Verified Document

Marketing Audit Is To Analyze Thesis

Both firms use an array of distribution channels, focusing on large retail stores. There is an Internet strategy for both, focused on the presentation of information. Xbox also allows users to plug their system into the Internet and play games online. Sony runs a similar program called PlayStation Network. Both of these networks feed into the customer service strategy through the use of memberships. Beyond this, there is little in the way of relationship management. V. The target of the Xbox website is the mass market. Images typically show families and multi-player scenes to reinforce the idea that the Xbox is for everyone. The main benefit being promoted is fun. There are few specific benefits listed and no testimonials on the website. There is only limited contact information provided. The PlayStation website is more focused on graphics and gameplay - indicative of their premium strategy and targeting of hardcore gamers. The main benefit promoted is a superior gaming experience. There is limited information touting the benefits and there are no testimonials. There is very limited contact information available.

Microsoft is very strong financially. They enjoy incredible margins on their products and have very strong returns on their equity, investment and assets. They are reasonably liquid, but have increased their debt significantly in the past couple of years. Sony, traditionally having been focused more on hardware than software, does not enjoy the same margins. Therefore, they are in a weaker financial position. They earn more modest returns than does Microsoft and are less liquid. They have, however, improved their bottom line in the past few years through incremental growth and cost controls. Sony has a higher debt-to-equity ratio than does Microsoft but has kept its debt ratio stable over the past five years.

VII. These companies collect significant amounts of information regarding their marketing activities. The entertainment software association publishes a detailed annual report on the video game industry, showing that industry firms do gather market information. Both firms gather demographic information with their membership programs...

Parts of this document are hidden

View Full Document
svg-one

In doing this, most of their information comes directly from customers. They also gather information when possible from their retailers.
VIII. The market positions of these competitors are unlikely to change, even with the next generation. Sony has adopted a premium strategy in recognition of the fact that the mass market is great for volume, but not profitable. They have taken the approach that a smaller portion of the market at a higher price point is ideal. They will therefore maintain their current market share rather than attempt to grow it. Microsoft, however, seems relatively unconcerned about losing money on the Xbox. They have plenty of money to lose on the console and appear willing to use it as a loss leader in order to acquire customers, to whom they can market more profitable products. The drawback for Microsoft is that with Nintendo changing the game with Wii, and Sony adopting a differentiation strategy, they may be insufficiently differentiated to grow their market share significantly. Furthermore, they do not compete overseas, which hampers their market growth. Both firms will remain within 5% of their current market position in the next five years.

Works Cited

Sony financial information from Reuters. Retrieved November 13, 2008 at http://www.reuters.com/finance/stocks/incomeStatement?stmtType=BAL&perType=ANN&symbol=SNE.N

Microsoft financial information from Reuters. Retrieved November 13, 2008 at http://www.reuters.com/finance/stocks/incomeStatement?stmtType=BAL&perType=ANN&symbol=MSFT.O

No author. (2008). 2008: Essential Facts about the Computer and Video Game Industry. Entertainment Software Association. Retrieved November 13, 2008 at http://www.theesa.com/facts/pdfs/ESA_EF_2008.pdf

Pham, Alex. (2008). Games for the Rest of Us. LA Times. Retrieved November 13, 2008 at http://articles.latimes.com/2008/jul/21/business/fi-games21

Shaw, Anne. (2008). The Gaming Console War is Still Undecided, Wii to Take Lead. eFluxMedia. Retrieved November 13, 2008 at http://www.efluxmedia.com/news_The_Gaming_Console_War_is_Still_Undecided_Wii_to_Take_Lead_14062.html

Sources used in this document:
Works Cited

Sony financial information from Reuters. Retrieved November 13, 2008 at http://www.reuters.com/finance/stocks/incomeStatement?stmtType=BAL&perType=ANN&symbol=SNE.N

Microsoft financial information from Reuters. Retrieved November 13, 2008 at http://www.reuters.com/finance/stocks/incomeStatement?stmtType=BAL&perType=ANN&symbol=MSFT.O

No author. (2008). 2008: Essential Facts about the Computer and Video Game Industry. Entertainment Software Association. Retrieved November 13, 2008 at http://www.theesa.com/facts/pdfs/ESA_EF_2008.pdf

Pham, Alex. (2008). Games for the Rest of Us. LA Times. Retrieved November 13, 2008 at http://articles.latimes.com/2008/jul/21/business/fi-games21
Shaw, Anne. (2008). The Gaming Console War is Still Undecided, Wii to Take Lead. eFluxMedia. Retrieved November 13, 2008 at http://www.efluxmedia.com/news_The_Gaming_Console_War_is_Still_Undecided_Wii_to_Take_Lead_14062.html
Cite this Document:
Copy Bibliography Citation

Related Documents

Xbox Price Elasticity Price Elasticity: Xbox Price
Words: 1410 Length: 4 Document Type: Research Paper

Xbox Price elasticity Price elasticity: Xbox Price elasticity refers to the degree of responsiveness of consumers and suppliers to price changes: the degree to which the demand or supply of a good or service is affected by changes in price. Although, in general, demand goes up as price goes down and supply goes up as price goes up (and vice versa) for most goods and services, the degree to which this is true

Xbox and Microsoft Was Microsoft's Decision to
Words: 742 Length: 2 Document Type: Essay

XBOX and Microsoft Was Microsoft's decision to enter the game console business a good decision? Based on: Microsoft Xbox Online. University of Michigan Business School Case Study. The XBOX is now a 6th generation video game console that is manufactured by Microsoft. The machine itself was released in November of 2001, just in time for the 2001 Holiday Season in the United States, then subsequently worldwide. The decision to manufacture and release

Technology of the Xbox Game
Words: 941 Length: 3 Document Type: Term Paper

In later incarnations, Microsoft offered a feature called "Xbox Live. Subscribers have the unique experience of interacting with other gamers, streaming media, and even buying add-ons to games. This differentiation strategy has proven extremely successful, and even in the recession has a record number of sales" (Field, Patterson & Cyndecki 2009). Microsoft's Xbox team, by virtue of listening to the needs of PC developers, was able to introduce specific innovations

Comparing Products or Businesses Xbox Versus Playstation Applebee's...
Words: 1269 Length: 5 Document Type: Research Paper

Products or Businesses Xbox 360 console vs. PlayStation 3 Gaming systems have been among the very best entertainment resources accessible and lots of individuals purchase one for his or her home. Actually, gaming systems have been extremely popular these days and their popularity have reached a point where every launch of a brand new style of gaming system, shops usually use up all of their inventory (Choosing the Best, 2011). Nevertheless, there

PS3 Introduction to Sony Corporation
Words: 2522 Length: 8 Document Type: Research Proposal

This represents a risky move in this oligopolistic industry. The price of the PS3 was set at $499 for the 20 GB model and $599 for the 60 GB model. The Xbox360 is $200 less and the Wii was priced at $250 (Ono, 2006). Sony's goal with the pricing strategy was twofold -- to connote the premium nature of the product and to cover the costs. The cost structure

Club / Amazon.com Finding the Book of
Words: 1717 Length: 5 Document Type: Essay

Club / Amazon.com Finding the Book of the Month Club at the URL given for this assignment was not possible. For some reason, accessing www.bookofthemonthclub.com, leads to something called BuyDomains.com. Indeed, BuyDomains.com appears to be attempting to sell the site visitor the URL to Book of the Month Club - "Domains for sale," yells the header. Is this some kind of Internet skullduggery? However, by going to Yahoo! And searching

Sign Up for Unlimited Study Help

Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.

Get Started Now