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Entertainment
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What is Entertainment?

Entertainment as an academic subject spans media studies, cultural studies, economics, and communication courses. It invites students to examine how societies produce, consume, and assign value to leisure and spectacle. What makes it intellectually compelling is the tension between entertainment as a commercial industry and as a cultural force — one that shapes language, identity, and shared reality. The topic demands that students think critically about power, asking who controls the forms of entertainment available to audiences and what ideological work those forms perform.

The papers archived here reflect a genuinely wide range of approaches. Some take an industry or market analysis angle, examining companies and economic structures such as the cruise line industry or executive compensation for athletes and celebrities. Others pursue cultural and social analysis, investigating how television affects everyday speech, how a reality show like the Kardashians program relates to a real ethnic community, or how pub and nightclub hours produce social effects. Media technology and measurement also appear as frameworks, with papers addressing audience rating systems and the debate over whether entertainment belongs inside news broadcasting.

A strong essay on entertainment needs a focused thesis that commits to one dimension — economic, cultural, linguistic, or political — rather than treating the subject as a vague backdrop. Evidence carries the most weight when it is specific: industry data, close textual analysis, or documented social outcomes drawn from credible sources. The most common pitfall is conflating description with argument, summarizing what entertainment is rather than making a defensible claim about how or why it functions the way it does in a particular context.

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Research Paper Doctorate
Philosophical and ethical implications in Friday Night Lights by Bissinger
¶ … Friday Night Lights: A Town, a Team and a Dream, by H.G. Bissinger. Specifically, it will discuss the philosophical, psychological, social, and ethical views from the book, in regards to life, sports, coaching, and…
Research Paper Doctorate
College education's effects on earning potential and economic growth
Education forms the foundation of an individual's character and provides a separate identity differing from the others existing around. The beginning of education of an individual originates from the individual's home…
Paper High School
Virtual reality input devices and sensory immersion technologies
Virtually reality is a broad term that is used in regards to a computer simulated environment that can simulate a real world experience or an imaginary world that can be rather creative. Most of these computer simulations are primarily based on a visual experience however more sensory information is also being created and intergrade into the experience as well. These systems are mostly used for either training or entertainment; sometimes a combination of each. For example, a virtual reality programs are built to teach everything from piloting an airplane to landing a parachute. These training programs can be invaluable tools to help people learn how to perform advanced tasks that are often too dangerous or expensive to practice in real life.
Paper Undergraduate
Hip-hop music and the perpetuation of blackface minstrelsy stereotypes
Influence of Minstrel Shows in Modern Music
Essay Doctorate
The role of media in information, education, and communication
The different mass media channels have become an important factor of influence on society. In order to determine how a day without the media would look like, it is important to analyze the roles that the media play.
Essay Undergraduate
Management of mega events: London Olympics and World Cup case studies
This paper delves into the theory behind event management, and it dips deeply into several aspects of mega events like the 2012 London Olympic Games and the 2006 World Cup in Germany. While there were snags in London, and costs that rose above what had been planned, the Games were a huge success. In Germany, those games were also very successful, and the reasons why are contained in this paper.
Research Paper Undergraduate
Big Brother as symbol of totalitarianism in Orwell's 1984
Unlike the real dictators Hitler and Stalin, Big Brother does not really exist and has never existed, except as the symbol of English Socialism (Ingsoc) and the Party that controls all aspects of life in Oceania through totalitarian, police state methods. After all, a dictator with a physical body will eventually become ill, decline with age and die, Big Brother will live forever as the image of a Party that intends to remain in power forever. Its members will die off, even at the privileged Inner Party levels, but that matters no more than cutting off dead fingernails.
Research Paper Undergraduate
Personal response to contemporary plays "Wit" and "Doubt"
The paper is a type of reflection. The student is asked to reflect upon the plays read over the course of the year and describe which plays the student liked in terms of them as pieces of theatre, and as plays that appealed to the student on a personal nature. The student is asked to explain what he/she thinks theatre today is or should be, and what are the specific characteristics of theatre and the plays read that appeal to the student personally.
Research Paper Doctorate
Cultural and historical factors in Asian-American pathological gambling
¶ … gambling in the Asian-American community. Specifically, it will discuss the differences in how Asian customs or cultures effect how they gamble, and why Asians are much more prone to be pathological gamblers.
Paper Undergraduate
World War I and its influence on European and American composers
¶ … Dramatic Social and Political Upheaval Following W.W. I and it's Impact on Composers of the Time