Psychiatric Nursing Education: Challenges and Solutions
There is a growing demand for nursing professionals, with rapid proliferation of educational programs for nurses. Nursing education requires opportunities for 'hands-on' clinical practice, yet locating sites for practice is non-trivial, requiring considerable creativity from nursing educators and clinical support staff. These challenges can be particularly difficult for mental health practice. For example, the dynamic is altered when the instructor is present for a student/client one-on-one interaction, yet the instructor's presence may be required (Kidd et al., 2012). Past mental healthcare courses for nurses used psychosocial assessment tools and/or work with processed client recordings. Another approach is 'standardized patients' (Robinson-Smith et al., 2009); Kameg et al., (2009) mentions instructor-manipulated patient simulations. Instructional plans always have factors such as clinical/laboratory space, instructor/scheduling time, and equipment costs (Brown, 2008).
Personal and Global Perspectives
Presently, many professional registered nurses are not always enabled to fully utilize their extensive educational training. Amending this situation could considerably improve long- and short-term health care needs and be personally beneficial. The shortage of primary care physicians could be addressed through utilization of advanced practice registered nurses (APRNs), freeing primary care physicians for more complex cases (Reinhard and Hassmiller, n.d.). The World Health Organization (WHO; 2007) reported insufficient nurses in mental health areas. Thornicroft (2008) addressed the mental health 'stigma' preventing individuals from seeking assistance; as well, mental health arena is under-funded and neglected, and mental health nursing is under-populated (Kauma et al., 2011). As many as 54% of healthcare workers needed in lower income countries are nurses, to address a nearly 1.18 million mental health professional deficit. For nurses themselves, lack of security/safety in the mental health environment, stigma, and disinterest also contribute to the shortage, affecting retention as well. Lower income countries lack qualified specialist support and there is limited mental health training for nurses even though nurses may be the only mental health practitioners (Kusano, 2013). While mental healthcare is obviously important, global access to services is limited and/or absent, and mental health is often not a focus of prevention, treatment, or education.
The Literature
In the use of pedagogical methodologies that foster student understanding, a variety of factors must be considered, including structured environment, interactions, activities, and student-learning situations (Dabbagh & Bannon-Ritland, 2005; Savery & Duffy, 1995). The 'constructivism' approach to pedagogy utilizes experiential lessons for nursing students, providing 'concrete' experiences, enabling active experiences that enhance information processing, and provide opportunities for reflection. Simply stated, problem solving is best learned through direct experience (Dass et al., 2011, p. 92).
One novel educational tool in nursing is the 'Second Life' (SL) online simulation which many think of as a simple 'game'. In SL, the individual 'invents' a persona called an 'avatar' that can move freely in an environment that is like putting oneself into a 'cartoon' and talking with others. Interaction as an avatar, and with various other avatars provides students an opportunity to test interpersonal skills and theoretical knowledge. SL also provides pedagogical opportunities for the instructor. Use of SL should address 'human elements' that are an inherent part of leadership/communication for the simulation to be effective and meaningful (Rogers, 2011). The virtual environment of SL is appealing to many students because it is relatively unstructured (Ferguson, 2011). However, without an appropriate pedagogical framework, this tool is not useful for nursing mental health education. Dass and colleagues (2011) reviewed 15 case studies of virtual worlds and described SL-learning factors: appropriate computer technology, availability of skilled technical support, ability of students to function in the simulated environment, and activities designed to fit with, and enhance course learning objectives (Dass et al., 2011; Kidd et al., 2012).
Literature Review: Critical Analysis
Skiba (2009, p.129) found the use of SL for nursing pedagogy to be beneficial because it enabled experimentation, collaboration, role-playing, and student-faculty interactions. Students rated SL as more useful than webinars and found it a better tool for learning (Johnson et al., 2009). Kilmon and colleagues (2010) commented that standardization of virtual world scenarios enabled evaluation, recording, and monitoring of student performances; distance learning is also facilitated (Inman et al., 2010). The use of SL in nursing pedagogy is not without inherent difficulties: instructor/technician time in course development, student-based cultural differences for avatar social interactions, and typical computer-usage difficulties (Inman et al., 2010). As well, there is increased learning time for students and instructors, logistical issues, and even time pressures (Chang et al., 2009). Understanding SL was more difficult for older students, who reported difficulties in a computerized environment. Equipment demands are higher and more expensive. The correlation of the SL 'game' with...
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