Violence in Video Games
The cultivation of violence in video games: causal or correlational?
Studies on media effects have always included the influential role that television and new media technologies such as the computer and Internet (ICTs). With the proliferation of both mass media, there is greater penetration of its content to children and the adolescent youth, who are frequent TV watchers and ICT users. Among the concerns of parents and scholars about the proliferation of this mass media is its unintended effects -- the cultivation of violence and development of violent behavior of the child through TV and ICT content. Focus is especially given to the youth who actively engage in video gaming, either through the TV, computer, or Internet. Parents and mass media research claim that video games harness an individual's violent behavior, resulting to aggressiveness and development of hostile attitude towards other people.
In this paper, the researcher intends to establish whether the claim that video games cause aggressive and violent behavior is indeed an empirical truth. The researcher has drawn from relevant literature contending that video games were causal factors resulting to violent behavior. However, a major finding from the research indicates that though there have been numerous studies linking video gaming significantly to the development of violent behavior, it was unfounded when researchers tried to determine whether this relationship was causal or not.
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