¶ … play board games today recognize that their development over the history of their existence was, to a great extent, reflective of the society that created and perpetuated them. In other words, a financial-type game created during the depression era would focus on a different general social mindset than one created during the much more financially secure era of the 1980s and 1990s or the digitally conscious world after 2000. The game that started its existence as "Life" is no exception to this phenomenon.
Created by Milton Bradley in 1860, the game started its existence under the name "The Checkered Game of Life." In keeping with the general social view of the time, the game contained a strong moral aspect. The players moved across the board, navigating a number of virtues and vices, with rewards for virtues and penalties for vices. The game was immediately popular at the time, and Bradley sold 45,000 games at the end of 1860.
A century later, in 1960, freelance toy and game inventor Reuben Klamer was inspired by archived material at the Milton Bradley company to revamp the game. The new manifestation was "The Game of Life" and was a little lighter than the heavily moral focus of its predecessor. The new game included several three-dimensional elements, such as mountains and buildings. Again in keeping with values of the era in which it was invented, The Game of Life focused...
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