This is a four page chapter summary and outline of a chapter in a textbook on organizational design and ergonomics. The chapter covers anthropometrics, and the application of anthropometrics (body measurements static and moving) to the design of workplace environments and furniture in particular. Lumbar support, design of chairs, tables, and video workstations are all taking into account.
Env Design
Anthropometry
Physical characteristics of the body:
Volume
Center of Gravity
Intertia
Masses of specific body segements
Two types of body measurements:
Static Dimensions
Measures of body in fixed (static) position (eg. Skeleton; head circumference)
Vary with age, sex, ethnicity
Functional (Dynamic) Dimensions
Measured under conditions of movement or activity (eg. Operating steering wheel, using a mouse)
Can use somatography to show multiple angles and views of a person in action
Engineering Anthropometry -- the application of above data (body measurements) to the design of the things people use.
Applications/How to Apply Anthropometry to Design
Represent the population (not all items can be designed "one size fits all")
Three (3) Principles of Applying Anthropometry to Design
Design for Extreme Individuals
Accommodate for all persons by designing for the biggest possible extreme in weight, height, etc.
Can accommodate most within reason
Designing for Adjustable Range
Adjustable chairs, eg. Is preferred method but not always possible
Designing for the Average
Sometimes considered a "cop-out" because there is no average person
Sometimes necessary, as with counter heights at stores
Complexity of Multiple Dimensions/Measures in One Design
Composite measures, multiple dimensions with following suggestions:
1. Determine the relevant body dimensions for the item (eg. Sitting height for design of a car seat)
2. Define the user population (age, gender, etc.)
3. Determine the principle (extreme, adjustable range, for the average)
4. If relevant, apply percentage of the population to be accommodated
5. Use pre-designed anthropometric tables for the target population
6. Allowances for clothing, shoes
7. Build a full-scale mock-up
Designing Work Spaces
Work Space Envelope- "the three dimensional space within which an individual works" (p. 424).
Concepts related to Work Space Envelope
Out of Reach Requirements (distances a person has to reach)
Objects that need to remain out of reach for safety or security
Clearance Requirements (minimum space needed to move)
Esp for maintenance personnel (eg. Crawl spaces)
1. For Seated Personnel
Functional arm reach
Effects of manual activities (what the person actually does)
Effects of apparel (eg. Impact of winter coats on drivers)
2. For Standing Personnel
Center of gravity
Zone of convenient reach
Design of Work Surfaces
Horizontal work surfaces
Normal Area: "Area that can be conveniently reached with a sweep of the forearm while the upper arm hangs in a natural position to the side" (p. 432).
Maximum Area: "Area that could be reached by extending arm from shoulder" (p. 432)
Work Surface Height = height of upper surface measured from floor
Seated work surface height and arm posture (elbows at 90 degrees)
Seated work surface height and thigh clearance (accommodate thighs of largest user)
General Principles for Seated Work Surfaces
1. If possible, make it adjustable
2 Work surface level places working height at elbow height
3. Adequate thigh clearance
Standing work surface = similar principles (design for largest user; take into account elbow height)
General Principles of Seat Design
1. Promote lumbar lordosis (naturally concave shape); kyphotic (convex -- bad!)
2. Minimize disk pressure (unsupported sitting can create pressure)
3. Minimize static loading of back muscles (allow back to recline)
4. Reduce postural fixity (sitting in one position for long time)
**provide for easy adjustability -- can increase productivity in workplace! But must be easy to adjust
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