Operations Management & Supply Chain Management
The case study is touches on the development and production of a board game known as X-Opoly, a game similar to the famous monopoly. X-Opoly was the idea of two students in their first year at college who envisioned creation of a knockoff real estate game similar to monopoly. However their business underwent rapid growth and currently they expect to sell about 50,000 units. Over the period of the next five years they project increase in sales by 25% each year. The order for the games come in two distinct manners, with the first being ordering for an already existing game and the second being a new game. For a new game to be ordered for, the client and an employee in the art department normally sit down and come up with a design according to the specifications of the client. The time taken to design and come up with a new game depends on the exact specifications that have been set by the client. This is followed by the actual process of printing. Within the printing department the board design, game cards, property cards and money are all printed using different materials. The step that follows is cutting the components of the game and lastly the components are all stored in boxes where they will be delivered to corresponding stations on the line of assembly which is composed of 19 stations.
Case study analysis
The key issues and the underlying issues
According to the case study, the noticeable key issue within X-Opoly Inc. is the fact that they might not be able to keep up the growth of the organization. This means that in the years to come...
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