This paper compares Apple Inc. and Microsoft Corporation across several dimensions, including their founding histories, core product lines, and strategic philosophies. It examines how Apple pursues revolutionary, design-driven innovation β building on underexplored technologies for mass-market appeal β while Microsoft focuses on market domination by leveraging its vast resources to acquire and scale established ideas. The paper also contrasts the two companies' customer-reach strategies, including their respective online stores, software ecosystems, and service models. The conclusion reflects on each company's public image and long-term competitive positioning in the broader technology landscape.
Apple Inc. is a California-based multinational company established by Steve Wozniak and Steve Jobs on April 1, 1976. By the time the company shifted its focus from computers to broader information technology, its business coverage had expanded to include computers (laptops and desktop personal computers), the iPod, iPhone, servers, mobile hardware, and software (Mac OS X, iWork, and iLife suites), in addition to web-based services such as MobileMe. For around 35 years, Apple rose to its peak, deteriorated significantly, and then climbed back up to claim the status of the world's leading technology corporation. Apple's most influential figure has been Steve Jobs, its former CEO and co-founder (Griffith 119).
Microsoft Corp. is another multinational company, founded in 1975 by Paul Allen and Bill Gates, that has long dominated the computer technology world. The Washington-based company develops an array of software products, online services, gaming hardware, and more. However, the core of Microsoft's business remains its operating systems (OS) and office suites, which generate the company's greatest revenues. Microsoft is also well known for developing BASIC (Beginner's All-purpose Symbolic Instruction Code) interpreters for the MITS Altair 8800 microcomputer (Griffith 123).
Apple is best recognized for its Macintosh PC and entertainment devices such as the iPod, iPad, and iPhone. These products are constantly upgraded, with more advanced technology incorporated into each new model, and consumers have responded enthusiastically. Microsoft, on the other hand, is renowned for its Windows operating system and MS Office applications. In the field of software, Apple has developed the iLife multimedia and creativity suite and has entered the audio and film arena through its Final Cut Studio suite. Other Apple innovations include Mac OS X and iTunes media management software.
Apple's strategy for new technology development and market entry differs markedly from Microsoft's. Microsoft concentrates its efforts on market domination β seeking to control and acquire all new features entering the market β while Apple is more interested in revolutionary ideas that attract widespread acclaim and recognition as a game-changer. Apple identifies relatively unexploited innovative ideas and technologies, then builds on them for mass-market appeal and to satisfy the needs of a broader customer base. Examples include the iPod, iPhone, Graphic User Interface (GUI), iTunes, and multi-touch technology (Hachman 17; Pullen).
Microsoft, by contrast, identifies established ideas and technologies and aims to capture their success β whether partly or wholly β by leveraging its considerable resources and market reach to outcompete rivals and gain market share. Examples include Windows, MSN, Xbox, Zune, Bing, and Windows Mobile. The company's production strategy prioritizes market dominance over immediate revenue generation. A majority of technology corporations now follow this market-domination approach regardless of short-term profits, making it the most widely adopted strategy among future-oriented firms (Hachman 16; Bajarin 44).
"Online stores and customer engagement models"
Different firms adopt different strategies for reaching customers, owing to differences in their target markets. When compared with the 20th century, there are now numerous companies competing in the market, all continually releasing products that complement one another's offerings, adopting varied business approaches, and conveying their messages across multiple platforms in pursuit of worldwide attention.
You’re 54% through this paper. Sign up to read the remaining 1 section.
Sign Up Now — Instant Access Already a member? Log inAlways verify citation format against your institution’s current style guide requirements.