Positive Effects of Video Games Term Paper

Download this Term Paper in word format (.doc)

Note: Sample below may appear distorted but all corresponding word document files contain proper formatting

Excerpt from Term Paper:

For instance, an outcast child has a high possibility of gaining his/her social stand only because he/she is devoted to playing video games (Marino n.p.). In addition, as the evolution of the high-tech devices continues, the involvement of the children in playing video games gives them the high opportunity and assistance necessary in releasing their frustrations and stress in a safer manner and in a controlled environment hence a chance to manage any hostile characters rather than encouraging them. For instance, a child who do not play video games frequently, can significantly benefit from releasing stress by spending approximately 15 to 20 minutes in playing video games (Marino n.p.). Moreover, the change in technology by it self is a good thing for the children generally as there is a continual development of video games that bring new challenging tasks/characters that enhance more thinking and creativity (Robers, "positive effects of video games on children").

Children who engage in playing video games have been known to improve their confidence, in that their participation enhances attention, good opinion of oneself, and limits of children when they gain the gaming experience. Despite there being cases where children become addicted on games to a point of having poor academic performances and isolations, it is established that children who view themselves as non-performers are able to have a sense of belonging when the child has the opportunity to participate in playing video games and in the process, they become entertained within the ordinary life conditions (Vorderer, and Bryant 335). In this regard, video gaming has been brought onboard as a therapy for the children with poor attention and lack of self-esteem (Marino n.p.). For example, children with psychological characters can benefit a lot from computer games as they are efficient, reducing any feelings of worry or concern. On the other hand, considering that there are times when a child cannot find an appropriate company. In this case, video games can create a worthy company to such children such that from the occupation, he/she cannot find time to engage with groups/companies that might otherwise prove bad in influencing bad characters. In addition, video gaming helps to disconnect one from the hustles and bustles of reality and for sometime, cruise in dreamland. This does not only affect the children but also grown up individuals hence bringing a nice feeling that is cool when practiced one a while.

Therefore, it is important for parents to become part of video gaming in helping the children to select the most appropriate games that assist them in one way or the other positively rather than just leaning back and generally assuming video games are immoral. Thus, video gaming will be fun, engaging and stimulate fantasy as it should be. In this regard, educating parents about the importance of video games in children gives them the opportunity that is unconstitutional to help children develop positively with the help of video games.

With regard to the above information, despite a culture that video games are immoral, they assist in positive development in children and teenagers. Video games in their capacity help in improving the thinking capabilities (logic reasoning) as well as proper coordination. In addition, irrespective of a bad notion that involvement in some sort of company when playing video games will develop bad characters, video gaming helps in strengthening the social bonding within the group. Moreover, as good company for the young children, it remains a safer mode of managing frustrations in controlled environments and through success in video gaming, the children can gain confidence in themselves, a crucial factor for survival. Therefore, it is an obligation for parents to understand that they have a duty to play in assisting the children to select video games that best benefits their children considering the specific need of each child rather than sit back and assume that video games are bad, they help in positive development of the children!

Works cited

Marino, Jonathan. Positive effects of video games, article base. 28 March 2009. Web. 19 April


Robers, James. The positive effects of video games on children. Associatedcontent.com. 8

January 2010. Web. 19 April 2010.

Vordere, Peter, and Jenning, Bryant. Playing video games: Motives, responses, and consequences. New York, U.S.:…[continue]

Cite This Term Paper:

"Positive Effects Of Video Games" (2010, April 21) Retrieved December 7, 2016, from http://www.paperdue.com/essay/positive-effects-of-video-games-2024

"Positive Effects Of Video Games" 21 April 2010. Web.7 December. 2016. <http://www.paperdue.com/essay/positive-effects-of-video-games-2024>

"Positive Effects Of Video Games", 21 April 2010, Accessed.7 December. 2016, http://www.paperdue.com/essay/positive-effects-of-video-games-2024

Other Documents Pertaining To This Topic

  • Effect of Video Games on Children

    Video Games on Children Owing to the advent of digital media over the past few decades, technology has taken over many dimensions of the world and given the media a 360 degree turn by entirely switching the way it previously worked. The computer era not only changes the way transactions were done, documents were prepared, statistical tools were used and made the world global but it also changed the way

  • Video Games and Violence in

    The second way is that individuals, specifically children can become desensitized to violence. This is because, daily exposure to violence may make one lose their emotional impact on them. Apparently, when one becomes emotionally numb, it becomes easier for them to engage in violence (Harding). The General Aggression Model This is a model that attempts to explain both the development of aggression an individual differences in susceptibility to the influence of

  • Video Games Have for a

    Dopamine is a pleasure inducing chemical that is secreted whenever an individual engages his/her mind in the playing f video games. The New brain research that was conducted years back (Bartholow, Bushman & Sestir, 2006) was the first to show that the playing of violent video games results in bad health of the players. The emphatic responses of the brain to the simulation of certain real-life violence such as shooting

  • Video Games and the Increase in Adolescence Aggressive Behavior

    exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick, but you're asked to interact with the game psychologically and emotionally as well. You're not just watching the characters on screen; you're becoming those characters. Nina Huntemann, Game Over Violent Video Games: Do they Cause Violent Behavior? Disasters such as school shootings in Colorado and in other academic institutions

  • Video Games on Children This

    -Onge, Keller, and Heymsfield, children are spending a lot of their time performing a wide range of sedentary activities including but not limited to playing computer games and watching television (qtd. In Stern and Kazaks 97). Lack of physical exercises has been identified as one of the contributing factors to obesity. It therefore follows that sedentary video game activities effectively increase a child's chances of being obese. Dissenting Views In seeking to

  • Positive and Negative Effects Video Games Have in Relation to Addiction...

    Computer Games Research When considering the short history of computers, video and PC gaming are very recent on the timeline of technology. This is one of the reasons why there have not been many conclusive studies on the negative and/or positive effects of electronic games on children and young adults -- the most formative years. With the ever-increasing interest and involvement of children in this activity, much concern has been expressed

  • Video Game Addiction With Each

    However, boys played almost two times the amount of hours as girls. Gentile stated, "It is important that people realize that playing a lot is not the same thing as pathological play. For something to be an addiction, it has to mean more than you do it a lot. It has to mean that you do it in such a way that it damages your life. This is why we-based

Read Full Term Paper
Copyright 2016 . All Rights Reserved