Educational Software Evaluation
Language-learning software
Download.com (download.com) offers 770 different language learning software packages. This author had an opportunity to review several programs, and will present them here. In reviewing 10 software packages, the author has chosen three which seem to be the best in their category. This paper will discuss the different types of language learning criteria, and compare the software packages to the criteria which the author feels are the most important.
Types of Language Software
The simplest way classify language software is by intended use: is it for actually learning the language, or is it more for performing well in school? Each of these programs is oriented towards high-school students, but some can equip these students with the language tools they need if they tour the country, or need to communicate with someone in his/her native language. Others provide tools, such as rote learning or memorization, which may help on tests but may not provide much real-world utility.
This review looks at a number of languages: Russian, Japanese, Mandarin, Spanish and French. The language being learned is less important than the teaching methodology. Which software meets its goals, whether for study or true language proficiency?
Criteria for Selection
The primary question is: how close does the language software come in achieving its stated goal? The language software must be engaging, give feedback, and be fun for the student to use. The old-fashioned, non-computer methods of rote memorization weren't effective because the student became bored quickly. Retention is helped by games, visual clues, and socialization.
The primary selection criteria for these software packages were therefore user involvement: how many senses were involved in the use of this software? How much fun can a student have with it? Can the student get feedback from his/her own voice? Are the methods progressive, with a sense of advancement? Can it be tied to social interaction, such as working with fellow students? To this end, the author used the criteria selected by the National Foreign Language Resource Center (NFLRC)
What they were all missing
None of the software offerings included a social package. In these days of instant internet communication, it makes no sense why the software cannot connect to foreign-language sites or social interaction sites with native language speakers. By combining the social aspect (meeting people, discussion groups) with the language aspect, the high school student can see the relevance of the language tools, and be challenged (in a good sense) to improve his/her skills.
Comparative table
The author reviewed software according to the following criteria
Operating system: All were Microsoft based, but not all were able to run Windows 2003
Vista?: Going forward, each software package must have a Vista capability. Failure to do so demonstrates a lack of commitment to future upgrades.
Native speaking? In other words, can the student hear native voices speaking the language? This is key to understanding and learning.
Can play back? This means the ability for the student to hear his/her voice, which helps in forming a better accent.
Learning system: There was wide variety here.
Social ties? Was the student able to use the software with his/her friends? This helps to reinforce involvement and make learning fun.
Game based? Games help to increase student interest and involvement.
Year introduced: This is key, as older programs may not have the graphics and interactive tools available to enhance the learning experience.
Those programs which are in red will be reviewed in summary below Speak2Easy Language Learning Expert 3.07
This program was chosen because it is a long-running program which has kept up with the latest in interactive technology. It is oriented towards actually using the language (instead of just memorizing words or phrases). Its playback learning system allows the student to hear his/her own voice, which helps in learning. By exposing the student to native speakers, it allows them to hear the accent and cadence of the native language. Updated in 2007, it is able to use most of the current interactive tools. One disappointment: it is not Vista-capable.
French Verb Games 1
This is a flash-card program which is used to memorize French verbs. This could be a tedious task, but is made easier by the games-oriented flash card architecture. It uses flash cards and a series of games to make learning fun. On the downside, it does not have a voice playback feature, nor does it have native speakers who can help the student understand the context and accent for the verbs. It is Vista-enabled, and up-to-date with a 2007 version.
Human Japanese
Of the 10 software programs found, this is by far the richest in multi-sensory language instruction. Japanese can be a difficult language for Westerners to learn, so an involving software program is important. It uses recordings of over 1,600 clips to help the student hear native speakers. It has an involving feedback mechanism, and allows the student to hear his/her own voice. It is Vista-ready, and has beautiful graphics.
The other 7 software packages were "also-rans," and will be briefly covered in the following reviews:
Russian Language Learning 1.0.1
This program uses the progressive Lether system, which is particularly well-suited to learning the language and using it quickly in the Russian environment. Introduced in 2006, it is Vista-ready and has well-founded graphics.
Mandarin Learning Assistant
This program takes a difficult language and makes it easier for students to pass their tests. It has no feedback mechanisms (voice, recording, native speakers), old graphics, and does not support Windows Vista. Given the difficulty of learning Mandarin for western speakers, this is not a recommended program.
Learn French Vocabulary 1.6
This program uses a progressive architecture which builds the student's confidence by giving lots of feedback. Its native speakers allow the student to hear French accents and cadence. It has social ties and games, and involves other students in those games. Its reliance on games, progressive learning and feedback makes it a fun program for both test-takers and those who want to learn the language.
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