal of Broadcasting & Electronic Media, 53(4), 515 -- 531.
Reiss, S, & Wiltz, J. (2004) Why People Watch Reality TV. Media Psychology, 6, 363 -- 378.
Vanilla Sky -- It's All in His Head
From first moment to last, the movie Vanilla Sky, produced by Paramount Pictures and written and directed by Cameron Crowe, offers a confusing physical landscape based on a confusing mental landscape. The viewer is never certain if he is viewing a dream or a waking reality or a warped psychological construct that might be a combination of waking and dreaming or conscious and unconscious realities.
The film opens with a voice saying "Abre los ojos." Abre Los Ojos is the name of the 1997 Spanish film of which Vanilla Sky is a remake. The voice which speaks these words, recorded on David Aames, played by Tom Cruise, alarm clock, is that of Sophia, played by Penelope Cruz. Thus, the movie begins with the hero awakening from sleep, possibly a dream, into what seems to be reality. But is it? The first voice, saying open…
Works Cited
De Lisi, Haj. "Vanilla Sky. http://tsw.org.uk/engine/story.scm/100323(accessed 11-24-02)
Ebert, Roger. "Vanilla Sky." Chicago Sun Times 14 December 2001 http://www.suntimes.com/ebert/ebert_reviews/2001/12/121402.html (accessed 11-24-02)
Hampton, Howard. "Clear Vanilla Skies: 'Cryotainment' and the Modern Science of Transcendence." Film Comment. March/April 2002: 52-53
Holden, Stephen. "Plastic Surgery Takes A Science Fiction Twist." New York Times 14 December 2001 sec E, part 1, 28, col 1.
Teaching a Motor SkillQuestion #1A motor skill is any movement that is learned and carried out by the muscles. Motor skills can be classified according to three main criteria: environmental predictability, task organization, and importance of motor vs cognitive importance (Newell, 2020). Environmental predictability refers to how predictable or variable the environment is in which the skill will be performed. For example, a soccer player needs to be able to control the ball in a variety of different game situations, including when the opponents are trying to block her. This requires a high degree of environmental predictability. In contrast, a trapeze artist needs to be able to adapt to changing wind conditions and grip the bar securely, which means that she must be able to perform the skill in a less predictable environment. Task organization refers to how complex the task is. A simple task, such as picking up a…
ReferencesBugdadi, A., Sawaya, R., Olwi, D., Al-Zhrani, G., Azarnoush, H., Sabbagh, A. J., ... & Del Maestro, R. (2018). Automaticity of force application during simulated brain tumor resection: testing the Fitts and Posner model. Journal of Surgical Education, 75(1), 104-115.Domingue, B. W., Kanopka, K., Stenhaug, B., Sulik, M. J., Beverly, T., Brinkhuis, M., ... & Yeatman, J. (2022). Speed–Accuracy Trade-Off? Not So Fast: Marginal Changes in Speed Have Inconsistent Relationships With Accuracy in Real-World Settings. Journal of Educational and Behavioral Statistics, 47(5), 576-602.Graham, S. (2018). A revised writer (s)-within-community model of writing. Educational Psychologist, 53(4), 258-279.Graham, S., Kiuhara, S. A., & MacKay, M. (2020). The effects of writing on learning in science, social studies, and mathematics: A meta-analysis. Review of Educational Research, 90(2), 179-226.Krakauer, J. W., Hadjiosif, A. M., Xu, J., Wong, A. L., & Haith, A. M. (2019). Motor learning. Compr Physiol, 9(2), 613-663.Lu, S. J., & Liu, Y. C. (2015). Integrating augmented reality technology to enhance children’s learning in marine education. Environmental Education Research, 21(4), 525-541.Molina, S. L., Bott, T. S., & Stodden, D. F. (2019). Applications of the speed–accuracy trade-off and impulse-variability theory for teaching ballistic motor skills. Journal of Motor Behavior.Newell, K. M. (2020). What are fundamental motor skills and what is fundamental about them?. Journal of Motor Learning and Development, 8(2), 280-314.Ricca, A., Chellali, A., & Otmane, S. (2020, November). Influence of hand visualization on tool-based motor skills training in an immersive VR simulator. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 260-268). IEEE.Tenison, C., & Anderson, J. R. (2016). Modeling the distinct phases of skill acquisition. Journal of Experimental Psychology: Learning, Memory, and Cognition, 42(5), 749.
697). Rutherford goes on to submit that Graham's narrative is more about the city within a city (cyberspace), in "all its forms and functions," than it is about the utopian of "dystopian visions of technology" that some authors have alluded to.
As for Graham's book, in the Introduction he explains that he has put together a book with a myriad of inputs from scholars in several technology-related fields; and, in publishing this 2004 classic he intended to "transcend the Anglo-American domination of recent English-language debates on ICTs (Information and Communication Technologies) and cities" (Graham, p. 23). In other words, there are competent authors and journalist in Europe, South and East Asia, Latin America, Australia and elsewhere that have worthy scholarship to share.
hat Graham's book accomplishes, according to Graham's assessment (p. 22), is to take the "hybrid" concept of "cybercity" to lay out in clear narrative the "inseparable fusion of relations…
Works Cited
Basset, Elizabeth H., and O'Riordan, Kate. "Ethics of Internet Research: Contesting the Human
Subjects Research Model." Ethics and Information Technology Vol. 4 (2002): 233-247.
Boyer, Christine M. Cybercities: Visual Perception in the Age of Electronic Communication.
New York: Princeton Architectural Press, 1996.
Communication and Culture
An Analysis of the Dangerous Effects of New Communication Technology on Society
Technology is making communication easier in today's world, but often at the expense of personal contact as many people choose to socialize in front of a computer screen. What dangers are there for a society which depends on computer screens rather than face-to-face contact for its main means of communication? This paper will analyze the effects of today's communication technology (social media, chat rooms, networking) on society and culture.
Michel Metz (1995) argues "that cultures are both possible and prevalent among communities connected only by computer as the preferred mode of communication" (p. 1). But Metz is writing perhaps too soon. The explosion of social media in the 21st century has essentially redefined the way we communicate and form relationships -- which no longer require face-to-face encounters; they can exist globally, with face-to-face simulation offered via Skype or…
Reference List
Bugeja, M. 2005, Interpersonal Divide: the search for community in a technological
Age, Oxford University Press, Oxford.
Causes of Divorce in Saudi Arabia 2009, Available from http://home-
family.top54u.com/post/Causes-of-Divorce-in-Saudi-Arabia.aspx [Accessed 3 Sept 2011].
Super-violence is a new term that defines violence in a grand and exaggerating way. (Klare 16) Seen as an era of constant warfare and violence, it has made its way into entertainment and media. hether it is chopping the heads of people and seeing the blood from their bodies gush like champagne fountains or seeing throats slit by children, today's media has taken on a new level of violence that thanks to visual effects and special effects makeup, shows just how intense the public has become in their quest for savagery. But why does the public desire more and more violence in their stories? hat turn will this take in the future?
The recent invention and use of virtual reality just may be the way people will participate in the increasingly violent nature of media. Through virtual reality people can feel as though they are right in the middle of a…
Works Cited
Cornell University, Are Moral Actors Moral, Or Does Moral Action Make An Actor Moral? 1st ed. Cornell University, 2016. Print.
1st ed. Cornell University, 2016. Print.
Klare, Michael T. "The Era of Super-Violence." MERIP Reports 111 (1983): 16. Web.
Lee, Tae Kyoung and Michael A. Shapiro. "The Interaction of Affective Dispositions, Moral Judgments, And Intentionality In Assessing Narrative Characters: Rationalist And Intuitionist Sequences." Communication Theory 24.2 (2014): 146-164. Web.
Ayers (2000, p. 4) describes a supply chain as "Life cycle processes supporting physical, information, financial, and knowledge flows for moving products and services from suppliers to end-users." A supply chain can be short, as in the case of a cottage industry, or quite long and complex as in the manufacture, distribution, and sales of automobiles. In fact, the automobile supply chain has its origin in the mining of the iron ore used to make many of its components.
Forward-looking companies and industries are beginning, now, to leverage the communication power of the Internet to improve their supply chain efficiencies. In the same way that early computers offered improved efficiency within the walls of a company, the promise of "Internet Technologies" (IT) now offers potentially far-reaching positive effects throughout a company's entire manufacturing supply chain. If the changes brought about by an "Internet revolution" such as thin-client technology; seamless integration between…
References
Aerospace engineering online (2004). Retrieved December 18, 2004 from http/ / www.sae.org/automag/techupdate_2-00/06.htm.
Andrews, F. (2001). "Dell, it Turns Out, Has a Better Idea than Ford." Lean strategies
Group -Manufacturing and supply chain consultants. Retrieved December 19, 2004 from http/ / www.leanstrategies.com/dell-ford.htm.
Ayers, J.B. (2000). Handbook of Supply Chain Management. Boca Ratan, FL: St. Lucie Press.
Human interaction with Glass Cockpit & computerized flight systems
Human interaction with computerized flight systems is viewed by many as the "Achilles heel" in modern commercial flight. hile pilots as the ultimate end-users must bear the responsibility for the systems under their control, it is the designers who must shoulder the burden for taking into account the human factors likely to cause confusion. How information is displayed has a tremendous impact on how it is interpreted. Indeed, graphical displays and glass cockpits are here to stay -- but so too are human pilots."(Krell)
The purpose of this paper is to explore an emerging technology known as the glass cockpit and to seek to explain the human factors that influence the implementation of this technology. This discourse will describe the theoretical issues of the glass cockpit technology and the human factors associated with the invention and subsequent implementation of the technology. e will…
Works Cited
Future Video Aircraft Recorder. http://216.239.35.100/search?q=cache:WAx8zvYMdJcC:www.ntsb.gov/events/symp_rec/proceedings/authors/horne.pdf+benefits+of+the+glass+cockpits&hl=en&ie=UTF-8
Incident and Accident Review. http://www.nlr.nl/public/hosted-sites/ecottris/incacc.htm
Krell, Tim.
Perils of the Glass Cockpit. http://www.npl.com/~tkrell/writings/aviation/glass-cockpit.html
This problem was solved in the following way: the program uuencode which is used by email-clients transforms its binary code (code of bits and bytes) into text code using ASCII table principle and it's send in the form of text character set in the following form (begin file name reports text translated binary body end). The recipient's email-client executes uudecode program and transforms it to binary primary code.
Telnet
Telnet is a program for computer networks that use TCP/IP, for example Internet. It allows terminal emulation, as it connects user's computer to a networks' server. This program which works in console mode allows to manage the controll over server as if the commands were executed on the server computer initially, as well as it allows to control, communicate and do data exchange with other computers and servers. Telecom uses identification policies as username and password and allows control of web servers…
References
Hahn, Harley Hahn Teaches the Internet 2nd ed., Que 2002
Kasser, Barbara Using the Internet, Fourth Edition,
Que. 2000
Gralla, Preston How the Internet Works, Fourth Edition, Que. 2001
Mind and Body -- I Sing the Body Electronic, I Interfere with the Body Extraterrestrial
Change the body, and change the nature of human existence. Change the body's means of sustenance, and change the delicate balance that exists within a particular society. These are the two scenarios presented in the science fiction novels, that of Necromancer by illiam Gibson, and Sparrow by Mary Doria Russell. Both novels underline the importance of the physical state of individual bodies in shaping society. A body can be surgically altered with computer technology, or a body's nutrition and reproductive rate can affect the ability of another populace to exist. However, Gibson presents a vision of the world where the body is rendered unimportant, while Russell suggests that the delicate cultural, ecological, and political balance of a sustainable economy on another planet underlines the importance of the body in maintaining a livable world. Both books, however,…
Works Cited
Brians, Paul. "Study Guide for William Gibson Necromancer (1984)." 29 Aug 2005. Department of English, Washington State University. [5 Jun 2006]
http://www.wsu.edu/~brians/science_fiction/neuromancer.html#1
Gevers, Nick. "Of Prayers and Predators. Maria Doria Russell Interviewed." Infinity Plus Non-Fiction. 1999. [5 Jun 2006]
http://www.infinityplus.co.uk/nonfiction/intmdr.htm
Interactive art usually contains computers, sensors, and other devices that allow the art and the user to interact with each other. Video and computer games have brought a different set of artists to the field. The tools have changed as well with the advent of voice analyzers, robotics, actuators, LED's, and etc.
Is the line between real reality and virtual reality getting blurred? Virtual describes the animated form and how closely it resembles the original. Users and the environment interact freely with each other in worlds that are replicas of our own environments. When we watch movies, we are watching real actors but in a virtual landscape or scene. Is this really different from watching the animatronics characters? Mixed reality refers to environments or situations that contain elements from both the virtual and the real world. The two are entwined to create the optimal effect on the user.
Computer and Video Games,…
Bibliography
Core77. http://www.core77.com/reactor/rozin_interview.html (accessed April 15, 2010)
Dinkla, S. "The History of the Interface in Interactive Art" 1994. http://www.kenfeingold.com/dinkla_history.html (accessed April 15, 2010)
Interactiveartists.blogspot.com. http://interactiveartists.blogspot.com / (accessed April 15, 2010)
Kwastek, K.; Daniels, D.; and Boltzman, L. "Interaction, Interactivity, Interactive Art" http://media.lbg.ac.at/en/veranstaltungen.php?iMenuID=3&iEventID=112 (accessed April 15, 2010)
Perception
The Classical and Active Theories of Perception
The only world that truly exists for any of us is the one inside our brains. Each of us experiences the world in our own special way. Our world is made up of our experiences and perceptions. The way that every individual perceives their world is different from the way any other individual perceives theirs. The way that we perceive our world is different than the way anyone else perceives their world, yet we all live in the same world. hat makes our world different are our perceptions, not the world itself. This research will explore two different theories on how we perceive our world. It will discuss the classical theory of perception and the active theory of perception in order to gain a better understanding of how our perceptions affect our world view.
Our own virtual reality exists because the brain does not directly…
Works Cited
Balcetis, Emily and Dunning, David. "See What You Want to See: Motivational Influences on Visual Perception." Journal of Personality and Social Psychology. Vol. 91. No. 4. Pp. 612-625.
Berliner, Todd and Cullen, Dale. "The Illusion of Continuity: Active Perception in the Classical Editing System." Journal of Film and Video. 2011. Vol. 63 No. 1. PP. 44 -- 63.
Conde, Toni and Thalmann, Daniel. F. "An integrated perception for autonomous virtual agents:
active and predictive perception." Computer Animation and Virtual Worlds. Vol. 17. pp. 457-468.
In summary, we recommend that the IESBA reconsiders the proposals in the Exposure Draft and provides more guidance on safeguards applicable to sole practitioners and small accounting firms to ensure that the benefits of the changes outweigh the costs to SMEs. Under a principle-based approach, there should be safeguards and practical relief for all practitioners rather than rules-based outright prohibitions. The rewrite of this Independence component of the Code is substantially rules-based rather than principles-based. In this regard, we also encourage the IESBA to prioritize the redrafting of the entire Code using a similar drafting convention to that used by the International Auditing and Assurance Standards Board in its Clarity project" (IESBA Exposure Draft of Sections 290 and 291 of the Code of Ethics on Independence - Proposed Additional equirements in relation to Internal Audit Services, elative Size of Fees and Contingent Fees 2007).
There will also be an all-time…
References
Kreitner, R., and Kinicki, a. (2004). "Organizational behavior," 6e; [Chap. 17]; [Chap. 18]. Accessed December 19, 2007, from MBA520, eResource, week 5, eBook Collection database.
McShane, and Von Glinow. (2005). "Organizational behavior" (3rd ed.). New York: McGraw-Hill.
); Muret, Don. (1999). "Former Disney VP stresses teamwork at cafe." Amusement Business, 111(49), 22. Accessed August 17, 2007, from EBSCOhost database.
Frazee, Bonnie. (2004). "Organizational Behavior and the Learning Process" Accessed December 19, 2007, at http://www.clomedia.com/content/templates/clo_feature.asp?articleid=698&zoneid=29
Currently, all the traffic among the different units passes via the novel centers and because of this Grant Thornton was also capable of reducing most of the fixed point-to-point circuits which had linked nearly all of its units. The savings made throughout its 50 units was a phenomenal $300.000 annually for the entire company. Besides, with the complete elimination of the long-distance costs, Grant Thorton was able to make a savings of $30,000 on a monthly basis. (Understanding VoIP: Leveraging Technology for a Competitive Edge)
The importance of Voice Internet Protocol technology is appreciated all over the world throughout huge as well as middle level companies and embracing of Voice Internet Protocol is just an issue of time. A short analysis of the oadmap as well as Heat index data evolved from the Wave 2 of a Networking research has spawned certain exciting findings regarding the technology preferences of the…
References
Boney, James. Cisco IOS in a Nutshell.
O'Reilly. 2001.
ClickZ Stats Staff. Investment in Voice Technology Increases. October 2, 2001. http://www.clickz.com/showPage.html?page=895861
Collins, Daniel. Carrier Grade voice over IP.
Technology and Society
All print media including books, newspapers and magazines are in deep trouble today thanks to new developments in technology, as are traditional methods of classroom instruction and school curricula. To that extent the Internet can be described as a revolutionary invention that has altered and transformed the way information is presented and conceived. Individuals are learning and creating innovative ways to contribute to relevant knowledge at an excessive speed, and the estern world has become dependent on this technology and also more aware of its negative side. hether the technology in our surroundings is causing human beings to become distracted, affecting our communication skills, or making them stupider is a question that has to be addressed.
This memorandum will describe these issues of trivialization and the 'shallow-ing out' of contemporary American culture, most of which are either as deliberately exaggerated and sensationalized as the Internet itself or being blamed…
WORKS CITED
Corey, G. et al. Issues and Ethics in the Helping Professions, 8th Edition. Cengage Learning, 2011.
Milliken, J. Brands and Social Media Participation; United Breaks Guitars. Coreographytv, 2010.
http://www.youtube.com/watch?v=YNpry5iSTBo&feature=related
Morozov, Evgeny. "Losing Our Minds to the Web." Prospect, June 22, 2010.
Technology in Training of Employees
In what ways has technology impacted the way(s) we train employees?
The changing nature of the workplace environment brings with it a vast field of challenges in the organization. The aspect of the change being rapid makes the situation require adverse and quick reaction from organizations to ensure they remain on course towards their objectives. Thus, rapid change in the workplace brings with it the necessity for skilled and knowledgeable workforce, encompassing employees who are adaptive, flexible and focused on the future of their careers and the organization (Wentland, 2007). Among the most, significant duties of the manager in the workplace are the development of the staff. The manager has the mandate to facilitate employee growth and development if the organization is to achieve maximum gains from its ventures and transactions.
The concept of learning management incorporates the management of employee training. Traditional approach to administration entailed on-site…
References
Jehanzeb, K., Rasheed, A., & Rasheed, M.F. (2013). Organizational commitment and turnover intentions: Impact of employee's training in private sector of saudi arabia. International Journal of Business and Management, 8(8), 79-90. Retrieved from http://search.proquest.com/docview/1362611096?accountid=458
Noe, R.A., & Winkler, C. (2009). Employee training and development: For Australia and New
Zealand. North Ryde, N.S.W: McGraw-Hill.
Noe, R.A. (2010). Employee training and development. New York: McGraw-Hill Irwin.
First, a thorough secondary literature review and an assessment of available dissertations and theses on the subject, the goal will be to determine the cause-and-effect of prolonger video game use on the psychological stability of children. These are to be clear not children who play for a few hours each day, they are the ones who are playing for up to eight to ten hours a day. Second, the research from the dissertations, thesis and published journals discovered during the first step will be summarized into a table of results. The intent of this effort is to define the cause-and-effect factors that lead parents to allow their children to be some detached and consumed in these games. Third, an action plan will be defined for how to raise public awareness and assist parents in setting better constraints and parameters for the use of video games in the future.
Outline
I. Introduction
A.…
As such, every human being has 70,000 pairs of these genes or instructions that tell the body what to be and how to behave. They have garnered the name "designer" not so much as to pre-selection but more toward blueprint. Although biotechnological development might well be able to "design" a fetus to have all the characteristics that parents want in a child, the more scientific approach is one of natural development in the genes patterning. Not with standing naturalism there are efforts underway to alter some of the 70,000 pairs of genes to cure diseases and prevent defective inherited characteristics. Wherein the debate turns philosophical, ethical, and righteous is on an entire different level however. When reality is present that babies can be genetically engineered to be smarter, better looking, more athletic, and happier the face of human evolution will have changed forever. The lingering question facing citizenry is…
References
Andrews, Lori B (1999). The Clone Age: Adventures in the New
World of Reproductive Technology. New York, Henry Holt and Company.
Descartes, Rene. Discourse on the Method of Rightly Conducting the Reason, and Seeking Truth in the Sciences. 2 June. 2004 Retrieved Dec. 22, 2004 at http://www.literature.org/authors/descartes-rene/reason-discourse/
Dorland's Illustrated Medical Dictionary, (2000). 29th Edition, W.B. Saunders Company,
Marketing Innovation
Market Innovation
New products can either be an entirely new product to the marketplace, or more commonly are an extension of a product line or an iteration of a pre-existing product. One new product released in the past year was the iPhone 6S. This is an extension of the iPhone line in general, or more specifically the iPhone 6 line that was originally launched in 2014. The 6S represents some tweaks to the older products, but nothing so dramatic that an entirely new name for the product was warranted. Thus, this product is an extension of the older line, intended to replace older models of the iPhone, as anything before the 6 series is now discontinued. The biggest challenge that Apple had with this product was to differentiate it sufficiently from its other offerings. The existing iPhone 6 proved popular, and the 6S was viewed by the marketplace favorably as…
References
Fuller, J., Bartl, M., Ernst, H., Muhlbacher, H. (2004). Community-based innovation. Proceedings of the 37th Hawaii International Conference on System Science. Retrieved April 16, 2016 from https://www.researchgate.net/profile/Hans_Muehlbacher/publication/221180518_Community_Based_Innovation_A_Method_to_Utilize_the_Innovation_Potential_of_Online_Communities/links/0046352b85ba69f305000000.pdf
George, A. (2016). The 6 most important technologies of summer 2016. Popular Mechanics. Retrieved April 16, 2016 from http://www.popularmechanics.com/technology/gadgets/g2560/the-6-most-important-technologies-of-summer-2016/
Hoyer, W., Chandy, R., Dorotic, M., Krafft, M. & Singh, S. (2010). Consumer co-creation in new product development. Journal of Service Research. Vol. 13 (3) 283-296.
Nambisan, S. (2002). Designing virtual customer environments for new product development: Toward a theory. Academy of Management Review Vol. 27 (3) 392-413.
Most importantly, that problem may also be somewhat transitory and merely a function of the fact that computer gaming environments are still relatively new phenomena. Ultimately, it is quite probable that the next generation of young people will not be as interested in those types of recreation for the exact same reasons that contemporary teenagers are so much less interested in television than previous generations: because television is no longer novel.
eferences
Evans, H. (2004). They Made America: From the Steam Engine to the Search Engine
Two Centuries of Innovators. New York: Little Brown & Co.
Gelernter, D. "Computers and the Pursuit of Happiness" Commentary, (Jan/1991).
Healey, J.F. (2009). ace, Ethnicity, Gender, and Class: The Sociology of Group
Conflict and Change. Thousand Oaks, CA: Pine Forge.
Henslin, J.M. (2006). Essentials of Sociology: A Down-to-Earth Approach. Boston:
Allyn and Bacon.
Turkle, S. "Constructions and econstructions of Self in Virtual eality: Playing in the MUD." Mind, Culture and Activity. Vol.…
References
Evans, H. (2004). They Made America: From the Steam Engine to the Search Engine
Two Centuries of Innovators. New York: Little Brown & Co.
Gelernter, D. "Computers and the Pursuit of Happiness" Commentary, (Jan/1991).
Healey, J.F. (2009). Race, Ethnicity, Gender, and Class: The Sociology of Group
Firearms Legislation and Firearms-Related Violence in Europe
This paper examines the relationship between firearms legislation and gun-related violence across countries and regions in Europe. The focus of the paper is to identify possible sources of literature to help answer questions regarding whether legislation is an effective tool in reducing firearms-related violence. The paper focuses on variance of gun violence rates throughout Europe, gun legislation, and possible national strategies for addressing the issue of gun violence. It finds that there are many variables that impact regions and can effect greater or lesser rates of gun violence -- factors such as education, culture, economic stability, political instability, and so on. No two countries are the same in terms of people, customs, traditions, ideals, and execution of the law. It is therefore important to better understand how culture plays a role in determining the effects of firearms-related violence in throughout Europe. This information could…
While the quality of Internet phone calls is still not as good as that of dial-up long-distance telephone, more and more users are taking advantage of Internet telephony because it offers free phone calls (Mceal and Elliott, 2002). Internet telephony is straightforward and simple, requiring only an Internet hookup, headphones or speakers, and a microphone.
For online students, Internet telephony offers an opportunity for students to speak to others in their classroom, almost anywhere in the world. In addition, teacher and student communication can be improved by the opportunity to speak to one another to discuss any learning challenges or questions.
Hand-held and wireless technologies are perhaps one of the greatest developments when it comes to online learning (Mceal and Elliott, 2002). According to Fortune magazine, computers will eventually be outsold by phones and organizers that have all the capabilities of a computer and the wireless connections to back them up. Even…
References
Duderstadt, James J. 1997. "The Future of the University in an Age of Knowledge," Journal of Asynchronous Learning Networks, 1 (August) pp. 78-88.
Gallagher, S. (2002, September). Distance learning at the tipping point: Critical success factors to growing fully online distance-learning programs. Boston: Eduventures, Inc.
Kilmurray, James. (October, 2003). e-Learning: It's More Than Automation. The Technology Source (http://ts.mivu.org/).
McReal, Rory. Elliott, Michael. (2002). Technologies of Online Learning. Athabasca University.
Indeed, 3D movies lead to various physical issues such as nausea, headaches and eyestrains. Therefore, these factors nullify the thesis statement that asserted 3D effect brings value and new definition to the modern cinema.
Conclusion
3D effect in the movies and films is considerably one of the most fascinating and remarkable developments in the history of cinema. Through the 3D technology, the captivating properties of cinema is profoundly enhanced and progressed, as 3D films has acquired the key attributes of virtual reality.
The history of 3D technology in the films and movies advent from long time back, however, in the recent times, it has emerged as one of the most significant attractions for the theater audience and has sustained the long history of 3D technology. In fact, the shift of movies and audiences towards 3D technology shed the light on the fact that it would continue and expand over the years coming…
References
Baelen Wilfried Van, Bert Tom, Claypool Brian & Sinnaeve Tim. 'Auro-3D - a new dimension in cinema sound.' Barco. 2008. Web. 19 Dec 2012 http://www.barco.com/projection_systems/downloads/Auro-3D_v3.pdf
Ebert, Roger. 'Why I Hate 3-D (and You Should Too).' The Daily Beast Magazine. 2012. Web. 19 Dec 2012
Zone, Ray. 3-D Revolution: The History of Modern Stereoscopic Cinema. USA: University Press of Kentucky, 2012. Print.
Kinesthetic Learners Achievement Levels in Technology Rich Classrooms
Hypothesis With Operational Definitions
Computers and Kinesthetic Learning
Existing Research
The Challenge 2000 Multimedia Project
Collaborative Visualization (CoVis) Project
Apple Classroom of Tomorrow Project
American Culture in Context: Enrichment for Secondary Schools
SchoolNet / Rescol Report: The emerging contribution of online resources and tools to classroom learning and teaching
Lehrer HyperAuthor Study
The Highly Interactive Computing Environments (HI-CE) Group
Lego/Logo Project
Interactive technologies that are appealing to kinesthetic learning such as multimedia, hypermedia, and visualization in virtual learning environments hold great promise for enhancing the learning experience. A variety of research studies have produced results ranging from the ability of interactive computing not only to enhance the student's ability to absorb complex information, but also to fundamentally reshape the learning process.
Interactive computing holds exciting potential to create student-controlled learning environments in which students are more responsible for their own instruction. And, interactive computing may change the learning behavior of students leading them to carry…
Bibliography
About learning and power. Retreived March 14, 2003 from Power Learning
Network Web Site: http://www.powerlearningnetwork.com/main/about.asp#Multiple
Bracewell, R., Breuleux, A., Laferriere, T., Benoit, J., and Abdous, M.
1998). The emerging contribution of online resources and tools to classroom learning and teaching.
Personal Reflection
The 21st century is an interesting period to study human behavior from a psychological perspective including certain aspects such as their environment and their social interactions. Since the begin of this century there have been many trends that have exploded that heavily influence peoples' lifestyles. The rapid advancement in technology is such a factor that has changed a great deal about how humans live and interact with each other. The scope of one's reality can now even include virtual realities which have become more realistic. You can communicate with virtually anyone in the world through a plethora of different mediums which has greatly expanded each individual's sphere of influence.
Not all changes are these changes are likely to be positive however and many of the new lifestyle changes have many negative aspects associated to them. While on one hand, health technologies have greatly expanded the average lifespan, conditions such…
Libraries
Changing ole of Libraries
Changing ole of Libraries in Today's Society
Changing ole of Libraries in Today's Society
Changing ole of Libraries in Today's Society
From the time when the recorded history began, all kinds of artifacts of symbolic, religious, social, and educational have been assembled together and protected in the libraries in the form of books and documents. Sumerians were the one who developed and brought into actual formation of a library. People of Mesopotamia, several millennia before, revolutionized the means of communication by using symbols and pictures which represented specific units of speech. According to Derrida (1996), the humans have undergone an "archive fever" which means the urge to preserve all kinds of information regarding the history, facts, experiences of people, etc. This impulse gave rise to libraries like temple libraries which contained organized and arranged books and this was done by trained personnel. Libraries in the past and even now…
References
Barr, RB., and J. Tagg. 1995. From teaching to learning -- A new paradigm for undergraduate education. Change 27(6): 13 -- 25.
Bazillion, RJ. 2001. Academic libraries in the digital revolution. Educause Quarterly 24(1): 51 -- 55.
Bazillion, RJ., and C. Braun. 2001. Academic libraries as high-tech gateways: A guide to design and space decisions. Chicago: American Library Association.
Beagle, D. 1999. Conceptualizing an information commons. Journal of Academic Librarianship 25(2): 82 -- 89.
Jose y Gasset, one of the most famous panish and existentialist philosophers, wrote realms of books about the importance of stepping from 'out' and turning 'within'. The greatest warriors, he noted, were those who took time to separate themselves from their armies, go into seclusion, and reflect on the history of their tactics and on ideas of how to proceed. It was exactly this 'turning away' form the noise of the world that allowed them to gain a moment of silence, see the world, and their actions in it is, form a clearer, more detached perspective, and enable them to proceed in a more rational manner.
Hurricane andy gave me something of this last week. Perhaps, because I took advantage of it. Many others, I later heard, were discomfited by the break in their electronic routine. They -- we -- were used to texting, chatting, browsing on the computer, talking on…
Source
Bikerts, S. Into the Electronic Millennium . Boston Review
http://bostonreview.net/BR16.5/birkerts.html
Experts in the field caution both job seekers and employing organisations that online social and professional networks should be incorporated as adjunctive measures on both ends and not relied upon exclusively or instead of certain aspects of traditional recruitment, hiring, and job searching. Finally, the other obvious implication of the growing use of social networking sites (in particular) for this purpose is that one must become more careful than many have been in the past in terms of what information one posts in the vast public Internet forum to which prospective employers now share ready access.
"Professional sites net members in recession." Recruiter. 2009. HighBeam Research.
(January 4, 2011). http://www.highbeam.com/doc/1G1-207095054.html
According to representatives of the most popular professional online network, LinkedIn, the firm has experienced a dramatic increase in use and popularity among job seekers since the onset of the current economic recession. Specifically, in the UK, LinkedIn has experienced an increase…
Tatham, Helen. "Executive Recruitment: Virtual Hiring Ventures - Give Me the Job or...; Guns? Nudity? This is not executive interviewing as we know it. But in virtual reality, the boundaries are very different "New Zealand Management Journal. 2009. HighBeam Research. (January 4, 2011). http://www.highbeam.com/doc/1P2-19946099.html .
In light of the tremendous growth in the popularity of social and professional online networking, some professional hiring managers and staffing firms have begun including social online networks (such as MySpace and FaceBook) along with their existing recruitment efforts on online networks dedicated largely to professionals (such as LinkedIn). While there are advantages to expanding the population available to recruiters, there are also potential negative considerations of using social media, including the risk of exposure to individuals of questionable character (since social networks are not vetted in any meaningful way, especially with regard to veracity in employment history). On one hand, recruiters appreciate the immediate access to wide range of potential talent; they also consider social networking sites to expand the range of internal referrals, which are traditionally considered more reliable and cost-effective than external referrals.
Many employers who once prohibited the use of social networking sites at work now actually encourage it, particularly in connection with employees' using their social networks to identify and approach prospective job candidates. This is mainly attributable to the realisation that the same dynamics and algorithms that make social networking so effective also allow recruiters and employers to increase their pool of potential applicants exponentially. At the same time, employers have also had to consider some of the potential unwanted consequences of encouraging the use of social networking sites by their employees. Chief among those concerns is their increasing vulnerability to professional online staffing headhunters who also use those media to identify potential candidates based on their online profiles.
Transportation
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technology plays a very important role in the learning process of students with ADD (Attention Deficit Disorder) and ADHD (Attention Deficit Hyperactivity Disorder). The previous problems encountered by…
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If any question receives a yes response then a PowerPoint presentation is on the "con" group: Do the slides have more than 15 words per slide and are all…
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Media Psychology Psychology The topic of the proposal is related to media psychology and reality television. Media psychology is an interdisciplinary field that works in collaboration with fields such as…
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Teaching a Motor SkillQuestion #1A motor skill is any movement that is learned and carried out by the muscles. Motor skills can be classified according to three main criteria:…
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Communication and Culture An Analysis of the Dangerous Effects of New Communication Technology on Society Technology is making communication easier in today's world, but often at the expense of personal contact…
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Super-violence is a new term that defines violence in a grand and exaggerating way. (Klare 16) Seen as an era of constant warfare and violence, it has made its…
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Ayers (2000, p. 4) describes a supply chain as "Life cycle processes supporting physical, information, financial, and knowledge flows for moving products and services from suppliers to end-users." A…
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Human interaction with Glass Cockpit & computerized flight systems Human interaction with computerized flight systems is viewed by many as the "Achilles heel" in modern commercial flight. hile pilots as…
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Mind and Body -- I Sing the Body Electronic, I Interfere with the Body Extraterrestrial Change the body, and change the nature of human existence. Change the body's means of…
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Interactive art usually contains computers, sensors, and other devices that allow the art and the user to interact with each other. Video and computer games have brought a different…
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Perception The Classical and Active Theories of Perception The only world that truly exists for any of us is the one inside our brains. Each of us experiences the world in…
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In summary, we recommend that the IESBA reconsiders the proposals in the Exposure Draft and provides more guidance on safeguards applicable to sole practitioners and small accounting firms…
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Currently, all the traffic among the different units passes via the novel centers and because of this Grant Thornton was also capable of reducing most of the fixed…
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Technology and Society All print media including books, newspapers and magazines are in deep trouble today thanks to new developments in technology, as are traditional methods of classroom instruction and…
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Technology in Training of Employees In what ways has technology impacted the way(s) we train employees? The changing nature of the workplace environment brings with it a vast field of challenges…
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First, a thorough secondary literature review and an assessment of available dissertations and theses on the subject, the goal will be to determine the cause-and-effect of prolonger video…
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As such, every human being has 70,000 pairs of these genes or instructions that tell the body what to be and how to behave. They have garnered the…
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Marketing Innovation Market Innovation New products can either be an entirely new product to the marketplace, or more commonly are an extension of a product line or an iteration of a…
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Most importantly, that problem may also be somewhat transitory and merely a function of the fact that computer gaming environments are still relatively new phenomena. Ultimately, it is…
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Firearms Legislation and Firearms-Related Violence in Europe This paper examines the relationship between firearms legislation and gun-related violence across countries and regions in Europe. The focus of the paper is…
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While the quality of Internet phone calls is still not as good as that of dial-up long-distance telephone, more and more users are taking advantage of Internet telephony because…
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Indeed, 3D movies lead to various physical issues such as nausea, headaches and eyestrains. Therefore, these factors nullify the thesis statement that asserted 3D effect brings value and…
Read Full Paper ❯Teaching
Kinesthetic Learners Achievement Levels in Technology Rich Classrooms Hypothesis With Operational Definitions Computers and Kinesthetic Learning Existing Research The Challenge 2000 Multimedia Project Collaborative Visualization (CoVis) Project Apple Classroom of Tomorrow Project American Culture in Context:…
Read Full Paper ❯Psychology
Personal Reflection The 21st century is an interesting period to study human behavior from a psychological perspective including certain aspects such as their environment and their social interactions. Since…
Read Full Paper ❯Teaching
Libraries Changing ole of Libraries Changing ole of Libraries in Today's Society Changing ole of Libraries in Today's Society Changing ole of Libraries in Today's Society From the time when the recorded history…
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Jose y Gasset, one of the most famous panish and existentialist philosophers, wrote realms of books about the importance of stepping from 'out' and turning 'within'. The greatest warriors,…
Read Full Paper ❯Careers
Experts in the field caution both job seekers and employing organisations that online social and professional networks should be incorporated as adjunctive measures on both ends and not…
Read Full Paper ❯