technology plays a very important role in the learning process of students with ADD (Attention Deficit Disorder) and ADHD (Attention Deficit Hyperactivity Disorder). The previous problems encountered by lecturers and ADD/ADHD learners, such as learning adversities caused by complexities in the behavioral patterns, were reduced when technology started to play a role in the educational environment of ADD/ADHD students. Problems even in simple learning intervention are now rarely experienced by both the lecturers and ADD/ADHD learners ever since technology became part of the educational curriculum for special students.
There are different kinds of technologies that are applied these days to facilitate the learning process of ADD/ADHD learners. This includes multimedia computers and televisions among many other learning devices that have been developed. Their use in special classroom environments presents advantages and disadvantages, as how they also do to normal learners who have no disabilities. However, in an advocate to maximize the usability of technology in helping ADD/ADHD learners to properly cope in their learning process, lecturers as well as clinicians have worked hand in hand to find strategies and techniques that can provide effective learning experience to special learners.
There are many researches and studies that focus on the use of technology in classroom environments particularly for ADD/ADHD learners. The results of related studies on the topic, whether technology is effective or ineffective shall be discussed in the following sections. Moreover, a discussion of the different kinds of technology as well as the promising strategies that can be applied in ADD/ADHD's classrooms shall be discussed.
Applied Technologies in ADD/ADHD Learning Process
Diverse kinds of technology were suggested by many lecturers and clinicians to be applied in the learning process of ADD/ADHD learners. It was revealed that technology helps in reducing the attention disorder problem of ADD/ADHD learners. Because of the interesting characteristic of many technologies, when applied to the therapy/development process, ADD/ADHD learners can gain the ability to focus.
One technology that helps ADD/ADHD learners increase their ability to focus is a video game. That's right, a video game. In contrast to how a video game is normally prevented from students because it can destroy their focus on their studies, a video game is suggested as a therapy to ADD/ADHD learners to increase their focus skills. According to Domenic Greco, a psychologist at Philadelphia, there are more than 50 clinics that use video brain-games to help ADD/ADHD patients (Sanders, 2005).
Another technology, and perhaps the most common one in learning environments, that helps ADD/ADHD learners is the computer. Similar to a video game, computers present an interesting characteristic that can aid the attention deficit problem of ADD/ADHD learners. Computer-based educational software that features appealing visual and auditory factors can challenge and stimulate the mind, even that of an ADD/ADHD's, thus assisting the learners to gain the ability to focus.
Computerized motor activities such as a machine for physical activity/exercise is another type of an assistive-technology that aids in the attention disorder of ADD/ADHD learners. Watching videos/movies also catches the attention of ADD/ADHD learners.
Conditions Where The Technologies Can Be Effective
Technology can be effective in the rehabilitation of attention disorder of ADD/ADHD learners especially during cases when the learner experiences an excessive lack of attention and unstable behavior. It is important to treat this kind of complexity that an ADD/ADHD individual experiences during his learning process because the level of attention that he can provide is an essential foundation to make his learning effective.
Mike Sanders (2005) indicate in his article one circumstance where the video game technology assisted one patient in gaining attention ability. Sanders indicates that,
In playing video games, Michael has to calmly focus on the task at hand to succeed, his mother says. After nearly a year of game-based therapy, he has learned to transfer the game-playing focus skills to school and even soccer, where he's become a prolific scorer, she says. (Sanders, 2005)
Technology can also play a great role during conditions when an ADD/ADHD learner manifests inattention and hyperactivity in his classroom environment. Rizzo and his colleagues, in their study of how a virtual classroom can aid in the rehabilitation of attention deficits, suggest that the use of technology such as a video brain-game can be presented as an initial introduction to a classroom to stimulate and build the learners' attention. Then, during a learner's use of…