21st Century Culture Reflected In Television, Movies, And Electronic Games Essay

Length: 2 pages Sources: 3 Subject: Communication - Journalism Type: Essay Paper: #88443683 Related Topics: Pop Culture, Video Game, Computer Games, Television Violence
Excerpt from Essay :


21st century culture is reflected in television, movies and electronic games. With the advent of the Internet, the ways people got their information changed dramatically. In the last ten years, websites have grown more sophisticated and the use of social media tools has become a phenomenon. Just as culture is reflected in various media, media itself has become a significant part of today's culture.

It is popular, and all too easy, to blame the decline of newspaper readership on the Internet. In fact, the decline in newspaper readership began during the Depression as the radio became more widely used. During the late 1960s, there was another big decline in readership when there was an increase in network television viewership (XXX, p. 270). In order to remain competitive in this culture shift, newspapers had to make some changes in the way they did business. In 1980, the Columbia Dispatch became the first paper to go online). Relatively few people had access to computers, so it is doubtful this feature brought about a significant increase in readership. Still, it was a revolutionary idea that inspired other papers to follow suit and today, most U.S. papers have a Web presence. The second big change for newspapers...


The paper "openly acknowledge[d] television's central role in mass culture" (XXX, p. 261), using lots of color, photographs, and a writing style that was more similar to television news than print news stories of the past. The paper even used vending boxes designed to look like color televisions in a clever marketing ploy to blur the lines between print and broadcast news. The public quickly embraced USA Today and it is now the most widely circulated paper in the country.

USA Today featured more stories on pop culture than had previously been seen in newspapers, and as early as 1992, media critic Jon Katz noted that daily papers were losing their status as the primary source for news. News -- and the definition expanded to not only include information but "entertainment, persuasion and analysis" (XXX, p. 261) -- was now coming from talk shows, sitcoms, movies, and popular music.

Television and movies also began to change in the 1960s and 1970s, reflecting changing American culture. In…

Sources Used in Documents:


15 most influential games of all time. (2008, March 14). Retrieved from http://www.listal


Authorlastname, Initial. (YYYY). Book title. City: Publisher.

Cite this Document:

"21st Century Culture Reflected In Television Movies And Electronic Games" (2012, March 10) Retrieved August 19, 2022, from

"21st Century Culture Reflected In Television Movies And Electronic Games" 10 March 2012. Web.19 August. 2022. <

"21st Century Culture Reflected In Television Movies And Electronic Games", 10 March 2012, Accessed.19 August. 2022,

Related Documents
Women and Cosmetic Surgery
Words: 3527 Length: 12 Pages Topic: Health - Nursing Paper #: 20654356

North American Women Continue to be the Primary Targets and Consumers of Cosmetic Surgery? In a world in which we are judged by how we appear, the belief that we can change our appearance through cosmetic surgery is liberating to a lot of women. The growing popularity of cosmetic surgery is a testament to society's overrated fixation with appearance. For women living in North America, their appearance is in fact

Emotional Drivers Towards Swarovski's Brand
Words: 12508 Length: 38 Pages Topic: Business - Advertising Paper #: 47209821

The luxury brands in this age of fierce and intense competition perceive and believe that the conventional methods of advertising and promotion are only an itinerary that creates the knowledge and awareness amongst the consumers. Nevertheless, targeted marketing (that represents the emotional driving force) is becoming the primary and fundamental aspect of concern that many of the brands are focusing in order to create emotional engagement with the consumers that

Corporations Send Out Messages Constantly
Words: 10552 Length: 38 Pages Topic: Communication Paper #: 75275540

" The analysis cited above continues to describe the ways in which corporate "life" (in the sense of how many different individuals and entities are vital to the running of a corporation in the current climate): Businesses today must be consumer, profit, and publicly oriented. Only a few years ago, the first two would have sufficed. But, in support of our dualistic argument regarding the marketing concept, that is -- creating exchanges

Framework of Implementing the Z. Mathematical Model to a Sixth Grade...
Words: 18348 Length: 67 Pages Topic: Teaching Paper #: 66274868

Nature of the ProblemPurpose of the ProjectBackground and Significance of the Problem Brain Development Specific Activities to engage students Data-Driven Instruction Community Component of Education Research QuestionsDefinition of TermsMethodology and Procedures Discussion & ImplicationsConclusions & Application ntroduction The goal of present-day educational reformers is to produce students with "higher-order skills" who are able to think independently about the unfamiliar problems they will encounter in the information age, who have become "problem solvers" and have "learned how to learn,