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Essay Undergraduate 891 words

Richard McGuire's Here: A Satire of Human Importance

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Abstract

This essay presents an argumentative analysis of Richard McGuire's graphic novel Here, examining how McGuire uses an unconventional, non-linear depiction of a single physical space across vast stretches of time to satirize humanity's perceived importance. The essay discusses the work's origins in the experimental comic journal RAW, its evolution into an interactive eBook, and how its structure displaces traditional characters in favor of space and viewer consciousness. It also considers McGuire's deliberate artistic choices — including the juxtaposition of dinosaurs, Native Americans, colonists, and suburban life — as quiet but pointed commentary on impermanence, colonization, and the smallness of individual human existence.

Key Takeaways
  • Introduction: Space as Character: Space replaces characters as the novel's protagonist
  • Origins and Evolution of Here: From RAW magazine to interactive eBook format
  • The Viewer, the Space, and the Illusion of Character: Viewer consciousness as the true narrative center
  • McGuire's Deliberate Artistic Choices: Dinosaurs and Native Americans as pointed commentary
  • Impermanence as the Central Argument: Satire of modern life through subtle formal choices
  • Conclusion: The Unstable Here: Personal impermanence mirrored in the viewer's real world
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What makes this paper effective

  • The essay builds a clear argumentative thesis — that Here functions as a satire of human self-importance — and supports it consistently with textual and critical evidence.
  • It draws on multiple sources, including a primary creative source and two critical commentaries (Ware and Greenberg), giving the argument scholarly grounding appropriate to its scope.
  • The paper balances close reading of the graphic novel's formal properties (panel structure, interactivity, perspective) with broader thematic claims about impermanence and colonization.

Key academic technique demonstrated

The essay demonstrates the technique of reading form as argument: it does not merely summarize the plot of Here but analyzes how its unconventional structure — shuffleable panels, absence of fixed characters, multi-temporal imagery — itself enacts the thematic claim about human insignificance. This form-content integration is a hallmark of strong literary analysis.

Structure breakdown

The essay opens by introducing the novel's core conceit and its central argumentative claim. It then traces the work's publishing history before analyzing the role of the viewer and the question of character. The final sections turn to McGuire's intentional choices and connect his personal biography to the larger theme of impermanence, closing with a call for the reader to reflect on their own unstable "here."

Introduction: Space as Character

Richard McGuire's Here is a quiet graphic novel that imagines the same physical place at different points in time. By disconnecting place from a linear narrative or specific characters, the space itself becomes a character. One panel can depict the same space during an era before human civilization even existed; the next shows it in the 1700s, then in the 1970s. Other panels depict the space from different angles, rendering the image of a sofa or a table completely different depending on the viewer's gaze. Humanity's place in space — on this earth — is de-centered, as human stories do not even take precedence. Here does not tell a story so much as it calls upon the viewer to think more deeply about his or her own place in history.

Origins and Evolution of Here

Chris Ware, writing in The Guardian, describes the first, 1989 appearance of Here as a printed text in the experimental comic journal RAW as mind-blowing for him as a young artist. Its design challenged the then-confining structure of top-to-bottom and right-to-left reading that characterized most comic book writing. Although McGuire's comic began its life in a traditional print magazine, it has undergone many revisions and additions since. The current eBook version of Here allows the reader to shuffle the panels in different combinations.

The Viewer, the Space, and the Illusion of Character

While this shuffling feature allows for an entertaining and more interactive experience made possible by modern technology, it once again reduces the importance of the characters relative to the space and location itself. "Hundreds of thousands of years become interwoven. A dinosaur from 100,000,000 BCE lumbers by, while a child is playing with a plastic toy that resembles the same dinosaur in the year 1999" (Here). The interactive format even paradoxically de-centers the cartoonist, as the viewer gains control over the images — even while the space speaks to each viewer in unique, distinctive ways. Arguably, the main character is not any human being but rather "the space of the room, the arbitrary geometry imposed by a human mind on a space for reasons of shelter and as a background," while the main character is also the gazer, or "your consciousness where everything is pieced together and tries to find, and to understand, itself" (Ware).

Native Americans, colonists, dinosaurs, suburbanites, homes, and various flora and fauna populate the pages of Here. The comic also questions not only how time is measured but the ways in which people value life itself. Someone in one panel who is very much alive can be dead or nonexistent depending on where the next moment in time falls within the very same place. On the other hand, it is possible to argue that there is no main character other than the viewer, who controls how he or she perceives these images. The idea of character is itself an illusion, given how things are constantly changing.

2 locked sections · 270 words
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McGuire's Deliberate Artistic Choices130 words
After all, McGuire as an artist is selecting these images. His choice to include dinosaurs — making the mundane concerns of…
Impermanence as the Central Argument140 words
On its surface, Here appears to simply be recording or reporting life, but the choices McGuire makes are very deliberate. The unconventional way of depicting space makes this perspective subtle, and…
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Conclusion: The Unstable Here

To fully appreciate Here — even while projecting one's own ideas into the panels — the viewer must also understand how the physical "here" that he or she inhabits in real life is just as unstable. McGuire's work ultimately invites each viewer to reckon with their own transience, situating individual human experience within an incomprehensibly vast continuum of time and space. In doing so, Here quietly but powerfully challenges the self-importance that underlies so much of how human beings understand their place in the world.

Works Cited

Greenberg, Julia. "5 Reasons to Read the Time-Traveling Graphic Novel Here." Wired, 9 December 2014. https://www.wired.com/2014/12/here-graphic-novel-richard-mcguire/

Here. Screendiver. https://screendiver.com/directory/here-by-richard-mcguire/

McGuire, Richard. Here. Pantheon, 2020.

Ware, Christopher. "Chris Ware on Here — A Game-Changing Graphic Novel." The Guardian, 17 December 2014. https://www.theguardian.com/books/2014/dec/17/chris-ware-here-richard-mcguire-review-graphic-novel

Key Concepts in This Paper
Space as Character Impermanence Non-linear Time Viewer Consciousness Satire of Humanity Colonization Panel Structure Visual Form Human Insignificance Interactive Narrative
Cite This Paper
PaperDue. (2026). Richard McGuire's Here: A Satire of Human Importance. PaperDue. https://www.paperdue.com/study-guide/richard-mcguire-here-graphic-novel-satire-2179711

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