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Entertainment
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What is Entertainment?

Entertainment as an academic subject spans media studies, cultural studies, economics, and communication courses. It invites students to examine how societies produce, consume, and assign value to leisure and spectacle. What makes it intellectually compelling is the tension between entertainment as a commercial industry and as a cultural force — one that shapes language, identity, and shared reality. The topic demands that students think critically about power, asking who controls the forms of entertainment available to audiences and what ideological work those forms perform.

The papers archived here reflect a genuinely wide range of approaches. Some take an industry or market analysis angle, examining companies and economic structures such as the cruise line industry or executive compensation for athletes and celebrities. Others pursue cultural and social analysis, investigating how television affects everyday speech, how a reality show like the Kardashians program relates to a real ethnic community, or how pub and nightclub hours produce social effects. Media technology and measurement also appear as frameworks, with papers addressing audience rating systems and the debate over whether entertainment belongs inside news broadcasting.

A strong essay on entertainment needs a focused thesis that commits to one dimension — economic, cultural, linguistic, or political — rather than treating the subject as a vague backdrop. Evidence carries the most weight when it is specific: industry data, close textual analysis, or documented social outcomes drawn from credible sources. The most common pitfall is conflating description with argument, summarizing what entertainment is rather than making a defensible claim about how or why it functions the way it does in a particular context.

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Essay Doctorate
The ludology and narratology debate in game studies
¶ … digital games is quite relaxing, as no adequate research has been carried out yet, so nearly anything goes. Writing, in general, about gaming and games is also very much similar.
Essay Doctorate
Narrative and interactivity in modern video games
Computer games have lamentably been kept to such niche, and exist under a false essence as being immature and a waste of time. While, beyond any doubt, there are in fact whimsical/childish computer games out there, that…
Research Paper Doctorate
Frank Abagnale Jr.: from con artist to banking security consultant
¶ … Successful (for a Time) Young Con: Frank Abagnale, Jr.
Paper High School
Why audiences are attracted to violent entertainment
Goldstein, Jeffrey 1999 'The Attractions of Violent Entertainment', Media Psychology, vol.1, no.3, pp. 271-282.
Essay Doctorate
Climate change impacts on tourism infrastructure and demand
What are the potential impacts of climate change on tourism?
Essay Undergraduate
Minimizing workplace discrimination and harassment as an employee
As an employee of a company, what can you do to personally to minimize discrimination and harassment?
Paper High School
The effects of media violence on viewer behavior and health
Filmmakers Technique to Grab the Audience
Paper Undergraduate
The power of visual representation in Western culture and oppression
¶ … Visual in Western Thinking and Culture
Paper Doctorate
The Utica Observer-Dispatch website's design and content strategy
The website that I am evaluating is that of the Utica Observer-Dispatch: http://www.uticaod.com/
Essay Doctorate
The history and cultural significance of American beauty pageants
Children's beauty pageants have gotten a great deal of negative publicity in recent years, partially because of the sensationalistic coverage in the media via shows like Toddlers and Tiaras.