Open Systems Theory Handheld Corporation Research Paper

PAGES
3
WORDS
1019
Cite

The paradox however is that to lower the price of the X7 is to prolong the payback period for this specific model, which is the most unprofitable of the entire company. Ideally the X7 needs to have a higher price point associated with it, and in retrospect the better product strategy would have been to expand into higher-priced models where Handheld would have had ample room in terms of price points to differentiate. The new product needed to be approximately 30% or more than the X6, with significantly greater features including support for WiFi, social networking apps including Facebook, MySpace, Twitter, Friendfeed and other features that could be turned into value-added services that could be upsold to customers. A new product at the higher end of the product line would also give Handheld the opportunity to move into the lucrative services sector as well, offering WiFi-based applications and content syndication through partnerships with providers. As X6 saturation is progressing at the most rapid rate of all three products, this higher-end product strategy makes more sense than launching a $200 unit that has little strategic direction apart from being a loss-leader. The X6 customer loyalty is exceptional, further supporting the decision to enter a higher-end segment than attempt to compete only on price. Despite this being the best direction, Handheld has $12.8M invested in the X7 and must significantly re-position the product to make it profitable. Summary

Cancelling the X7 is not an option given the high R&D costs sunk into the product already. Handheld must increase the functionality of the X7 through electronics upgrades that allow for related content services...

...

By adding in these services and increasing functionality, Handheld can substantiate their price point of $200, yet without significant differentiation at the product and service level, the X7 will languish and fail over time. Handheld needs to find new strategies for injecting greater value into the X7 and stabilize pricing. Future product strategies should be focused on their higher-end segments of the market as their most profitable product lines are getting quickly saturated and their loyal customers need a trade-up strategy in order to stay with Handheld.

Sources Used in Documents:

References

Negandhi, Anant, R. (1973). Comparative Management and an Open Systems Theory. Academy of Management Journal:

PROCEEDINGS,150. Retrieved October 27, 2008, from ABI/INFORM Global database. (Document ID: 1938333).

George Haley, Stephen Goldberg. (2008). Reciprocally derived demand and pricing strategy for mature industrial products. Management Decision, 46(7), 1066-1080. Retrieved October 27, 2008, from ABI/INFORM Global database. (Document ID: 1524741101).

Mike Hall (2005, March). Adding value for embedded. Electronic Engineering Times,(1361), 56-57. Retrieved October 27, 2008, from ABI/INFORM Trade & Industry database. (Document ID: 809766711).


Cite this Document:

"Open Systems Theory Handheld Corporation" (2008, October 28) Retrieved April 24, 2024, from
https://www.paperdue.com/essay/open-systems-theory-handheld-corporation-27260

"Open Systems Theory Handheld Corporation" 28 October 2008. Web.24 April. 2024. <
https://www.paperdue.com/essay/open-systems-theory-handheld-corporation-27260>

"Open Systems Theory Handheld Corporation", 28 October 2008, Accessed.24 April. 2024,
https://www.paperdue.com/essay/open-systems-theory-handheld-corporation-27260

Related Documents
PDA SIM I The First
PAGES 4 WORDS 1216

To maximize profit, the growth phase for the X7 should last through 2007-2009 in this simulation. The one-year R&D time lag effect means that to deliver a strong value proposition in 2007, R&D investment will need to begin immediately. Thus, some R&D monies will need to be diverted from the other products. Money spent on R&D in 2006 for the X5 will not have an impact of product quality

The modeling environments was so accurate it could deliver results that aligned at a 95% accuracy rate with the actual results achieved. Another advantage was the use of knowledge management to orchestrate multichannel selling, marketing and service scenarios across the client's specific requirements and needs. The analytics and knowledge management systems were also combined successfully to create a constraint-based engine as well. All of these factors were critical to

Dell, Inc.
PAGES 15 WORDS 6698

Dell Inc. The head office of Dell is at Austin, Texas at the same place where the company was based. Dell Americas is also located in Texas, which is the regional business unit for the United States, Canada and Latin America. The regional headquarters offices of the company are in England, for Europe Middle East and Africa; in Singapore catering to Asia-Pacific; and in Kawasaki, Japan, to serve the market for

They also claim to have worked on more than 1,400 mobile applications. (www.babelmedia.com) Beta Breakers is a relatively new entrant into the market but has achieved $7.7 million in revenues. Their focus is games and multi-media testing, but they seem to be focused primarily on PC and Mac games (not console), as well as peripheral device testing. Their rapid growth could be attributable to a dedicated focus on this particular

International Operations Companies decide to internationalize operations when the local market becomes saturated as a method to continue to grow and increase market share. Internationalization is the process by which companies shift operations from their home country into foreign markets. This process can be accomplished through a number of methods depending on the size, resources and strategy of the company. Methods of International Operation Companies will normally expand into international operations by exporting

Cross Platform Mobile and Web
PAGES 63 WORDS 17284

82). Both desktop and Web widgets have the same basic components. Fundamentally, they use Web compatible formats, even if intended to run in a desktop environment. This means that the core of the widget is HTML and CSS code which contains the actual content of the widget, namely text, linked images/video or content pulled from a server of Web service. Alternatively, the widget content can be created using Flash, although