Massive Multiplayer Online Game
Demographics
Some people believe that videos games are pointless activities, and only teenagers waste their time playing these games. These people will be surprised to know that the average of video game players is somewhere around 26 years. In fact, teenagers account to only 25% of the video games players. According to the demographic statistics of the players of these games, 50% of them are full time employees. Around 36% of them are married; meanwhile 22% of them have children (Flew and Humphreys, 2005). Therefore, it will not be wrong to say that the demographic of video games' players is quite diverse. From high school students, to early professionals to retirees and middle-aged home makers, people are quite fond of playing these games. If stated in other words, it can be said that video games are not appealing to the youth subculture, but people from every age and walk of life.
The huge appeal of video games is more astonishing because of the usage data that reveals the strength and potential of this appeal. On average, the number of hours per week spent by video games' players adds up to about 22, and the usage does not form an association with the age of the players. This implies that older people spend the same amount of their time playing these video games as the younger people. Moreover, the potential of this appeal can further be highlighted by the fact that 60% of the players reveal that they have played a video game for at least 10 hours at a stretch. Some people also like to believe that fans of video games end up as loners; however statistics have something else to say. Around 80% of the players are known to play these games with someone they know in their real life, for example their family member, their partner or their friend.
In the wake of what has been discussed in the aforementioned paragraphs, it is rather easy for us to define the demographics of the population that we seek to target through the MMOG that will be launched by our company. The mean age of the people that our product would like to target is 25 years. The game will not be gender biased; it will be something that will be enjoyed by males and females both. The MMOG that is being launched by our company can be afforded by people of even the least income per annum. However, we assume that people earning over 12,000 dollars per year will be our target population. Since the mean age has been defined as 25 years, it is expected that the people of this age group are early professionals, early home makers or university students.
Communication of MMOG to the Target Market
After defining the demographic target market, the next step is to communicate the product, which is MMOG in this case, to the target market. Promotional mix has proved to be one of the most effective marketing strategies, in terms of communication and otherwise.
With integration of one of the aspects of promotional mix, the first method that we will be using to communicate this product to the target market is advertising and marketing over the social media. This method has been in use since centuries now, and is considered to be one of the most effective means of marketing. People always watch ads on the television, since television has now become a part of everyone's daily life. Advertisements are also a relatively cheap way of marketing, especially when compared to personal selling. The reason why direct marketing will not be appropriate in this case is that MMOG is a new product for this company, and since there has not been a proper marketing department in the past we do not have the records of our customers with us.
The second method is the use and involvement of social media for advertising and promotion of sales. The fact of the matter is that social media is slowly taking over all other forms of media (Castells, 2001). People have social media applications downloaded in their smartphones, and they are always on the go of using these apps. Therefore, a business page will be created for this product and the company on Facebook, on which all the updates about MMOG, its features and sales will be posted.
The third method is the organization of a press release once MMOG is ready to be released. The public relations department can play a crucial role in the success of a product, and in the effective communication of the product to the target market.
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Table of ContentsI. IntroductionA. Background information on RobloxB. Purpose of the studyC. Scope and limitationsII. Roblox OverviewA. Definition of RobloxB. History and DevelopmentC. Popularity and User DemographicsIII. Roblox FeaturesA. Online Multiplayer GamingB. User-Generated ContentC. Virtual Economy and TradingD. Communication and ChattingE. Parental Controls and Safety FeaturesIV. Dangers posed by RobloxA. Online Predators and CyberbullyingB. Inappropriate Content and User BehaviorC. Addiction and Screen Time ManagementD. Privacy and Security ConcernsV. ConclusionA. summary
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