Ad Type and Presentation Mode Effects on Logo Recall
This paper presents the design of a 2×2 within-subjects experiment examining how advertisement type (fast food vs. internet retail) and mode of presentation (video vs. stationary print) affect viewers' ability to recall company logos. Drawing on research into visual memory, advertising recognition, and the cognitive costs of media multitasking, the study asks 25 college students to draw four well-known logos—McDonald's, Burger King, eBay, and Amazon—after exposure to each condition. Recall is operationalized by scoring the accuracy of participants' drawings against a key of defined logo features. A Latin square counterbalancing design controls for order effects, and a one-way ANOVA will be used to analyze the relationship between the independent variables and drawing accuracy scores.
- Introduction: Motivation, research question, and study purpose
- Study Design and Variables: 2×2 within-subjects design and variable definitions
- Materials and Apparatus: Questionnaire, drawing sheets, Likert scale instruments
- Procedure: Step-by-step experimental protocol and counterbalancing
- Data Analysis: ANOVA approach and quantitative analysis plan
- References: Three APA-formatted source citations
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What makes this paper effective
- The research question is clearly operationalized: recall is not left abstract but defined as the number of accurately drawn logo components, making it measurable and replicable.
- The paper grounds its design decisions in existing literature, explicitly connecting the study to Blake et al. (2015) and distinguishing the current work by adding an experimental manipulation the seed article lacked.
- The 2×2 within-subjects structure is explained systematically, with each independent variable and its levels spelled out before the procedure is described, giving readers a clear conceptual map.
Key academic technique demonstrated
The paper demonstrates how to link a theoretical gap to a specific methodological innovation. By identifying that Blake et al. tested recall passively without any manipulation, the authors justify their own experimental design as a direct extension. This move — locate a gap, propose a controlled manipulation, operationalize the dependent variable — is a model pattern for introductory experimental psychology proposals.
Structure breakdown
The paper follows a standard experimental proposal format: a literature-grounded introduction that narrows to a research question, a design section defining variables and levels, a materials section listing instruments, a detailed step-by-step procedure including counterbalancing, and a brief data analysis plan. The references section closes with three APA-formatted sources. The structure maps closely onto APA-style method sections taught at the undergraduate level.
Introduction
The advertising and marketing sectors have seen the adoption of novel tools — including cell phones, computer networks, the internet, and digital games — in the modern era. The effects of these tools, along with the explosion of broadcasting stations, have led to intense rivalry within the current advertising industry. Diverse broadcasting networks must also contend with the obsolescence of conventional advertising methods due to the fragmentation of consumers, market overload, and reduced consumer attention. This has forced the broadcasting industry and its stakeholders to devise methods geared toward product familiarization through various presentation media that encourage brand awareness, as well as memory recall techniques to facilitate creativity in product delivery. Without a doubt, the marketing sector has continually endeavored to minimize consumer inattention (Arrazola, de Hevia, and Reinares, 2016).
It is therefore important for advertising professionals to estimate how effective their marketing methods and presentation instruments are. Research indicates that visual memory in human beings is remarkably strong: recollections are stored discretely and protected from interference, even when large numbers of observed images are encountered. Prevailing studies have also revealed enormous capacity in the visual domain during continuous memory tasks, with participants able to recognize more than 2,000 images and identify changes in category, orientation, and surface detail among objects (Blake, Nazarian, and Castel, 2015).
Advertising practitioners and academics have noted, however, that viewer attention is a scarce and unpredictable resource. The emergence of public networks and communication platforms has intensified this complexity. In the current environment, viewers routinely engage in multiple activities simultaneously — for example, watching television while responding to text messages — driving distraction to an all-time high. These media-multitasking consumers have demonstrated a tendency to perform poorly on memory tests, particularly those involving advertising recognition and recall (Angell, Gorton, Sauer, Bottomley, and White, 2016). Attention is therefore a limited resource, and its division among multiple advertising formats and presentation modes raises a key question: What effect does advertisement type and mode of presentation have on viewers' ability to recall?
The purpose of this study is to assess the effects of advertisement type and mode of presentation on viewers' recall ability. The researchers will examine how everyday attention to selected logos can be potentially facilitated by the method of presentation and affected by the type of company the logo represents. The dependent variable of this study is participants' ability to recall company logos. The independent variables are Type of Company Logo and Mode of Presentation.
The proposed study is somewhat similar to "The Apple of the Mind's Eye: Everyday Attention, Metamemory, and Reconstructive Memory for the Apple Logo," carried out by Blake et al. (2015), as both studies test recall of common, everyday logos by asking participants to draw a logo from memory. The key difference is that the researchers in the seed article did not implement any experimental manipulation to assess what could potentially affect recall of the Apple logo. In the present study, advertisement type and mode of presentation serve as stimuli to examine their impact on everyday recall.
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