Factorial Design
This study seeks to answer the question of what individual treatment modes have been found to be the effective for treating this population as stated by the study. Complementing that question is the fact that the study is also attempting to determine whether certain treatments are more effective than other treatments for adolescent boys between the ages of 14 -- 16 who have been diagnosed with conduct disorder. In order to ascertain if one of the proposed treatments is more effective than the other, the study is collecting qualitative and quantitative data which will then be analyzed by the researchers. In addition to the collection of data, variables will be presented and tested using a variety of methodologies.
One method that will be employed by the study is the experimental design most commonly referred to as a factorial design method. The factorial design method is a methodology that allows the researcher(s) to determine the effects of a number of different treatments. For example; in this study the factors that could be studied include; family therapy, social skills training, administration of placebos, and administration of fluoxetine. The factorial design methodology allows the researcher to look at the two or more factors simultaneously, while at the same time determining the effect (if any) the factors have on the subjects. Since there are at least four different factors in which this study is interested, a factorial design provides the researcher with the knowledge of what factors actually influence the outcome, and what factors do not.
One recent study determined that "traditional...
categories of research designs: true experiment, factorial, quasi-experiment, and ex post facto. Under each broad category, there are a number of more specific research designs. For instance, a co-relational design in which the researcher aims to determine the relationship between two or more variables falls under the category of ex post facto designs. Your research design represents the structure of your study. In other words, it reflects the number
Social Media and Technology The entire sphere of human interaction has undergone large-scale transformation as a result of the rapidly changing technological environment and the emergence of the internet. Back in the day, social interactions were primarily based on hand-written letters and occasional telephone conversations. Thanks to technological progression, however, numerous online communication platforms have been developed, and what we have now is an internet revolution and a totally new and
Branding Affects the Buying Decision "How Does Branding Affect Consumer Purchasing?." Using this research question, analyze the strengths and weaknesses of each research method (qualitative and quantitative) within the scope of the proposed dissertation topic. Identify which method you will select (or state whether you will use a mixed methodology) and explain the reasons for your choice. DBA Qs 1 Answer The marketing guru Philip Kotler perceives branding as a "name, term,
Classical Experiment on Violence in Video Games I a design a classical experiment Violence video games, Elements include: • Identify components • What research question? • What hypothesis? • How select subjects assign a group? • How conduct experiment? Describe procedures. Design of a classical experiment on Violence in video games Components The game will involve the use of the following apparatus. They include; A video game for example, a Nintendo 64 game system Appropriate game
Test Development This research is a mixed methods study designed to explore the perceptions of self-identifying individuals with anxiety and depression regarding any relation between their conditions and their ability to access appropriate healthcare under the Patient Protection and Affordable Care Act. Five respondents completed the questionnaire constructed explicitly for this research study. A review of the literature serves as a canvas of instruments also developed for assessing Axis 1
Fundamentally, hygiene factors are required to make sure a worker is not dissatisfied. Motivation factors are desired to motivate a worker to higher performance. Herzberg also further classified peoples actions and how and why they do them, for instance, if one performs a work related action because they have to then that is ranked as movement, but if one performs a work related action because they want to then that
Our semester plans gives you unlimited, unrestricted access to our entire library of resources —writing tools, guides, example essays, tutorials, class notes, and more.
Get Started Now