Gamification Of Everything In Today's Culture Essay

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Research Question

How have video games progressed in terms of narrative, player engagement, and societal impact, and what implications does this progression have for the future of gaming and its influence on society?

Annotated Bibliography

Hon, Adrian. You've Been Played: How Corporations, Governments and Schools Use Games to

Control Us All. Swift Press, 2022.

Hon's work goes deep into the concept of gamification and how it has been used by various parties to influence behavior and how people think. Hon looks at gamification across multiple sectorshow government has gamified society, how businesses have gamified the workplace, how schools have gamified education, how Google has gamified using the Internet, and so on. The point is that gamification is not just something restricted to actual video games; it is a phenomenon that has permeated all aspects of society, with fundamental consequences, too. In relation to my research question, Hon provides an important and critical perspective on the social impact of gamification, especially when it is being used as a tool for control, for private profits, or for manipulation. The book gives many insights into how games can be designed to elicit specific responses from players, which can be both beneficial and detrimental to society, to the extent that these insights are...…off.

Charity, Justin. "The Golden Age of Multiplayer: How Online Gaming Conquered Video

Games." The Ringer, 2023.

Charity's article looks at the rise of online multiplayer gaming and its dominance in the current gaming culture of today. The article shows how the shift from single-player to multiplayer experiences has changed player engagement, impacted community building, and morphed the overall culture of gaming into a more communal experience rather than one that was formally isolated and independent. In the context of this research question, this source offers a perspective on the progress of player engagement into a more social experience like actual sporting, and how the social aspect of gaming has…

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