Verified Document

Applying Contemporary Theory To Contemporary Life Term Paper

Breaching Experiment A Game of Twister Played at Macy's Department Store

Brief Description of the Breaching Experiment

My daughter, Kayley, who is fourteen and one of her friends, Dani, with her mother's permission, participated in a brief experiment. The experiment was to play the popular game "Twister" in a social setting that would be extremely uncommon for something like that to occur. The three of us took the game to the mall and looked for a spot in which we could play. We asked a few people to participate in the game as the game's "spinner" however each person that was asked refused to participate. Eventually we chose the department store Macy's to play the game.

When playing the game there were several odd looks that were cast in our direction; one lady shook her head in what appeared to be disgust. Shortly after the game began, a store employee promptly demanded that were leave the store and appeared rather annoyed. Even after an explanation of the purpose of the experiment, the employee still seemed rather peeved and announced that she was fully prepared to call security if we had not of complied with her demands. She also mentioned that was the oddest thing she had witnessed in the store all year.

Critical Theorist Interpretation

Much of the modern social structure and social context is embedded with consumerism concepts. Consumerism is so deeply embedded in society's collective subconscious that it is simply taken for granted. Throughout our consistent bombardment of consumerist messages that appear in unavoidable advertisements, we develop a self-consciousness that is framed in the social world that promoted and guided by social institutions. These institutions evolved over time to gain their place in society and thus there is a historical element to the way that the present social world has manifested.

In many cases the development of the social structures occurs in a top-down fashion as the powerful or the ruling classes work to impose their social expectations either directly or indirectly. This development can be referred to as the concept of hegemony. In the modern social environment, powerful social institutions with access to vast resources, such as multinational corporations, that can spend billions collectively in advertising dollars work to shape the social construct. Much of this advertising portrays shopping as a virtuous and almost religious experience in which an individual can partake in to define their identity through consumption.

To relate this to the breaching experiment, the fact that our game of Twister was conducted in a upscale shopping establishment seemed to largely upset the social expectations of the game's audience; with the exception of a few children who seemed more accepting of the experiment. Playing a game in such an establishment was a disruption in the consumerist mindset and hence it was certainly greeted by annoyance;...

The shopping experience is "protected" by retail experience that has developed in the modern capitalistic social structure.
Structuralism

The structuralism approach to looking at the experiment can provide many insights. There is a certain social structure that is expected and perpetuates in public shopping establishment that caters to upscale clients such as the Macy's department store chain. Most of these customers would likely be conformists who believe in mainstream values. The typical customer in Macy's target demographic is most likely a higher income earner that supports the mainstream social institutions as well as their cultural beliefs. For this group, shopping may be perceived as something of a ritualistic behavior that is something of a manifestation of their success and their social class.

From this perspective, any action that upset the social structure in a upscale retail store could be objectionable on many levels of a person's beliefs system. On one level, playing the game could simply be an inconvenience as it could be a distraction to shopping, or even a physical obstacle that they would have to walk around, that could force a negative reaction. On a deeper level, since many of Macy's customers are likely to be conformist, the fact that some non-conformist type social experiment was occurring in a location that is normally reserved for a fully conformist population. Therefore the objections to the game being played may have fostered deeply held resentment by the witnesses to the event; and an even deeper resentment for the lady whose job was dependent on maintaining a certain social experience.

Symbolic Interactionism

There are three realities that can be viewed in the symbolic interactionism model. There is the physical objective reality, a social reality, and some combination of the two that can create a unique reality to the individual. Playing twister in the middle of an upper scale retail establishment is undoubtedly something that does not easily reconcile with peoples social reality. It is likely that this is a unique occurrence that they have not experienced firsthand nor have had any other explanation of such an occurrence. Therefore, it is likely that many of the customers who were shopping in the store simply dismissed the visual symbol of the Twister game because it may have seemed surreal or just outside the realm of what could be considered reality. For example, a passerby might take a couple looks at the game being played by not find any significance in the occurrence because it just doesn't fit anywhere within their world view.

It is interesting to note however that some of the younger children who witness the game or the preparation of the game exhibited curiosity or interest in the game. Within the symbolic interactionism model, these children did not have the…

Cite this Document:
Copy Bibliography Citation

Sign Up for Unlimited Study Help

Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.

Get Started Now