Classical Experiment on Violence in Video Games
I a design a classical experiment Violence video games, Elements include: • Identify components • What research question? • What hypothesis? • How select subjects assign a group? • How conduct experiment? Describe procedures.
Design of a classical experiment on Violence in video games
Components
The game will involve the use of the following apparatus. They include;
A video game for example, a Nintendo 64 game system
Appropriate game cartridges, including one violent video game (wrestling) and one nonviolent video game (basketball). In the wrestling game, the human violence should be prevalent in that the object of the game is to punch, kick, and use blunt weapon and other wrestling moves to subdue the opponent. While, the basketball (NBA LIVE '99), game is meant to have no violence since the player is not supposed to hurt the opponent and if it happens, the player is warned and penalized. In addition, the person playing should concentrate at scoring more goals that the opponent in the shortest time possible Uhlmann & Swanson, 2004()
Other apparatus to be used include; one VHS camcorder, one-meter tall inflatable Bobo doll and a television.
Measures of aggressiveness will be done in the following ways;
The study will measure aggressiveness using two cognitive measures and one behavioral measure.
In the behavioral, the participants' interaction with the Bobo doll will be keenly observed.
The cognitive measure entails; one for prime aggression and the other for...
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