Software Development Life Cycle
Scrum
There are many approaches to software development. One agile approach is called Scrum which is a framework of software development. The method can be used for software development or application development. With increased dependency on technology, a demand for faster and dependable systems arose across all industries in the economy. In 1986, two individuals Hirotaka and Nonaka approached such a system and called is rugby or holistic approach. As the name describes, the system performs whole processes through one cross functional team which operates across overlapping phases just like the game of rugby.
In the game, Scrum refers to a way of starting a game after infractions occur during the march. In the 1090's, several companies adapted similar development methods that saw the corporations grow. Sutherland and Schwaber presented a paper about the Scrum methodology and its ability to transform a business into a success, over subsequent years; the two have joined forces and promoted the best business practices known collectively as scrum.
Characteristics
The characteristics of Scrum can be evaluated by the set of methods and defined roles describing the method. Some of the major roles of Scrum can be divided into three. The first role is the role of the master scrum. The role of the master Scrum is to ensure that all the processes are followed. The master Scrum also ensures that the development team is protected from disruption during the development of an application. The second role is the product owner. This is the group that represents the stakeholders in the development process. They include business and the investors contributing to the success of the software. The last role is that of the software developers. The development team is self organizing, and they undertake the entire cross functional duties in the team. They analyze, design, test and implement the software after its completion.
The basic unit of development of a Scrum is a sprint. The duration of a sprint is seven days to thirty days. The sprints can be limited to equal lengths in a Scrum a feature that can be referred to as timeboxed. Before each sprint, a planning meeting has to be held. The aim of the meeting is to identify the tasks of the goals to be achieved laid out. A retrospective meeting follows each sprint. The aim of a retrospective meeting is to ensure that the goals of the next sprint are identified and the progress of the previous sprint identified.
Every sprint is marked by a completed percentage of the final product. The features of a product are contained in a systematic list of prioritized requirements called the backlog. The backlog determines the features that go into a sprint. A decision which is made during the planning meeting and in the planning meetings, the product owner interacts with the development team enumerating the features of the product that are of high priority. The features listed on the backlog are evaluated by the development team who then decide what portion of the work the team can complete within the next sprint (Hunt 117).
This information is recorded in the sprint backlog and no one can alter the information on the backlog. The developers are thus restricted to complete a given percentage of the work within a given time frame thus time boxed. In the event that the activities assigned to a sprint are not completed in the given time, they are recorded in the backlog. In case the product is competed in time, the software development shows the owner how to use the software.
Scrum facilitates the communication of all the members of a team during a project and ensures that the organization is self organizing and reliable. The principle behind Scrum is realizing that problems can arise during the project or client's can change posing a challenge to the development team. With scrum, the development team can deliver quickly and respond to challenges and emerging...
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