Magic Circle: Good or Bad
The so-called "magic circle" is the phenomenon whereby the lines between the video game world and the "real world" are blurring or even disappearing in multiple ways. The question posed and to be answered in this report is whether or not this is a good thing or a bad thing. As with most things, there is no single answer that is correct all of the time. While there is nothing wrong with a healthy escape at one point or another and while there are extremely healthy and fun outlets that can be realized and experienced in video games, too much of a good thing can always turn bad beyond a certain point.
As should already be clear from the thesis, there is nothing wrong with a life that involves video games, even if it is to a fairly heavy degree. However, there is a tipping point that anyone can surpass or exceed that shifts the healthy and normal to the excessive and personally damaging. Even so, having a strong connection between one's video games habits and one's regular life is not a bad thing as long as certain boundaries are not crossed. There are two reasons why the disappearing "magic circle" is not a big deal and is actually a good thing. One reason is that the social element of video games that used to be commonly non-existent due to people needing to be sitting in front of the machine is now basically gone now that games are designed in whole or in part to allow for (or even encourage or require) interactions with others while the game is in process or during a respite. Indeed, massive multi-player online game like World of Warcraft and Everquest are proof positive that there can be a very heavy force urging people to collaborate and work together socially and in an organization fashion as achieving the "best" parts of the game are not possible if this is not done. Even games that are solo in nature from a playing standpoint, as an option or the only way to play, allow for a social element including the winning of "trophies" and collaborating/sharing with others such as screen captures of gameplay and shared experiences.
Another way that video games blurring with regular life is that gaming can have a number of other benefits such as better physical fitness, better mental acuity and overall enjoyment during one's off-time from work or other requirements of life. Indeed, a friendly game of Madden between friends can lead to mutual enjoyment and competition. There are even tournaments where thousands of dollars are at stake that center around games like Madden and first-person shooter (FPS) games. In short, gaming can lead to increase involvement and avenues including competition, social exposure and outreach and a shrinking globe overall. An example of the latter are people from several different continents playing the same game at the same time. Gaming is not unlike Facebook in this regard and there is a heavy intersection between the two, with perhaps the most sterling example being games within Facebook. A person can create a virtual farm, just as one example, and other users can come in and help with the farm while the primary user is away.
However, there is a notably dark side to the lines between gaming life and real life becoming less visible if not non-existent. Just as with other pursuits and hobbies such as consumption of alcohol, gambling, competition and so forth, some people take things entirely too far and to entirely too much excess. This may sound far-fetched to some but it is most certainly not true. There are people that literally play the games entirely too much and/or take the games entirely too seriously. Another reason this blurring many not be healthy is that people get disconnected from reality and end...
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