Computer Games Essays (Examples)

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Essay
Violence on the Web Computer Games
Pages: 15 Words: 4827

Violence in Web-Based and Computer Games on Adolescents
Playing video and computer games is a treasured leisure activity among many young people today, and these young players frequently prefer violent games. Studies suggest that exposure to media violence may adversely affect young people's attitudes and behavior. Further, self-concept is a key indicator of core attitudes and coping abilities, and, for adolescents, the evolution of the sense of self is a fundamental developmental activity (Buchman & Funk, 1996). The average adolescent in the United States spends over 6 hours a day in front of some sort of video screen such as a television, computer, video games, the Internet and movies, and the total actually exceeds the amount of time children spent in school today (Smoots, 2003). In fact, while watching or playing video games, children in the United States will have witnessed around 200,000 violent acts and 16,000 murders on television…...

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References

Ballard, M.E. & Lineberger, R. (1999). Video game violence and confederate gender: Effects on reward and punishment given by college males. Sex Roles: A Journal of Research, 541.

Buchman, D.D. & Funk, J.B. (1996). Playing violent video and computer games and adolescent self-concept. Journal of Communication, 46(2), 19-27.

Certain Toys Trigger Aggression. (December 2003). USA Today Magazine, 132(2703), 7.

Dietz, T.L. (1998). An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles: A Journal of Research. Volume: 38(5-6), 425.

Essay
Personal Abstinence From Playing Computer Games
Pages: 3 Words: 963

Abstinence
Gaming addicts such as me, who attempt to totally abstain from gaming, normally suffer from withdrawal symptoms. These symptoms vary among different individuals. However, majority of us have discovered that we possessed several common symptoms. Personally, I decided to "detox" for a 3-day duration during the weekend where the symptoms were quite serious. During these three days, however, I experienced symptoms of withdrawal.

Some of the withdrawal symptoms that I experienced include:

Unmanageable or changing emotions and mood swings

Trouble with social relations and facing responsibilities

Sleep modifications: excessive sleep or insomnia

Feeling greatly drawn to other electronic forms of entertainment

Obsessive thoughts regarding in-game allies

Dreams and fantasies regarding the game, or regarding being part of the game

estless, unsatisfying, hurting dreams

Furious and impatience outbursts

Nausea

A feeling of loneliness, emptiness, and/or unhappiness

Despair

Lack of inspiration or direction

Lack of any kind of interest of life's endeavors

Trouble with concentration as well as completion of intricate tasks

Agitation or petulance

Desperate trials to reduce…...

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References

Video Game Addiction.(n.d.). Retrieved November 17, 2015, from addiction.org/social-consequences.htmlhttp://www.video-game

Video Games.(n.d.). Retrieved November 17, 2015, from  http://www.addictionrecov.org/Addictions/?AID=45 

Video gaming withdrawal symptoms. (2014). Retrieved November 17, 2015, from  http://cgaa.info/gaming-withdrawal-symptoms/ 

The Voice of Addiction. (2014). Retrieved November 17, 2015, from   of-addiction/http://cgaa.info/the-voice 

Essay
Computer How Soon Till
Pages: 8 Words: 3095

Moreover, it has also to be ensured that the motherboard contains expansion slots built into the board, and not built into the expansion board which plugs into the motherboard.
Memory: The memory located inside the computer is called as the andom Access Memory (AM). This AM is place where CPU temporarily stores information, which it needs to perform a function. The quantum of memory is directly related to the extent of complicated functions it is able to perform. It is important to get a system having at least 256 MBs AM or 512 MBs or higher is preferred. For the greater part, the more memory to which the system can be upgraded to in future is better. The latest software programs are always extremely resources hungry.

Input-devices: - Input devices are employed to enter information and direct the commands to your computer. The two most typical input devices are a keyboard…...

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References

Improve Your Computer's Performance. Retrieved at on 27 November, 2004http://h50055.www5.hp.com/smb/ph/resources/improve.aspxAccessed

Purchasing a Computer Investing in Your Career. Union Technologist. No: 52 January 2001. Retrieved at   on 28 November 2004http://www.chtu.org/Tech/Tech52.html#waitAccessed 

Purchasing a Computer System. The Computer Specialist. Retrieved at   Accessed on 28 November 2004http://www.coroneldp.com/Prchtips.htm .

Upgrading Your Computer Components. March, 2003. Retrieved at   on 27 November, 2004http://www.techsoup.org/howto/articlepage.cfm?ArticleId=142&topicid=1Accessed 

Essay
Positive and Negative Effects Video Games Have in Relation to Addiction Human Interaction and Violence
Pages: 20 Words: 5997

Computer Games esearch
When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive effects of electronic games on children and young adults -- the most formative years. With the ever-increasing interest and involvement of children in this activity, much concern has been expressed about the impact of these games, especially ones of a more violent nature, on physical and psychological development. At the crux of the debate is the question of whether they are detrimental to a young person's health. There are specific concerns about such factors as aggression, addiction, criminal activity, obesity and reduced academic achievement.

Studies thus far show both positive and negative results from playing video and PC games. Some research finds that the playing or observing of violent games does…...

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References Cited

Anderson, C.A., and K.E. Dill "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, 2000, 78, 772-790.

Ask, A., Autoustinos, M., and A.H. Winefield, "To kill or not to kill: Competitive aggression in Australian adolescent males during videogame play." Children in the New Media Landscape. C. van Feilitzen and U. Carlsson (Eds.). Goteborg, Sweden: UNESCO International Clearinghouse on Children and Violence on the Screen, 2000.

Bowman, R.P. And J.C. Rotter. "Computer games: Friend or foe?" Elementary School Guidance and Counselling, 1983, 18, 25 -- 34

Calvert, S.L., and S. Tan, (1994). "Impact of Virtual Reality on Young Adults' Physiological Arousal and Aggressive Thoughts." Journal of Applied Developmental Psychology, 1994, 15, 125-139.

Essay
Computer Addiction Causes and Potential
Pages: 3 Words: 874

This is what creates the continual need to share literally everything going on in their lives, as each post releases a significant dopamine rush (Charman-Anderson, 17, 18).
Dopamine is also the reason why the many forms of computer addiction are so difficult to treat. ith anonymity comes the opportunity to create multiple identities or personas online (Soule, 66, 67). This is what leads employees who have Internet addictions to create many different online identities, giving them ethical and moral leeway they would never give themselves. This aspect of personas and the forgiven unethicacy of conduct of personas is a key factor in online crimes committed by employees during company hours (Nykodym, Ariss, Kurtz, 82, 83). The personas of the addicted computer addicts are orchestrated for specific dopamine-driven production to fuel and feed habitual behaviors online

(Quinn 180). These strategies to ensure a steady supply of dopamine may not even be obvious…...

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Works Cited

Charman-Anderson, Suw. "Seeking Addiction: The Role of Dopamine in Social Media." Computer Weekly (2009): 16-23.

Neumann, Peter G. "Are Computers Addictive?" Association for Computing Machinery.Communications of the ACM 41.3 (1998): 128-135.

Nykodym, Nick, Sonny Ariss, and Katarina Kurtz. "Computer Addiction and Cyber Crime." Journal of Leadership, Accountability and Ethics (2008): 78-85. ABI/INFORM Complete. Web. 3 Dec. 2012.

Quinn, Brian. "The Medicalisation of Online Behaviour." Online Information Review 25.3 (2001): 173-80.

Essay
Computer History Museum
Pages: 3 Words: 802

Computer History Museum: A virtual visit
Description of the event

The Computer History Museum has both an online and a 'real world' incarnation. It is a physical warehouse of different types of computers, a virtual catalogue of computer history throughout the ages, and also provides information about specific topics pertinent to computer history, such as the history of video games. The Museum contains artifacts such as the first calculators, 'punch cards' and online computers as well as information about their place in computer history. It makes a convincing case about the ubiquity of computers in everyday life from an early age, even though the contrast between the primitive nature of early computers and computers today is striking.

There is also a stark contrast between the functionality of early computers and computers today. The computers we use on a daily basis are multifunctional. People demand that their smartphones do everything from take pictures, surf…...

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Work Cited

"The Web." Computer History Museum. [5 Dec 2012]

 http://www.computerhistory.org/revolution/the-web/20/394

Essay
Computer Tech When Most Technology
Pages: 2 Words: 511

Some nanorobots are being designed as "spray-on computers the size of a grain of sand." Edinburgh University has been working on nanorobots that can be sprayed onto patients as monitoring devices. They may be released for medical use in four years.
Quantum computers, based on principles like quantum entanglement and superposition, use the properties of particles. Quantum bits, called qubits, can process information faster than any existing computer technologies. A quantum computer can process many equations simultaneously. In a smaller space, using less energy, a quantum computer becomes more powerful than any commercial PC. In fact, Hertzog implies that quantum computers will mainly be used in fields demanding rapid data processing like the sciences or in cryptography.

Finally, one of the most promising future developments will be in the realm of artificial intelligence. Artificial intelligence implies computers that can think critically and creatively, like human beings. The potential for artificial intelligence…...

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References

Hertzog, C. (2006). The future of computer technology. Tech Tips. Retrieved April 17, 2007 at http://www.geeks.com/techtips/2006/techtips-26nov06.htm

Essay
Computer Assisted Writing Learning Applied
Pages: 20 Words: 6823

" Shin (2006) Shin also states that the CMC literature "illustrates shifts of focus to different layers of context." Early on, research relating to CMC in language learning and teaching looked at the linguistic content of CMC text to examine how language learners could improve certain communication functions and learn linguistic figures through CMC activities (lake, 2000; Chun, 1994; Kern, 1995; Ortega, 1997; Pellettieri, 2000; Smith 2000, Sotlillo, 2000; Toyoda & Harrison, 2002, Tudini, 2003; Warschauer, 1996) Recent studies of "tellecollaborative projects have examined how language learners jointly construct the contexts of their CMC activities, as part of their focus on tensions among intercultural communication partners. (elz, 2003, 2003; Kramsch & Thorn, 2002; O'Dowd, 2003; Ware 2000, War & Kramsch, 2005) IN the study of Shin (2006) which was "informed by Ware's (2005) examination of a tellecollaborative communication project between American college students and German students" Shin (2006) looks into…...

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Bibliography

Introduction to Computational Linguistics (2006) Computer-Assisted Language Learning  http://www.georgetown.edu/faculty/ballc/ling361/ling361_call.html .

Lusnia, Karen B. (1000) Teaching Teachers Long-Distance: A Paradigm-Shift for the Teacher-Planner in Mexico - Applied Linguistics. Paper presented at the International Conference on Language Teacher Education.

Bakhtin, M.M. (1981). Excerpts from discourse in the novel. In M. Holquist (Ed.), The dialogic imagination: Four essays by M.M. Bakhtin. Austin, TX: University of Texas Press.

Bateson, G. (2000). Steps to an ecology of mind: Collected essays in anthropology, psychiatry, evolution, and epistemology. Chicago, IL: University Of Chicago Press.

Essay
Computer Fraud and Abuse Act
Pages: 7 Words: 2541

Computer Fraud and Abuse Act
Information technology and related systems provide multiple benefits to business, government, and individual users. Databases, Internet transactions, and emails contain sensitive customers, employee and operations data that are extremely vulnerable. The following study focuses on various components of IT and related systems used for the storage of information like computers, servers, and website databases. Whilst identifying the ways the date can be compromised and exposed to abuse, the study identifies ways of protecting and enhancing their integrity.

Types of information systems that that hold data

Computers

Computers do their primary work in parts that are not visible when using them. To do this, a control center that converts data input to output must be present. All this functions are done by the central processing unit (CPU) a highly complicated set of electric circuits that intertwine to store and achieve program instructions. Most computers regardless of the size must contain…...

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References

Adikesavan, T.A. (2014). Management Information Systems Best Practices and Applications in Business. New Delhi: PHI Learning Pvt. Ltd.

Bradley, T. (2006). Essential Computer Security: Everyone's Guide to Email, Internet, and Wireless Security: Everyone's Guide to Email, Internet, and Wireless Security. New York: Syngress

Khosrowpour M. (2006). Emerging Trends and Challenges in Information Technology Management: 2006 Information Resources Management Association International Conference, Washington, DC, USA, May 21-24, 2006 Volume 1. Washington: Idea Group Inc. (IGI)

Kim, D. & Solomon, M. (2010). Fundamentals of Information Systems Security. New York: Jones & Bartlett Learning

Essay
Violent Computer Game Violence and
Pages: 2 Words: 651

Quite to the point, television, film, pop music and video games share in common a proclivity to promote that which yields prosperity. Thus, there is little regard from the computer gaming industry for indications that "a meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults." (Anderson & Bushman, 353)
In spite of this, revenue for video game produces revolves on role-playing titles such as orld of arcraft, which promotes fantasy world combat, simulation games such as Grand Theft Auto, which glorifies violence and antisocial behavior, Halo, the simulated first-person shooter game, and Madden Football, which portrays in detail the often brutal sport of football.

Connecting absorption of such media with the commitment of violent crimes remains a challenge however. Famously, the two minors responsible for the massacre at the Columbine High School in 1999 were noted for playing such ultra-violent…...

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Works Cited:

Anderson, C.A. & Bushman, B.J. (2002). Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. Psychological Science, 12(5), 353-359.

Harding, a. (2009). Violent Video Games Linked to Child Aggression. CNNHealth. Online at  http://www.cnn.com/2008/HEALTH/family/11/03/healthmag.violent.video.kids/index.html

Essay
Effect of Video Games on Children
Pages: 9 Words: 2786

Video Games on Children
Owing to the advent of digital media over the past few decades, technology has taken over many dimensions of the world and given the media a 360 degree turn by entirely switching the way it previously worked. The computer era not only changes the way transactions were done, documents were prepared, statistical tools were used and made the world global but it also changed the way sports and games were played. It converted the physical playground into a virtual one to quite a great extent and now, computer video games have become an increasingly important phenomenon of today for the entertainment of kids who now believe in virtual playgrounds (Anderson, Gentile, & Katherine E, 2007).

Analysis

Every new change brings its pros and cons with it, and he computer era was a boom towards the video game industry which is still a significant use of computers and is…...

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Bibliography

Franciss, M., & Subramanian, A. This Is Not Just a Game Anymore. Mumbai: Diligent Media Corporations Ltd. 2012.

Anderson, C.A., Gentile, D.A. & Katherine E. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford University Press. 2007.

Associated Press. Monitoring video game violence - Expert's advice to. Ontario: The Guelph Mercury. 2006.

Billings Gazette, The (MT). Studies show children get hooked on addictive. The Billings Gazette 2011.

Essay
Are Video Games Art
Pages: 30 Words: 8319

Pervasive Video Games as Art
The form and function of art has evolved and changed quite a bit over the years, decades and millennia. Paintings and sculpture have been artistic mainstays for much to most of the world of the civilized human race. However, with the technological revolution that has roared up over the last fifty years or so, new forms of art have bubbled to the proverbial surface. Digital technology has enhanced prior forms of art e such as photography. Beyond that, completely brand new forms have art have been created and the latter is what this report is assessing in the form of pervasive video games. The depth and breadth of this art and the effects it has on its users and fans when done will are worthy of massive study and analysis both in this report and elsewhere.

Chapter I - Introduction

Video games, at this point in history in…...

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References

Blizzard. "World of Warcraft." World of Warcraft.   / (accessedhttp://us.battle.net/wow/en 

May 29, 2014).

Bogost, Ian. Persuasive games: the expressive power of videogames. Cambridge, MA:

MIT Press, 2007.

Essay
Building a Computer Minimum Configuration
Pages: 5 Words: 1377


Specifications include an Intel Core i5-2300 Processor1 2.8GHz with Turbo Boost2 2.0 Technology running at 3.1GHz. The system will be configured with Microsoft Windows 7 Home operating system to support the multimedia requirements as defined. The memory configuration will be expandable to 16GB, and initially configured with 6GB of DD3 Dual-Channel 1333 MHz Memory. The initial configuration will support a 1.5TB SATA hard drive with the ATA disk controller down on the motherboard to save on costs. The motherboard has Intel HD Graphics 20008 chipsets integrated in, and there are 4 additional PCI slots available if and when the need arises for a more powerful graphics controller and processes. Also included in the baseline configuration is a16X DVD+/-/W Super Multi-Drive optical drive and Microsoft Office 2010. The motherboard is configured so that one PCI-E x16 and three PCI-E x1 slots available for future expansion. The system will have ten USB…...

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References

Brown, Bob. (1991, August). Intel Pushes into Market with New LAN Products. Network World, 8(33), 2

Intel Chipsets Lay Salt Creek, Weybridge Foundations. (2007, June). CRN,(CRNtech 6), 8.

Glenn R. Luecke, Ying Li, & Martin Cuma. (2007). Using benchmarking to determine efficient usage of nodes in a cluster. Benchmarking, 14(6), 728-749.

Luk, C., Newton, R., Hasenplaugh, W., Hampton, M., & Lowney, G.. (2011). A Synergetic Approach to Throughput Computing on x86-Based Multicore Desktops. IEEE Software, 28(1), 39-50.

Essay
Positive Effects of Video Games
Pages: 4 Words: 1422

For instance, an outcast child has a high possibility of gaining his/her social stand only because he/she is devoted to playing video games (Marino n.p.). In addition, as the evolution of the high-tech devices continues, the involvement of the children in playing video games gives them the high opportunity and assistance necessary in releasing their frustrations and stress in a safer manner and in a controlled environment hence a chance to manage any hostile characters rather than encouraging them. For instance, a child who do not play video games frequently, can significantly benefit from releasing stress by spending approximately 15 to 20 minutes in playing video games (Marino n.p.). Moreover, the change in technology by it self is a good thing for the children generally as there is a continual development of video games that bring new challenging tasks/characters that enhance more thinking and creativity (Robers, "positive effects of…...

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Works cited

Marino, Jonathan. Positive effects of video games, article base. 28 March 2009. Web. 19 April

2010.

Robers, James. The positive effects of video games on children. Associatedcontent.com. 8

January 2010. Web. 19 April 2010.

Essay
Game Design Computer or Video
Pages: 7 Words: 2287

(Crawford)
The I/O structure is of great importance because of the reason that it makes the connection between the computer and the player. It consequently is the message of the designer sent to the player with the help of the computer. I/O is created out of input and output. The output of the game refers to the graphics and to the sound coming from the computer and the speakers. Designers are dedicated to having the graphics of games as good as they can because of the fact that people generally pay more attention to visual effects than to sound effects.

The input of the game refers to the player's interference in the game with the help of the contact that the player has with the keyboard, the mouse, or the joystick. Game designers had often failed from having a success with their games because of joysticks which had not been properly…...

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Works Cited

Bellis, Mary. Computer and Video Game History. Retrieved November 26, 2008 from About.com Website:  http://inventors.about.com/library/inventors/blcomputer_videogames.htm 

Crawford, Chris. (1997). The Art of Computer Game Design. Retrieved November 26, 2008 from Washington State University Vancouver Website:  http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html#TOC 

Player-centric design. Retrieved November 26, 2008 from a series of Tubes Website: http://aseriesoftub.es/blog/2008/1/26/player-centric-design

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