The industry knowingly takes advantage of this recent cultural shift in parent-child relationships. And finally, the industry knows that children and youngsters are more likely to be influenced by violent movies, TV shows, and games and are more likely to get addicted to violent imagery, becoming potential customers for future media products and games that glorify violence (Mean world syndrome, 2009). It is fair, therefore, to say that bombardment of children with media violence by the entertainment industry constitutes child exploitation.
Considering the severity of the problem, it is time to call for greater regulation of violence in media by the government and community organizations. Some people are wary of such calls. Americans love freedom of speech and libertarian laws. They do not always welcome government intervention in business and societal issues. Intervention in this case, however, is necessary. "If the goal of public policy is to protect the welfare of children and adolescents, then there can be no doubt that public policy related to media violence is necessary even if the effects are small," Kirsh (2006) explains. "For instance, if after watching a violent television show that has a viewership of 1 million youth a mere 0.5% of those youth become increasingly prone to aggression, then 5,000 children and adolescents could be adversely affected" (p. 298). Regulatory policies are also likely to encourage parents to be more active in regulating their children's viewing habits. And by making it hard for media content producers to market violent imagery to children, regulations may encourage them to redirect their resources for producing more child-friendly movies, TV shows, and video games. In short, regulation of violence in media has a potential to make significant positive changes.
It should be noted that some people oppose further regulation of violence in media because of the complexity of the issue. Some of them point out that there is no clear definition of "violence in media." Does it include accidents and disasters? How about psychological torment? Critics also argue that eliminating violent movies, TV shows, and games "on the basis of violence alone would also rule...
3-4). These are legitimate concerns. But the regulation does not mean total banning of violence in media. Regulation calls for better ratings system, protection of children from exploitation by the entertainment industry, and better parental guidance. It should also be emphasized that movies like Hotel Rwanda contain graphic violence but convey a message condemning it, whereas games like Grand Theft Auto or Call of Duty: Modern Warfare glorify violence and offer an opportunity to enjoy killing and hurting others, i.e. sadism. And finally, the problem with media today is not the fact that it depicts violence per se but the fact that it bombards viewers with constant images of violence. The purpose of regulation is not to curtail the "freedom of speech" clause of the Constitution but to preserve the innocence of children.
Violent stories are part of human history. Ancient history books, religious texts, poems, novels, and art are full of violent imagery. It is not surprising then that violence is also so widespread in media today. But the difference between the past and the present is that violent imagery is so readily available -- and unavoidable -- that we are heavily exposed to it from our early childhood. By the time children reach adulthood, they end up witnessing tens of thousands of acts of violence such as murder, torture, and rape. This constant bombardment of children with violent imagery desensitizes them to the actual instances of violence and encourages aggression. Violent video games allow children to simulate real-like situations where they can literally kill thousands of people. This problem is further exacerbated by the fact that the vulnerability of children is exploited by the entertainment industry which produces violent movies, TV shows, and video games targeted at children. The gravity of the problem calls for better public regulation of violence in media. The government and the larger public should take necessary measures to protect our children from the prevalence of violence on big screens they love looking at and the games they love playing.
Grossman, D. (1999). Stop teaching our kids to kill: A call to action against TV, movie & video game violence. New York: Crown Publishers.
Hoerrner, M., & Hoerrner, K. (2010) Violent video games might be to blame for violent behavior, in Kiesbye, S. (ed.) Is media violence a problem? (pp. 39-46) Detroit: Greenhaven Press.
Kiesbye, S. (ed.) (2010). Is media violence a problem? Detroit: Greenhaven Press.
Kirsh, S.J. (2006). Children, adolescents, and media violence: A critical look at the research. Thousand Oaks, Calif: Sage Publications.
Kumar, B. (2003). Run against media violence: Entertainment violence against children; don't buy; don't support. Lincoln, NE: IUniverse, Inc.
Mean world syndrome: George Gerbner on media and violence. (2009). S.l.: Insight Media. Retrieved 11 April 2012 http://www.youtube.com/watch?v=msfu8YCCc8Q
Moscow airport terror mirrors video game (2011, Jan. 25) Russia Today online. Retrieved 11 April 2012 http://rt.com/news/modern-warfare-execution-airport/
Simmons, G. (2010) Media violence causes…
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social skills, violence media effect children . The paper allowed include personal opinions . There is much controversy regarding children and the effects that the media world has on the way that they perceive society. The fact that young people are vulnerable makes it difficult for them to filter and interpret information. This leads to them changing their understanding of the social order and of attitudes that they need to
meeting class, wrote subject relationship violence media (attached 'First Paper') . When revisit thoughts, changed? How materials semester complicated, deepened, reinforced, transformed understand relationship violence media, sense matters? Draw SPECIFIC articles terms concepts materials show process development. Violence in relationship with the media While society has experienced significant progress during recent years, the masses continue to be obsessed with diverse concepts such as sex and violence. The media exploits people's obsessions
Rather, most studies point to a correlation between exposure to media violence and aggressive behavior. For example, W. James Potter concludes that "Long-term exposure to media violence is related to aggression in a person's life," and that "Media violence is related to subsequent violence in society," (26). Potter also suggests that certain socio-economic and ethnic groups might be more at-risk for developing aggressive symptoms related to exposure to media
A in millions) Current in millions) Provided by Federal Bureau of Investigation as of September 18, 2006. www.whitehouse.gov/goodbye/3ae6b1ac94aa97e6650780f280890a7c81100e47.html" CHART: National Correctional Populations National Correctional Populations The number of adults in correctional population has been increasing. A in millions) Current million in millions) Provided by Bureau of Justice Statistics as of November 30, 2006. (Social Statistics Briefing Room, 2006) More Statistics Violence in the Media Huston and colleagues have estimated that the average 18-year-old will have viewed 200,000 acts of violence on
Because there was not the time or means to get a very diverse population of individuals, there may be some limitations when it comes to social class as well as previous levels of aggression in the children and youths. There are only two girls compared with the eight boys. This may be considered a limitation as well, but more parents of boys answered the ad and this may be because
Media violence and youth violence: a 2-year longitudinal study" which was written by Hopf et al. This study examined the relationship between violence in the media and violent delinquency in juveniles. As the title of this article suggests, the research is based on a two-year longitudinal study. The hypotheses for this study were multifold, and were based in large measure on existent hypothesis. The hypothesis of Hopf et al.