Pseudo Documentarism In Classical Literature Article

PAGES
2
WORDS
580
Cite
Related Topics:

Pseudo-Documentarism in Classical Lit PREFACE: MUNDUS VULT DECIPI

-oY tambien se salvaron los que le clavaron los clavos?

-Si -replico Espinosa, cuya teologia era incierta.

Jorge Luis Borges, "El Evangelio segun Marcos"

Housman, in preparing his critical edition of the text of Lucan in 1927, had memorably sharp words for his predecessor C.M. Francken: "The width and variety of his ignorance are wonderful; it embraces mythology, palaeography, prosody, and astronomy, and he cannot keep it to himself" (Housman xxxiv-v). Were Housman alive today, he might lacked such capacity for wonder -- these days, what is one German philologist compared to the Internet? On the Internet, the width and variety of human ignorance can seem all-embracing, and may push our wonder into stupefaction or exhaustion.

Even so, the methods of textual criticism retain an extraordinary utility in the era of the Internet. Textual...

...

A work that might have taken a monastic scribe weeks to transcribe can now be replicated with a simple keystroke. It is no accident that "viral" is a key adjective in describing the progress of information in the Internet age -- it implies replication without sense. Ecdotics, and the study of cladistics and stemmata, are precisely relevant to the way the Internet works. The only difference is that mistakes made on the Internet can be transmitted globally, and multiplied a thousandfold, almost instantaneously.
Let us consider the simple Latin sententia "mundus vult decipi, ergo decipiatur." A computer user in early 2008 might have encountered this tag in reading the New York Times blog of economist (and future Nobel Prize winner) Paul Krugman. A different computer user in 2008 might have encountered it in a computer…

Sources Used in Documents:

Even so, the methods of textual criticism retain an extraordinary utility in the era of the Internet. Textual criticism aims at discovering the phylogeny of error; meanwhile computers, and the Internet, are engines for the replication of text. A work that might have taken a monastic scribe weeks to transcribe can now be replicated with a simple keystroke. It is no accident that "viral" is a key adjective in describing the progress of information in the Internet age -- it implies replication without sense. Ecdotics, and the study of cladistics and stemmata, are precisely relevant to the way the Internet works. The only difference is that mistakes made on the Internet can be transmitted globally, and multiplied a thousandfold, almost instantaneously.

Let us consider the simple Latin sententia "mundus vult decipi, ergo decipiatur." A computer user in early 2008 might have encountered this tag in reading the New York Times blog of economist (and future Nobel Prize winner) Paul Krugman. A different computer user in 2008 might have encountered it in a computer game, "Mystery Case Files: Return to Ravenhearst," where the words are reproduced as part of a puzzle. If we Google the words "mundus vult decipi," the first result -- unsurprisingly -- is Wikipedia, which ascribes it to the Roman satirist Petronius. Tucked into Wikipedia's apparatus criticus, however -- the page entitled "Talk" -- one editor asks "Does anyone have the source of attribution to Petronius?" The words occur nowhere in the extant text of Petronius, of course. But it hardly matters: a Google search for "mundus vult decipi" + "Petronius" now yields over 25,000 results. Other sources are offered for the words, on Wikipedia and the Internet generally: Krugman was sufficiently scholarly to give his source for the Latin, a novel by Alan Furst entitled The Spies of Warsaw, where the phrase is referred to, with no evidence, as "Herr Hitler's favorite saying" (Furst 225). Google tells us the phrase is used in texts by Martin Buber and Theodor Adorno, so some commenters on the Internet attribute it to them (Adorno 24; Buber 9). But this is the upshot of our advanced information technology: when a Latin adage is somehow credited variously to Adolf Hitler and Martin Buber, to limn the cladistics of error becomes an exercise in pointlessness. In any case, the question of how Petronius gets credited so widely for the words is easily solved -- Wikipedia credits him in 2006. By the time that Krugman's readers or gamers encounter the phrase on their computers in 2008, their Google searches all led straight to Wikipedia, and the error was perpetuated.

Petronius never used the words, though. So where did that attribution come from? Here, the only answers are speculative, but in


Cite this Document:

"Pseudo Documentarism In Classical Literature" (2012, April 04) Retrieved April 16, 2024, from
https://www.paperdue.com/essay/pseudo-documentarism-in-classical-literature-113178

"Pseudo Documentarism In Classical Literature" 04 April 2012. Web.16 April. 2024. <
https://www.paperdue.com/essay/pseudo-documentarism-in-classical-literature-113178>

"Pseudo Documentarism In Classical Literature", 04 April 2012, Accessed.16 April. 2024,
https://www.paperdue.com/essay/pseudo-documentarism-in-classical-literature-113178

Related Documents

Nintendo's senior management believes in creating highly collaborative teams where everyone has an equal voice in the product development and completed products, whether they be games or consoles. The Japanese management philosophy is to seek consensus and share knowledge extensively to ensure a greater level of success than would otherwise be the case (Ewalt, 2006). The game Super Smash Brothers Mario, the most successful product introduction Nintendo had in

Quite to the point, television, film, pop music and video games share in common a proclivity to promote that which yields prosperity. Thus, there is little regard from the computer gaming industry for indications that "a meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults." (Anderson & Bushman, 353) In spite of this, revenue for video game produces revolves

Violence in Web-Based and Computer Games on Adolescents Playing video and computer games is a treasured leisure activity among many young people today, and these young players frequently prefer violent games. Studies suggest that exposure to media violence may adversely affect young people's attitudes and behavior. Further, self-concept is a key indicator of core attitudes and coping abilities, and, for adolescents, the evolution of the sense of self is a

However, the specific training and education requirements depend very much on a company's specific needs. Previous computer experience is also of vital importance, as is a diversity of related skills. Employers are currently requiring a larger base of diverse skills around the focus of technical expertise. Elements such as interpersonal skills and creativity may be combined with the technical requirements of the job, for example (Brock, Pers. Comm.). The greatest

Since its beginning, animation has intrinsically and historically critiqued this singular hegemonic vision of reality. "In opposition to a singular reality, animation tends toward multiplicity in its critique of photographic naturalism" (Surman, 2005). Recently there has been a breakthrough that is going to allow eextraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology. This technology enables the minutest details

(Crawford) The I/O structure is of great importance because of the reason that it makes the connection between the computer and the player. It consequently is the message of the designer sent to the player with the help of the computer. I/O is created out of input and output. The output of the game refers to the graphics and to the sound coming from the computer and the speakers. Designers