"Alas much of the effects work is considerably underset by thick matte lines - uncharacteristically poor work from Brian Johnson" (Scheib). Those thick matte lines are very visible at times during the film, particularly during the flying sequences when Flagor flies the young warrior on his journeys to save the besieged Fantasia.
This could be seen as a valid criticism of the special effects. However, it could also be seen as a way for the special effects team to underscore the intention of the film. The intention is to create a world drawn out of people's imaginations. The imagination is a place of dreams, not perfection. It is a place of vivid images and creation, but not necessarily ones that are so firmly cemented that it cannot be changed. The thick lines do not detract from the overall images of the film if viewed from the perspective that the images are constantly being created and re-created by the imagination.
Many critics do not see the flaws in Petersen and Johnson's film. Instead, they point to the refreshing use of special effects for the time period. As Robert Ebert points out in his book, other movies with special effects of the time were simply rip offs of Star Wars. Specifically he names movies such as The Last Starfighter as one that lacks originality in its effects (Ebert 511). What sets The Neverending Story off from other special effects-based films of its day is the use of various creatures and the background animation that is used to establish the imaginative world of Fantasia.
Many interesting characters are introduced to the audience as the young Bastian begins to read the special book. First, the audience meets a combination of characters inspired by Alice in Wonderland such as the little man who rides a snail and the character who flies on the wings of a bat (Ebert 511). These characters are interrupted during their rest by one of the more interesting creations for the film - a giant moving rock formation who eats rocks and rides a massive stone age tricycle. This unique and friendly creature soon captures the audience's hearts and sympathy in both this early scene and one near the end of the film when it regrets its inability to help the other creatures. Endowing such creatures with human emotions and attitudes helps make them more lifelike and understandable to the audience.
It is the three-dimensional existence of these creations that gives them the depth that the audience expects from the human characters (Ebert 511). Johnson continues creating this depth in the creatures such as the Ancient One who takes on the shape of a giant turtle. Although she is not very helpful to Atreyu when he seeks answers from her, she is given very human qualities that make her appealing. First, her eyes are soft and shining as she looks at Atreyu. Her age and loneliness are suggested through her appearance and also through her other attributes as the audience sees her talk to herself. Her sneezing creates moments of humor plus again ties her to human characteristics. The Ancient One and the rock formation creature move their cumbersome bodies in predictably human ways and their facial expressions are what the audience would expect from human characters.
No creature conveys a sense of warmth and friendliness greater than the luck dragon named Falgor. In appearance, Falgor looks like a classic muppet-like creation. He seems to be a blend of puppy dog and dragon with his mix of soft fur and scales. After saving Atreyu from the Swamp of Sadness, the audience sees Falgor's full body as it is enfolding and comforting Atreyu.
Falgor conveys protection and love for Atreyu throughout the rest of the film. Perhaps, it is his eyes and facial expressions that best show how the audience is expected to perceive this dragon. His face is ever wise and comforting, but it is his eyes that linger in the imagination as something wise, ageless, and soft. Johnson gives Falgor the eyes of something or someone that is great. Just as much as Atreyu finds companionship and comfort in Falgor so does the audience as he is projected as a kind of guide for the young warrior. He reassures the characters and the audience of the presence of good in this created world with his convivial mannerism and positive attitude.
The three-dimensional and human-like characteristics of these created characters "helps reinforce the more conventional effects...
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