Breaching Experiment
A Game of Twister Played at Macy's Department Store
Brief Description of the Breaching Experiment
My daughter, Kayley, who is fourteen and one of her friends, Dani, with her mother's permission, participated in a brief experiment. The experiment was to play the popular game "Twister" in a social setting that would be extremely uncommon for something like that to occur. The three of us took the game to the mall and looked for a spot in which we could play. We asked a few people to participate in the game as the game's "spinner" however each person that was asked refused to participate. Eventually we chose the department store Macy's to play the game.
When playing the game there were several odd looks that were cast in our direction; one lady shook her head in what appeared to be disgust. Shortly after the game began, a store employee promptly demanded that were leave the store and appeared rather annoyed. Even after an explanation of the purpose of the experiment, the employee still seemed rather peeved and announced that she was fully prepared to call security if we had not of complied with her demands. She also mentioned that was the oddest thing she had witnessed in the store all year.
Critical Theorist Interpretation
Much of the modern social structure and social context is embedded with consumerism concepts. Consumerism is so deeply embedded in society's collective subconscious that it is simply taken for granted. Throughout our consistent bombardment of consumerist messages that appear in unavoidable advertisements, we develop a self-consciousness that is framed in the social world that promoted and guided by social institutions. These institutions evolved over time to gain their place in society and thus there is a historical element to the way that the present social world has manifested.
In many cases the development of the social structures occurs in a top-down fashion as the powerful or the ruling classes work to impose their social expectations either directly or indirectly. This development can be referred to as the concept of hegemony. In the modern social environment, powerful social institutions with access to vast resources, such as multinational corporations, that can spend billions collectively in advertising dollars work to shape the social construct. Much of this advertising portrays shopping as a virtuous and almost religious experience in which an individual can partake in to define their identity through consumption.
To relate this to the breaching experiment, the fact that our game of Twister was conducted in a upscale shopping establishment seemed to largely upset the social expectations of the game's audience; with the exception of a few children who seemed more accepting of the experiment. Playing a game in such an establishment was a disruption in the consumerist mindset and hence it was certainly greeted by annoyance;...
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