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Entertainment
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What is Entertainment?

Entertainment as an academic subject spans media studies, cultural studies, economics, and communication courses. It invites students to examine how societies produce, consume, and assign value to leisure and spectacle. What makes it intellectually compelling is the tension between entertainment as a commercial industry and as a cultural force — one that shapes language, identity, and shared reality. The topic demands that students think critically about power, asking who controls the forms of entertainment available to audiences and what ideological work those forms perform.

The papers archived here reflect a genuinely wide range of approaches. Some take an industry or market analysis angle, examining companies and economic structures such as the cruise line industry or executive compensation for athletes and celebrities. Others pursue cultural and social analysis, investigating how television affects everyday speech, how a reality show like the Kardashians program relates to a real ethnic community, or how pub and nightclub hours produce social effects. Media technology and measurement also appear as frameworks, with papers addressing audience rating systems and the debate over whether entertainment belongs inside news broadcasting.

A strong essay on entertainment needs a focused thesis that commits to one dimension — economic, cultural, linguistic, or political — rather than treating the subject as a vague backdrop. Evidence carries the most weight when it is specific: industry data, close textual analysis, or documented social outcomes drawn from credible sources. The most common pitfall is conflating description with argument, summarizing what entertainment is rather than making a defensible claim about how or why it functions the way it does in a particular context.

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Research Paper Undergraduate
Walt Disney Company's strategic failures: EuroDisney and Capital Cities/ABC
The Walt Disney Company is well-known around the world for its cultural products and especially for the various characters, animated and otherwise, created for various film and television products.
Essay Doctorate
How TiVo introduced digital video recorder technology to customers
¶ … technology are often widespread and have the possibility to change the way humankind operates within itself. Technology paves the way for new technology creating a system of seemingly eternal growth and unlimited…
Research Paper Undergraduate
Samsung's human resources strategy and global organizational structure
Samsung, or the Samsung Group, is a Seoul-based chaebol (family controlled conglomerate). It has overtaken Hyundai as the largest business group in Korea. It is also Korea's largest exporter.
Paper Undergraduate
The Lobbying Disclosure Act of 1995 and subsequent federal reforms
This is a template and guideline. Please do not use as a final turn-in paper.
Paper Doctorate
American consumerism and fast food in popular culture
I encounter the emblems and elements of American popular culture every day, whether I like it or not. Walking down the street, I see the golden arches that mean a McDonald's is nearby.
Research Paper Undergraduate
American cultural influence on Asian and African societies
According to a senior intellectual the collapse of the Nation is based on the failure of the intellectual, cultural, political and economic policies of the state, it is important to understand that the dominance of…
Paper High School
Sports development policy in England from the 1970s onwards
Sport does not only serve as an instrument meant to provide individuals with leisure, entertainment, and a healthy physical shape. At certain moments in time, people saw the opportunity to use sport with the purpose of…
Paper Doctorate
Internal fraud detection through accidental discovery in a magazine company
Fraud can be detected by deliberate effort through internal control efforts or by coincidence or chance. When companies do not practice strong internal control, it leaves the door open for employees to misappropriate…
Paper High School
Political, economic, and social factors affecting Sony PlayStation sales
A Pestel and Innvoation analysis are used on Sony's Playstation. Discussion of Pestel indicates that - as the technological précis shows, technology can be a double-edged sword. The more developed the technology, the more complex it becomes and, ipso facto, the more problems it can introduce. Sony, as does its competitors, attempts to sharpen and innovate on previous technological models, but the more developed the design, the more likelihood it has for problems to occur exposing the company to more likelihood of setbacks and to even greater and more agonizing falls. Technological marvels thoguh offering greater opportunity, likewise open the company up to greater risk.
Research Paper Undergraduate
Emerging computer technologies: nanotechnology, quantum computing, and artificial intelligence
When most technology companies seek upgrades to their software systems or increases in their bandwidth, the most promising events on the computer horizon include advanced innovation in nanotechnology, artificial…